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C# Game.Draw2dText方法代码示例

本文整理汇总了C#中Game.Draw2dText方法的典型用法代码示例。如果您正苦于以下问题:C# Game.Draw2dText方法的具体用法?C# Game.Draw2dText怎么用?C# Game.Draw2dText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.Draw2dText方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawScreenshotFlash

 internal void DrawScreenshotFlash(Game game)
 {
     game.Draw2dTexture(game.WhiteTexture(), 0, 0, game.platform.GetCanvasWidth(), game.platform.GetCanvasHeight(), null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
     string screenshottext = "&0Screenshot";
     IntRef textWidth = new IntRef();
     IntRef textHeight = new IntRef();
     game.platform.TextSize(screenshottext, 50, textWidth, textHeight);
     FontCi font = new FontCi();
     font.family = "Arial";
     font.size = 50;
     game.Draw2dText(screenshottext, font, game.xcenter(textWidth.value), game.ycenter(textHeight.value), null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:12,代码来源:Screenshot.ci.cs

示例2: OnNewFrameDraw3d

    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawText == null)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int kKey = i;
            EntityDrawText p = game.entities[i].drawText;
            float posX = - game.platform.MathSin(e.position.roty) * p.dx + e.position.x;
            float posY = p.dy + e.position.y;
            float posZ = game.platform.MathCos(e.position.roty) * p.dz + e.position.z;
            //todo if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20)
                || game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string text = p.text;
                {

                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;

                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);

                    game.GLRotate(180, 1, 0, 0);
                    game.GLRotate(e.position.roty * 360 / (2 * Game.GetPi()), 0, 1, 0);
                    float scale = game.one * 5 / 1000;
                    game.GLScale(scale, scale, scale);

                    FontCi font = new FontCi();
                    font.family = "Arial";
                    font.size = 14;
                    game.Draw2dText(text, font, -game.TextSizeWidth(text, 14) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);

                    game.GLPopMatrix();
                }
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:49,代码来源:DrawText.ci.cs

示例3: OnNewFrameDraw2d

    public override void OnNewFrameDraw2d(Game game, float deltaTime)
    {
        if (game.guistate != GuiState.MapLoading)
        {
            return;
        }

        GamePlatform platform = game.platform;
        float one = 1;

        Width = platform.GetCanvasWidth();
        Height = platform.GetCanvasHeight();
        DrawBackground(game);

        string connecting = game.language.Connecting();
        if (game.issingleplayer && (!platform.SinglePlayerServerLoaded()))
        {
            connecting = "Starting game...";
        }
        if (game.maploadingprogress.ProgressStatus != null)
        {
            connecting = game.maploadingprogress.ProgressStatus;
        }

        if (game.invalidVersionDrawMessage != null)
        {
            game.Draw2dText(game.invalidVersionDrawMessage, game.fontMapLoading, game.xcenter(game.TextSizeWidth(game.invalidVersionDrawMessage, 14)), Height / 2 - 50, null, false);
            string connect = "Click to connect";
            game.Draw2dText(connect, game.fontMapLoading, game.xcenter(game.TextSizeWidth(connect, 14)), Height / 2 + 50, null, false);
            return;
        }

        IntRef serverNameWidth = new IntRef();
        IntRef serverNameHeight = new IntRef();
        platform.TextSize(game.ServerInfo.ServerName, 14, serverNameWidth, serverNameHeight);
        game.Draw2dText(game.ServerInfo.ServerName, game.fontMapLoading, game.xcenter(serverNameWidth.value), Height / 2 - 150, null, false);

        if (game.ServerInfo.ServerMotd != null)
        {
            IntRef serverMotdWidth = new IntRef();
            IntRef serverMotdHeight = new IntRef();
            platform.TextSize(game.ServerInfo.ServerMotd, 14, serverMotdWidth, serverMotdHeight);
            game.Draw2dText(game.ServerInfo.ServerMotd, game.fontMapLoading, game.xcenter(serverMotdWidth.value), Height / 2 - 100, null, false);
        }

        IntRef connectingWidth = new IntRef();
        IntRef connectingHeight = new IntRef();
        platform.TextSize(connecting, 14, connectingWidth, connectingHeight);
        game.Draw2dText(connecting, game.fontMapLoading, game.xcenter(connectingWidth.value), Height / 2 - 50, null, false);

        string progress = platform.StringFormat(game.language.ConnectingProgressPercent(), platform.IntToString(game.maploadingprogress.ProgressPercent));
        string progress1 = platform.StringFormat(game.language.ConnectingProgressKilobytes(), platform.IntToString(game.maploadingprogress.ProgressBytes / 1024));

        if (game.maploadingprogress.ProgressPercent > 0)
        {
            IntRef progressWidth = new IntRef();
            IntRef progressHeight = new IntRef();
            platform.TextSize(progress, 14, progressWidth, progressHeight);
            game.Draw2dText(progress, game.fontMapLoading, game.xcenter(progressWidth.value), Height / 2 - 20, null, false);

