本文整理汇总了C#中Game.AddSession方法的典型用法代码示例。如果您正苦于以下问题:C# Game.AddSession方法的具体用法?C# Game.AddSession怎么用?C# Game.AddSession使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game
的用法示例。
在下文中一共展示了Game.AddSession方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
Game game = new Game("Otter Pong", 700, 700);
Global.PlayerOne = game.AddSession("P1");
Global.PlayerTwo = game.AddSession("P2");
Global.PlayerOne.Controller.Up.AddKey(Key.W);
Global.PlayerOne.Controller.Down.AddKey(Key.S);
Global.PlayerTwo.Controller.Up.AddKey(Key.Up);
Global.PlayerTwo.Controller.Down.AddKey(Key.Down);
game.FirstScene = new PongScene();
game.Start();
}
示例2: Main
static void Main(string[] args)
{
Game game = new Game("Frenemies", 800, 600, 60, false);
game.SetWindow(800, 600);
game.Title = "Frenemies";
game.FirstScene = new TitleScene();
//Debugging
game.Debugger.ToggleKey = Key.Tilde;
Global.PlayerOneSession = game.AddSession("P1");
Global.PlayerTwoSession = game.AddSession("P2");
Global.PlayerThreeSession = game.AddSession("P3");
Global.PlayerFourSession = game.AddSession("P4");
game.Start();
}
示例3: Main
static void Main(string[] args)
{
Game game = new Game("My game", 1000, 800);
var scene = new GameScene(game.AddSession("Player"));
scene.Player.Controller.Up.AddKey(Key.Up);
scene.Player.Controller.Down.AddKey(Key.Down);
scene.Player.Controller.Left.AddKey(Key.Left);
scene.Player.Controller.Right.AddKey(Key.Right);
game.FirstScene = scene;
Console.Clear();
game.Start();
}
示例4: Main
static void Main(string[] args)
{
var game = new Game("Flippy Flop");
game.Color = new Color("749ace");
game.AddSession("Player");
var c = game.Session("Player").Controller;
game.GameFolder = "FlippyFlop";
c.A.AddKey(Key.Z, Key.C, Key.X, Key.Space);
game.FirstScene = new GameScene();
game.Start();
}
示例5: Main
static void Main(string[] args)
{
var game = new Game("Otter Space Invaders", 1920, 1080);
Core.SpaceInvadersGame = game;
Core.PlayerSesson = game.AddSession("Player");
Core.PlayerSesson.Controller.Left.AddKey(Key.Left);
Core.PlayerSesson.Controller.Right.AddKey(Key.Right);
Core.PlayerSesson.Controller.A.AddKey(Key.Space);
Debugger.Instance.RegisterCommand("showhitboxes", "Toggles the visibility of hitboxes.", GemDebug.CmdHitboxes, CommandType.Bool);
Core.InvasionScene = new InvasionScene();
game.FirstScene = new MenuScene();
game.Start();
}
示例6: Main
static void Main( string[] args )
{
// Game window
Game game;
// Leap Motion Controller
Leap.Listener LeapListener;
Leap.Controller LeapController;
// Game scene
Scene_GameClass Scene_Game; // We want to initialize this after the game is initialized
// Initialize
{
// Game Window
game = new Game(
"Tragic Magic", // Window Title
1920, 1080, // Window size
60, // Target FPS
false // Fullscreen
);
game.SetWindowAutoFullscreen( true ); // VSync & auto max resolution
// Leap Motion Controller
LeapListener = new Leap.Listener();
LeapController = new Leap.Controller();
LeapController.AddListener( LeapListener );
// Initialize player sessions
game.AddSession( "LightWizard" );
game.AddSession( "DarkWizard" );
// Setup controls
game.Session( "DarkWizard" ).Controller = new ControllerXbox360();
game.Session( "LightWizard" ).Controller = new ControllerXbox360();
// Keyboard / IPAC Controls
// Movement
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Up.AddKey( Key.W ); // Up for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Down.AddKey( Key.S ); // Down for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Left.AddKey( Key.A ); // Left for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Right.AddKey( Key.D ); // Right for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Start.AddKey( Key.Space ); //Ready Up button(?) / Start
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Up.AddKey( Key.Up ); // Up for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Down.AddKey( Key.Down ); // Down for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Left.AddKey( Key.Left ); // Left for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Right.AddKey( Key.Right ); // Right for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Start.AddKey( Key.Num0 ); //Ready Up button(?) //Start
