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C# Game.Draw2dTexture方法代码示例

本文整理汇总了C#中Game.Draw2dTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Game.Draw2dTexture方法的具体用法?C# Game.Draw2dTexture怎么用?C# Game.Draw2dTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.Draw2dTexture方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawCompass

    public void DrawCompass(Game game)
    {
        if (!CompassInActiveMaterials(game)) return;
        if (compassid == -1)
        {
            compassid = game.GetTexture("compass.png");
            needleid = game.GetTexture("compassneedle.png");
        }
        float size = 175;
        float posX = game.Width() - 100;
        float posY = 100;
        float playerorientation = -((game.player.position.roty / (2 * Game.GetPi())) * 360);

        compassvertex += (playerorientation - compassangle) / 50;
        compassvertex *= (one * 9 / 10);
        compassangle += compassvertex;

        // compass
        game.Draw2dTexture(compassid, posX - size / 2, posY - size / 2, size, size, null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);

        // compass needle
        game.GLPushMatrix();
        game.GLTranslate(posX, posY, 0);
        game.GLRotate(compassangle, 0, 0, 90);
        game.GLTranslate(-size / 2, -size / 2, 0);
        game.Draw2dTexture(needleid, 0, 0, size, size, null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
        game.GLPopMatrix();
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:28,代码来源:Compass.ci.cs

示例2: DrawPlayerHealth

 public void DrawPlayerHealth(Game game)
 {
     if (game.PlayerStats != null)
     {
         float progress = game.one * game.PlayerStats.CurrentHealth / game.PlayerStats.MaxHealth;
         int posX = game.platform.FloatToInt(barDistanceToMargin * game.Scale());
         int posY = game.platform.FloatToInt(game.Height() - barDistanceToMargin * game.Scale());
         game.Draw2dTexture(game.WhiteTexture(), posX, posY - barSizeY * game.Scale(), barSizeX * game.Scale(), barSizeY * game.Scale(), null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
         game.Draw2dTexture(game.WhiteTexture(), posX, posY - (progress * barSizeY * game.Scale()), barSizeX * game.Scale(), (progress) * barSizeY * game.Scale(), null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
     }
     //if (test) { d_The3d.Draw2dTexture(d_The3d.WhiteTexture(), 50, 50, 200, 200, null, Color.Red); }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:12,代码来源:Draw2dMisc.ci.cs

示例3: DrawPlayerOxygen

 public void DrawPlayerOxygen(Game game)
 {
     if (game.PlayerStats != null)
     {
         if (game.PlayerStats.CurrentOxygen < game.PlayerStats.MaxOxygen)
         {
             float progress = game.one * game.PlayerStats.CurrentOxygen / game.PlayerStats.MaxOxygen;
             int posX = barDistanceToMargin + barOffset;
             int posY = game.Height() - barDistanceToMargin;
             game.Draw2dTexture(game.WhiteTexture(), posX, posY - barSizeY, barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
             game.Draw2dTexture(game.WhiteTexture(), posX, posY - (progress * barSizeY), barSizeX, (progress) * barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 255), false);
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:14,代码来源:Draw2dMisc.ci.cs

示例4: DrawPlayerHealth

 public void DrawPlayerHealth(Game game)
 {
     if (game.PlayerStats != null)
     {
         float progress = game.one * game.PlayerStats.CurrentHealth / game.PlayerStats.MaxHealth;
         int InventoryStartX = game.Width() / 2 - 540 / 2;
         int InventoryStartY = game.Height() - 110;
         int posX = InventoryStartX + 10;
         int posY = InventoryStartY + 10;
         game.Draw2dTexture(game.GetTexture("hobars.png"), posX, posY - barSizeY, barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
         game.Draw2dTexture(game.GetTexture("hobars.png"), posX, posY - barSizeY, (progress) * barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
     }
     //if (test) { d_The3d.Draw2dTexture(d_The3d.WhiteTexture(), 50, 50, 200, 200, null, Color.Red); }
 }
开发者ID:YoungGames,项目名称:manicdigger,代码行数:14,代码来源:Draw2dMisc.ci.cs