            IntRef progress1Width = new IntRef();
            IntRef progress1Height = new IntRef();
            platform.TextSize(progress1, 14, progress1Width, progress1Height);
            game.Draw2dText(progress1, game.fontMapLoading, game.xcenter(progress1Width.value), Height / 2 + 10, null, false);

            float progressratio = one * game.maploadingprogress.ProgressPercent / 100;
            int sizex = 400;
            int sizey = 40;
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, sizex, sizey, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
            int red = Game.ColorFromArgb(255, 255, 0, 0);
            int yellow = Game.ColorFromArgb(255, 255, 255, 0);
            int green = Game.ColorFromArgb(255, 0, 255, 0);
            int[] colors = new int[3];
            colors[0] = red;
            colors[1] = yellow;
            colors[2] = green;
            int c = InterpolationCi.InterpolateColor(platform, progressratio, colors, 3);
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, progressratio * sizex, sizey, null, 0, c, false);
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:80,代码来源:GuiMapLoading.ci.cs

示例4: OnNewFrameDraw3d

    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawName == null)
            {
                continue;
            }
            if (i == game.LocalPlayerId)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int kKey = i;
            DrawName p = game.entities[i].drawName;
            if (p.OnlyWhenSelected)
            {
                continue;
            }
            float posX = p.TextX + e.position.x;
            float posY = p.TextY + e.position.y + e.drawModel.ModelHeight + game.one * 7 / 10;
            float posZ = p.TextZ + e.position.z;
            //todo if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20)
                || game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string name = p.Name;
                {

                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;
                    //do not interpolate player position if player is controlled by game world
                    //if (EnablePlayerUpdatePositionContainsKey(kKey) && !EnablePlayerUpdatePosition(kKey))
                    //{
                    //    posX = p.NetworkX;
                    //    posY = p.NetworkY;
                    //    posZ = p.NetworkZ;
                    //}
                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);
                    //if (p.Type == PlayerType.Monster)
                    //{
                    //    GLTranslate(0, 1, 0);
                    //}
                    ModDrawSprites.Billboard(game);
                    float scale = game.one * 2 / 100;
                    game.GLScale(scale, scale, scale);

                    //Color c = Color.FromArgb((int)(shadow * 255), (int)(shadow * 255), (int)(shadow * 255));
                    //Todo: Can't change text color because text has outline anyway.
                    if (p.DrawHealth)
                    {
                        game.Draw2dTexture(game.WhiteTexture(), -26, -11, 52, 12, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
                        game.Draw2dTexture(game.WhiteTexture(), -25, -10, 50 * (game.one * p.Health), 10, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
                    }
                    FontCi font = new FontCi();
                    font.family = "Arial";
                    font.size = 14;
                    game.Draw2dText(name, font, -game.TextSizeWidth(name, 14) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);
                    //                        GL.Translate(0, 1, 0);
                    game.GLPopMatrix();
                }
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:72,代码来源:DrawPlayerNames.ci.cs

示例5: OnNewFrameDraw2d

 public override void OnNewFrameDraw2d(Game game, float deltaTime)
 {
     float dt = deltaTime;
     if (!visible)
     {
         return;
     }
     game.Draw2dTexture(game.WhiteTexture(), startX, startY, maxColumns * charSize, maxLines * charSize, null, 0, Game.ColorFromArgb(255, 100, 100, 100), false);
     for (int i = 0; i < maxLines; i++)
     {
         game.Draw2dText(LineToString(buffer[i]), font, startX, startY + charSize * i, null, false);
     }
     int[] spaces = new int[maxColumns];
     for (int i = 0; i < maxColumns; i++)
     {
         spaces[i] = 32;
     }
     spaces[cursorColumn] = 95; //_
     string spacesString = game.platform.CharArrayToString(spaces, cursorColumn + 1);
     game.Draw2dText(spacesString, font, startX, startY + cursorLine * charSize, null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:21,代码来源:GuiTextEditor.ci.cs