// Elements
// Keyboard
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().RB.AddKey( Key.E ); // Cast Spell
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().B.AddKey( Key.Num1 ); // Fire Element Key for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().A.AddKey( Key.Num3 ); // Earth Element Key for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Y.AddKey( Key.Num2 ); // Lightning Element Key for Player 1
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().X.AddKey( Key.Num4 ); // Water Element Key for Player 1
game.Session( "LightWizard" ).GetController<ControllerXbox360>().RB.AddKey( Key.PageDown ); // Cast spell
game.Session( "LightWizard" ).GetController<ControllerXbox360>().B.AddKey( Key.Num7 ); // Fire Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().A.AddKey( Key.Num9 ); // Earth Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Y.AddKey( Key.Num8 ); // Lightning Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().X.AddKey( Key.Num0 ); // Water Element Key for Player 2
// Xbox / Playstation Controller Controls
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Up.AddAxisButton( AxisButton.PovYMinus, 0 ); // Up for Player 1 / DPAD UP
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Down.AddAxisButton( AxisButton.PovYPlus, 0 ); // Down for Player 1 / DPAD DOWN
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Left.AddAxisButton( AxisButton.PovXMinus, 0 ); // Left for Player 1 / DPAD LEFT
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Right.AddAxisButton( AxisButton.PovXPlus, 0 ); // Right for Player 1 / DPAD RIGHT
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().B.AddButton( 1, 0 ); // Fire Element Key for Player 1 / RIGHT FACE BUTTON
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().A.AddButton( 0, 0 ); // Earth Element Key for Player 1 / DOWN FACE BUTTON
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Y.AddButton( 3, 0 ); // Lightning Element Key for Player 1 / UP FACE BUTTON
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().X.AddButton( 2, 0 ); // Water Element Key for Player 1 / RIGHT FACE BUTTON
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().Start.AddButton( 7, 0 ); //Ready Up button(?)
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().LeftStick.AddAxis( JoyAxis.X, JoyAxis.Y, 0 ); //Left Stick Movement
game.Session( "DarkWizard" ).GetController<ControllerXbox360>().RightStick.AddAxis( JoyAxis.U, JoyAxis.R, 0 ); //Right Stick Movement
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Up.AddAxisButton( AxisButton.PovYMinus, 1 ); // Up for Player 2 / DPAD UP
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Down.AddAxisButton( AxisButton.PovYPlus, 1 ); // Down for Player 2 / DPAD DOWN
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Left.AddAxisButton( AxisButton.PovXMinus, 1 ); // Left for Player 2 / DPAD LEFT
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Right.AddAxisButton( AxisButton.PovXPlus, 1 ); // Right for Player 2 / DPAD RIGHT
game.Session( "LightWizard" ).GetController<ControllerXbox360>().B.AddButton( 1, 1 ); // Fire Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().A.AddButton( 0, 1 ); // Earth Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Y.AddButton( 3, 1 ); // Lightning Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().X.AddButton( 2, 1 ); // Water Element Key for Player 2
game.Session( "LightWizard" ).GetController<ControllerXbox360>().Start.AddButton( 7, 1 ); //Ready Up button(?)
game.Session( "LightWizard" ).GetController<ControllerXbox360>().LeftStick.AddAxis( JoyAxis.X, JoyAxis.Y, 1 ); //Left Stick Movement
game.Session( "LightWizard" ).GetController<ControllerXbox360>().RightStick.AddAxis( JoyAxis.U, JoyAxis.R, 1 ); //Right Stick Movement
//.........这里部分代码省略.........