示例5: OnNewFrameDraw3d

 public override void OnNewFrameDraw3d(Game game, float deltaTime)
 {
     float one = 1;
     for (int i = 0; i < game.entitiesCount; i++)
     {
         Entity entity = game.entities[i];
         if (entity == null) { continue; }
         if (entity.sprite == null) { continue; }
         Sprite b = entity.sprite;
         game.GLMatrixModeModelView();
         game.GLPushMatrix();
         game.GLTranslate(b.positionX, b.positionY, b.positionZ);
         Billboard(game);
         game.GLScale((one * 2 / 100), (one * 2 / 100), (one * 2 / 100));
         game.GLTranslate(0 - b.size / 2, 0 - b.size / 2, 0);
         //d_Draw2d.Draw2dTexture(night ? moontexture : suntexture, 0, 0, ImageSize, ImageSize, null, Color.White);
         IntRef n = null;
         if (b.animationcount > 0)
         {
             float progress = one - (entity.expires.timeLeft / entity.expires.totalTime);
             n = IntRef.Create(game.platform.FloatToInt(progress * (b.animationcount * b.animationcount - 1)));
         }
         game.Draw2dTexture(game.GetTexture(b.image), 0, 0, b.size, b.size, n, b.animationcount, Game.ColorFromArgb(255, 255, 255, 255), true);
         game.GLPopMatrix();
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:26,代码来源:DrawSprites.ci.cs

示例6: DrawPlayerOxygen

 public void DrawPlayerOxygen(Game game)
 {
     if (game.PlayerStats != null)
     {
         if (game.PlayerStats.CurrentOxygen < game.PlayerStats.MaxOxygen)
         {
             float progress = game.one * game.PlayerStats.CurrentOxygen / game.PlayerStats.MaxOxygen;
             int InventoryStartX = game.Width() / 2 - 540 / 2;
             int InventoryStartY = game.Height() - 140;
             int posX = InventoryStartX + 10;
             int posY = InventoryStartY + 10;
             game.Draw2dTexture(game.GetTexture("hobars.png"), posX, posY - barSizeY, barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
             game.Draw2dTexture(game.GetTexture("hobars.png"), posX, posY - barSizeY, (progress) * barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 255), false);
         }
     }
 }
开发者ID:YoungGames,项目名称:manicdigger,代码行数:16,代码来源:Draw2dMisc.ci.cs

示例7: DrawScreenshotFlash

 internal void DrawScreenshotFlash(Game game)
 {
     game.Draw2dTexture(game.WhiteTexture(), 0, 0, game.platform.GetCanvasWidth(), game.platform.GetCanvasHeight(), null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
     string screenshottext = "&0Screenshot";
     IntRef textWidth = new IntRef();
     IntRef textHeight = new IntRef();
     game.platform.TextSize(screenshottext, 50, textWidth, textHeight);
     FontCi font = new FontCi();
     font.family = "Arial";
     font.size = 50;
     game.Draw2dText(screenshottext, font, game.xcenter(textWidth.value), game.ycenter(textHeight.value), null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:12,代码来源:Screenshot.ci.cs

示例8: OnNewFrameDraw3d

    public override void OnNewFrameDraw3d(Game game, float dt)
    {
        GamePlatform platform = game.platform;
        game.GLMatrixModeModelView();
        if (suntexture == -1)
        {
            suntexture = game.GetTexture("sun.png");
            moontexture = game.GetTexture("moon.png");
        }
        UpdateSunMoonPosition(game, dt);

        float posX;
        float posY;
        float posZ;
        if (!game.isNight)
        {
            posX = game.sunPositionX;
            posY = game.sunPositionY;
            posZ = game.sunPositionZ;
        }
        else
        {
            posX = game.moonPositionX;
            posY = game.moonPositionY;
            posZ = game.moonPositionZ;
        }
        posX += game.player.position.x;
        posY += game.player.position.y;
        posZ += game.player.position.z;

        game.GLPushMatrix();
        game.GLTranslate(posX, posY, posZ);
        ModDrawSprites.Billboard(game);
        game.GLScale(one * 2 / 100, one * 2 / 100, one * 2 / 100);
        //GL.Translate(-ImageSize / 2, -ImageSize / 2, 0);
        game.Draw2dTexture(game.isNight ? moontexture : suntexture, 0, 0, ImageSize, ImageSize, null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
        game.GLPopMatrix();
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:38,代码来源:SunMoonRenderer.ci.cs