示例6: DrawLocalPosition

 void DrawLocalPosition(Game game)
 {
     float one = 1;
     if (game.ENABLE_DRAWPOSITION)
     {
         float heading = one * game.HeadingByte(game.player.position.rotx, game.player.position.roty, game.player.position.rotz);
         float pitch = one * game.PitchByte(game.player.position.rotx, game.player.position.roty, game.player.position.rotz);
         string postext = game.platform.StringFormat("X: {0}", game.platform.IntToString(game.MathFloor(game.player.position.x)));
         postext = StringTools.StringAppend(game.platform, postext, ",\tY: ");
         postext = StringTools.StringAppend(game.platform, postext, game.platform.IntToString(game.MathFloor(game.player.position.z)));
         postext = StringTools.StringAppend(game.platform, postext, ",\tZ: ");
         postext = StringTools.StringAppend(game.platform, postext, game.platform.IntToString(game.MathFloor(game.player.position.y)));
         postext = StringTools.StringAppend(game.platform, postext, "\nHeading: ");
         postext = StringTools.StringAppend(game.platform, postext, game.platform.IntToString(game.MathFloor(heading)));
         postext = StringTools.StringAppend(game.platform, postext, "\nPitch: ");
         postext = StringTools.StringAppend(game.platform, postext, game.platform.IntToString(game.MathFloor(pitch)));
         FontCi font = new FontCi();
         font.family = "Arial";
         font.size = Game.ChatFontSize;
         game.Draw2dText(postext, font, 100, 460, null, false);
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:22,代码来源:Draw2dMisc.ci.cs

示例7: DrawDisconnected

 void DrawDisconnected(Game game)
 {
     float one = 1;
     float lagSeconds = one * (game.platform.TimeMillisecondsFromStart() - game.LastReceivedMilliseconds) / 1000;
     if ((lagSeconds >= Game.DISCONNECTED_ICON_AFTER_SECONDS && lagSeconds < 60 * 60 * 24)
         && game.invalidVersionDrawMessage == null && !(game.issingleplayer && (!game.platform.SinglePlayerServerLoaded())))
     {
         game.Draw2dBitmapFile("disconnected.png", game.Width() - 100, 50, 50, 50);
         FontCi font = new FontCi();
         font.family = "Arial";
         font.size = 12;
         game.Draw2dText(game.platform.IntToString(game.platform.FloatToInt(lagSeconds)), font, game.Width() - 100, 50 + 50 + 10, null, false);
         game.Draw2dText("Press F6 to reconnect", font, game.Width() / 2 - 200 / 2, 50, null, false);
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:15,代码来源:Draw2dMisc.ci.cs

示例8: DrawEnemyHealthUseInfo

 internal void DrawEnemyHealthUseInfo(Game game, string name, float progress, bool useInfo)
 {
     int y = useInfo ? 55 : 35;
     game.Draw2dTexture(game.WhiteTexture(), game.xcenter(300), 40, 300, y, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
     game.Draw2dTexture(game.WhiteTexture(), game.xcenter(300), 40, 300 * progress, y, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
     FontCi font = new FontCi();
     font.family = "Arial";
     font.size = 14;
     IntRef w = new IntRef();
     IntRef h = new IntRef();
     game.platform.TextSize(name, 14, w, h);
     game.Draw2dText(name, font, game.xcenter(w.value), 40, null, false);
     if (useInfo)
     {
         name = game.platform.StringFormat(game.language.PressToUse(), "E");
         game.platform.TextSize(name, 10, w, h);
         FontCi font2 = new FontCi();
         font2.family = "Arial";
         font2.size = 10;
         game.Draw2dText(name, font2, game.xcenter(w.value), 70, null, false);
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:22,代码来源:Draw2dMisc.ci.cs

示例9: DrawAmmo

 internal void DrawAmmo(Game game)
 {
     Packet_Item item = game.d_Inventory.RightHand[game.ActiveMaterial];
     if (item != null && item.ItemClass == Packet_ItemClassEnum.Block)
     {
         if (game.blocktypes[item.BlockId].IsPistol)
         {
             int loaded = game.LoadedAmmo[item.BlockId];
             int total = game.TotalAmmo[item.BlockId];
             string s = game.platform.StringFormat2("{0}/{1}", game.platform.IntToString(loaded), game.platform.IntToString(total - loaded));
             FontCi font = new FontCi();
             font.family = "Arial";
             font.size = 18;
             game.Draw2dText(s, font, game.Width() - game.TextSizeWidth(s, 18) - 50,
                 game.Height() - game.TextSizeHeight(s, 18) - 50, loaded == 0 ? IntRef.Create(Game.ColorFromArgb(255, 255, 0, 0)) : IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), false);
             if (loaded == 0)
             {
                 font.size = 14;
                 string pressR = "Press R to reload";
                 game.Draw2dText(pressR, font, game.Width() - game.TextSizeWidth(pressR, 14) - 50,
                     game.Height() - game.TextSizeHeight(s, 14) - 80, IntRef.Create(Game.ColorFromArgb(255, 255, 0, 0)), false);
             }
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:25,代码来源:Draw2dMisc.ci.cs


注:本文中的Game.Draw2dText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。