示例9: OnNewFrameDraw3d

 public override void OnNewFrameDraw3d(Game game, float deltaTime)
 {
     if (ShouldDrawHand(game))
     {
         string img = HandImage2d(game);
         if (img != null)
         {
             game.OrthoMode(game.Width(), game.Height());
             if (lasthandimage != img)
             {
                 lasthandimage = img;
                 byte[] file = game.GetFile(img);
                 BitmapCi bmp = game.platform.BitmapCreateFromPng(file, game.platform.ByteArrayLength(file));
                 if (bmp != null)
                 {
                     game.handTexture = game.platform.LoadTextureFromBitmap(bmp);
                     game.platform.BitmapDelete(bmp);
                 }
             }
             game.Draw2dTexture(game.handTexture, game.Width() / 2, game.Height() - 512, 512, 512, null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
             game.PerspectiveMode();
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:24,代码来源:DrawHand2d.ci.cs

示例10: OnNewFrameDraw2d

    public override void OnNewFrameDraw2d(Game game_, float deltaTime)
    {
        game = game_;
        if (dataItems == null)
        {
            dataItems = new GameDataItemsClient();
            dataItems.game = game_;
            controller = ClientInventoryController.Create(game_);
            inventoryUtil = game.d_InventoryUtil;
        }
        if (game.guistate == GuiState.MapLoading)
        {
            return;
        }
        DrawMaterialSelector();
        if (game.guistate != GuiState.Inventory)
        {
            return;
        }
        if (ScrollingUpTimeMilliseconds != 0 && (game.platform.TimeMillisecondsFromStart() - ScrollingUpTimeMilliseconds) > 250)
        {
            ScrollingUpTimeMilliseconds = game.platform.TimeMillisecondsFromStart();
            ScrollUp();
        }
        if (ScrollingDownTimeMilliseconds != 0 && (game.platform.TimeMillisecondsFromStart() - ScrollingDownTimeMilliseconds) > 250)
        {
            ScrollingDownTimeMilliseconds = game.platform.TimeMillisecondsFromStart();
            ScrollDown();
        }

        PointRef scaledMouse = PointRef.Create(game.mouseCurrentX, game.mouseCurrentY);

        game.Draw2dBitmapFile("inventory.png", InventoryStartX(), InventoryStartY(), 1024, 1024);

        //the3d.Draw2dTexture(terrain, 50, 50, 50, 50, 0);
        //the3d.Draw2dBitmapFile("inventory_weapon_shovel.png", 100, 100, 60 * 2, 60 * 4);
        //the3d.Draw2dBitmapFile("inventory_gauntlet_gloves.png", 200, 200, 60 * 2, 60 * 2);
        //main inventory
        for (int i = 0; i < game.d_Inventory.ItemsCount; i++)
        {
            Packet_PositionItem k = game.d_Inventory.Items[i];
            if (k == null)
            {
                continue;
            }
            int screeny = k.Y - ScrollLine;
            if (screeny >= 0 && screeny < CellCountInPageY)
            {
                DrawItem(CellsStartX() + k.X * CellDrawSize, CellsStartY() + screeny * CellDrawSize, k.Value_, 0, 0);
            }
        }

        //draw area selection
        if (game.d_Inventory.DragDropItem != null)
        {
            PointRef selectedInPage = SelectedCell(scaledMouse);
            if (selectedInPage != null)
            {
                int x = (selectedInPage.X) * CellDrawSize + CellsStartX();
                int y = (selectedInPage.Y) * CellDrawSize + CellsStartY();
                int sizex = dataItems.ItemSizeX(game.d_Inventory.DragDropItem);
                int sizey = dataItems.ItemSizeY(game.d_Inventory.DragDropItem);
                if (selectedInPage.X + sizex <= CellCountInPageX
                    && selectedInPage.Y + sizey <= CellCountInPageY)
                {
                    int c;
                    IntRef itemsAtAreaCount = new IntRef();
                    PointRef[] itemsAtArea = inventoryUtil.ItemsAtArea(selectedInPage.X, selectedInPage.Y + ScrollLine, sizex, sizey, itemsAtAreaCount);
                    if (itemsAtArea == null || itemsAtAreaCount.value > 1)
                    {
                        c = Game.ColorFromArgb(100, 255, 0, 0); // red
                    }
                    else //0 or 1
                    {
                        c = Game.ColorFromArgb(100, 0, 255, 0); // green
                    }
                    game.Draw2dTexture(game.WhiteTexture(), x, y,
                        CellDrawSize * sizex, CellDrawSize * sizey,
                        null, 0, c, false);
                }
            }
            IntRef selectedWear = SelectedWearPlace(scaledMouse);
            if (selectedWear != null)
            {
                PointRef p = PointRef.Create(wearPlaceStart[selectedWear.value].X + InventoryStartX(), wearPlaceStart[selectedWear.value].Y + InventoryStartY());
                PointRef size = wearPlaceCells[selectedWear.value];

                int c;
                Packet_Item itemsAtArea = inventoryUtil.ItemAtWearPlace(selectedWear.value, game.ActiveMaterial);
                if (!dataItems.CanWear(selectedWear.value, game.d_Inventory.DragDropItem))
                {
                    c = Game.ColorFromArgb(100, 255, 0, 0); // red
                }
                else //0 or 1
                {
                    c = Game.ColorFromArgb(100, 0, 255, 0); // green
                }
                game.Draw2dTexture(game.WhiteTexture(), p.X, p.Y,
                    CellDrawSize * size.X, CellDrawSize * size.Y,
                    null, 0, c, false);
//.........这里部分代码省略.........
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:101,代码来源:GuiInventory.ci.cs

示例11: DrawCraftingRecipes

 internal void DrawCraftingRecipes(Game game)
 {
     currentRecipes = new int[1024];
     currentRecipesCount = 0;
     for (int i = 0; i < craftingrecipes2Count; i++)
     {
         Packet_CraftingRecipe r = craftingrecipes2[i];
         if (r == null)
         {
             continue;
         }
         bool next = false;
         //can apply recipe?
         for (int k = 0; k < r.IngredientsCount; k++)
         {
             Packet_Ingredient ingredient = r.Ingredients[k];
             if (ingredient == null)
             {
                 continue;
             }
             if (craftingblocksFindAllCount(craftingblocks, craftingblocksCount, ingredient.Type) < ingredient.Amount)
             {
                 next = true;
                 break;
             }
         }
         if (!next)
         {
             currentRecipes[currentRecipesCount++] = i;
         }
     }
     int menustartx = game.xcenter(600);
     int menustarty = game.ycenter(currentRecipesCount * 80);
     if (currentRecipesCount == 0)
     {
         game.Draw2dText1(game.language.NoMaterialsForCrafting(), game.xcenter(200), game.ycenter(20), 12, null, false);
         return;
     }
     for (int i = 0; i < currentRecipesCount; i++)
     {
         Packet_CraftingRecipe r = craftingrecipes2[currentRecipes[i]];
         for (int ii = 0; ii < r.IngredientsCount; ii++)
         {
             int xx = menustartx + 20 + ii * 130;
             int yy = menustarty + i * 80;
             game.Draw2dTexture(game.d_TerrainTextures.terrainTexture(), xx, yy, 32, 32, IntRef.Create(game.TextureIdForInventory[r.Ingredients[ii].Type]), game.texturesPacked(), Game.ColorFromArgb(255, 255, 255, 255), false);
             game.Draw2dText1(game.platform.StringFormat2("{0} {1}", game.platform.IntToString(r.Ingredients[ii].Amount), game.blocktypes[r.Ingredients[ii].Type].Name), xx + 50, yy, 12,
                IntRef.Create(i == craftingselectedrecipe ? Game.ColorFromArgb(255, 255, 0, 0) : Game.ColorFromArgb(255, 255, 255, 255)), false);
         }
         {
             int xx = menustartx + 20 + 400;
             int yy = menustarty + i * 80;
             game.Draw2dTexture(game.d_TerrainTextures.terrainTexture(), xx, yy, 32, 32, IntRef.Create(game.TextureIdForInventory[r.Output.Type]), game.texturesPacked(), Game.ColorFromArgb(255, 255, 255, 255), false);
             game.Draw2dText1(game.platform.StringFormat2("{0} {1}", game.platform.IntToString(r.Output.Amount), game.blocktypes[r.Output.Type].Name), xx + 50, yy, 12,
               IntRef.Create(i == craftingselectedrecipe ? Game.ColorFromArgb(255, 255, 0, 0) : Game.ColorFromArgb(255, 255, 255, 255)), false);
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:58,代码来源:GuiCrafting.ci.cs

示例12: DrawBackground

 void DrawBackground(Game game)
 {
     backgroundW = 512;
     backgroundH = 512;
     //Background tiling
     int countX = game.platform.FloatToInt(Width / backgroundW) + 1;
     int countY = game.platform.FloatToInt(Height / backgroundH) + 1;
     for (int x = 0; x < countX; x++)
     {
         for (int y = 0; y < countY; y++)
         {
             game.Draw2dTexture(game.GetTexture("background.png"), x * backgroundW, y * backgroundH, backgroundW, backgroundH, null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:15,代码来源:GuiMapLoading.ci.cs

示例13: OnNewFrameDraw2d

    public override void OnNewFrameDraw2d(Game game, float deltaTime)
    {
        if (game.guistate != GuiState.MapLoading)
        {
            return;
        }

        GamePlatform platform = game.platform;
        float one = 1;

        Width = platform.GetCanvasWidth();
        Height = platform.GetCanvasHeight();
        DrawBackground(game);

        string connecting = game.language.Connecting();
        if (game.issingleplayer && (!platform.SinglePlayerServerLoaded()))
        {
            connecting = "Starting game...";
        }
        if (game.maploadingprogress.ProgressStatus != null)
        {
            connecting = game.maploadingprogress.ProgressStatus;
        }

        if (game.invalidVersionDrawMessage != null)
        {
            game.Draw2dText(game.invalidVersionDrawMessage, game.fontMapLoading, game.xcenter(game.TextSizeWidth(game.invalidVersionDrawMessage, 14)), Height / 2 - 50, null, false);
            string connect = "Click to connect";
            game.Draw2dText(connect, game.fontMapLoading, game.xcenter(game.TextSizeWidth(connect, 14)), Height / 2 + 50, null, false);
            return;
        }

        IntRef serverNameWidth = new IntRef();
        IntRef serverNameHeight = new IntRef();
        platform.TextSize(game.ServerInfo.ServerName, 14, serverNameWidth, serverNameHeight);
        game.Draw2dText(game.ServerInfo.ServerName, game.fontMapLoading, game.xcenter(serverNameWidth.value), Height / 2 - 150, null, false);

        if (game.ServerInfo.ServerMotd != null)
        {
            IntRef serverMotdWidth = new IntRef();
            IntRef serverMotdHeight = new IntRef();
            platform.TextSize(game.ServerInfo.ServerMotd, 14, serverMotdWidth, serverMotdHeight);
            game.Draw2dText(game.ServerInfo.ServerMotd, game.fontMapLoading, game.xcenter(serverMotdWidth.value), Height / 2 - 100, null, false);
        }

        IntRef connectingWidth = new IntRef();
        IntRef connectingHeight = new IntRef();
        platform.TextSize(connecting, 14, connectingWidth, connectingHeight);
        game.Draw2dText(connecting, game.fontMapLoading, game.xcenter(connectingWidth.value), Height / 2 - 50, null, false);

        string progress = platform.StringFormat(game.language.ConnectingProgressPercent(), platform.IntToString(game.maploadingprogress.ProgressPercent));
        string progress1 = platform.StringFormat(game.language.ConnectingProgressKilobytes(), platform.IntToString(game.maploadingprogress.ProgressBytes / 1024));

        if (game.maploadingprogress.ProgressPercent > 0)
        {
            IntRef progressWidth = new IntRef();
            IntRef progressHeight = new IntRef();
            platform.TextSize(progress, 14, progressWidth, progressHeight);
            game.Draw2dText(progress, game.fontMapLoading, game.xcenter(progressWidth.value), Height / 2 - 20, null, false);

            IntRef progress1Width = new IntRef();
            IntRef progress1Height = new IntRef();
            platform.TextSize(progress1, 14, progress1Width, progress1Height);
            game.Draw2dText(progress1, game.fontMapLoading, game.xcenter(progress1Width.value), Height / 2 + 10, null, false);

            float progressratio = one * game.maploadingprogress.ProgressPercent / 100;
            int sizex = 400;
            int sizey = 40;
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, sizex, sizey, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
            int red = Game.ColorFromArgb(255, 255, 0, 0);
            int yellow = Game.ColorFromArgb(255, 255, 255, 0);
            int green = Game.ColorFromArgb(255, 0, 255, 0);
            int[] colors = new int[3];
            colors[0] = red;
            colors[1] = yellow;
            colors[2] = green;
            int c = InterpolationCi.InterpolateColor(platform, progressratio, colors, 3);
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, progressratio * sizex, sizey, null, 0, c, false);
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:80,代码来源:GuiMapLoading.ci.cs

示例14: OnNewFrameDraw3d

    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawName == null)
            {
                continue;
            }
            if (i == game.LocalPlayerId)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int kKey = i;
            DrawName p = game.entities[i].drawName;
            if (p.OnlyWhenSelected)
            {
                continue;
            }
            float posX = p.TextX + e.position.x;
            float posY = p.TextY + e.position.y + e.drawModel.ModelHeight + game.one * 7 / 10;
            float posZ = p.TextZ + e.position.z;
            //todo if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20)
                || game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string name = p.Name;
                {

                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;
                    //do not interpolate player position if player is controlled by game world
                    //if (EnablePlayerUpdatePositionContainsKey(kKey) && !EnablePlayerUpdatePosition(kKey))
                    //{
                    //    posX = p.NetworkX;
                    //    posY = p.NetworkY;
                    //    posZ = p.NetworkZ;
                    //}
                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);
                    //if (p.Type == PlayerType.Monster)
                    //{
                    //    GLTranslate(0, 1, 0);
                    //}
                    ModDrawSprites.Billboard(game);
                    float scale = game.one * 2 / 100;
                    game.GLScale(scale, scale, scale);

                    //Color c = Color.FromArgb((int)(shadow * 255), (int)(shadow * 255), (int)(shadow * 255));
                    //Todo: Can't change text color because text has outline anyway.
                    if (p.DrawHealth)
                    {
                        game.Draw2dTexture(game.WhiteTexture(), -26, -11, 52, 12, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
                        game.Draw2dTexture(game.WhiteTexture(), -25, -10, 50 * (game.one * p.Health), 10, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
                    }
                    FontCi font = new FontCi();
                    font.family = "Arial";
                    font.size = 14;
                    game.Draw2dText(name, font, -game.TextSizeWidth(name, 14) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);
                    //                        GL.Translate(0, 1, 0);
                    game.GLPopMatrix();
                }
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:72,代码来源:DrawPlayerNames.ci.cs

示例15: OnNewFrameDraw2d

 public override void OnNewFrameDraw2d(Game game, float deltaTime)
 {
     float dt = deltaTime;
     if (!visible)
     {
         return;
     }
     game.Draw2dTexture(game.WhiteTexture(), startX, startY, maxColumns * charSize, maxLines * charSize, null, 0, Game.ColorFromArgb(255, 100, 100, 100), false);
     for (int i = 0; i < maxLines; i++)
     {
         game.Draw2dText(LineToString(buffer[i]), font, startX, startY + charSize * i, null, false);
     }
     int[] spaces = new int[maxColumns];
     for (int i = 0; i < maxColumns; i++)
     {
         spaces[i] = 32;
     }
     spaces[cursorColumn] = 95; //_
     string spacesString = game.platform.CharArrayToString(spaces, cursorColumn + 1);
     game.Draw2dText(spacesString, font, startX, startY + cursorLine * charSize, null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:21,代码来源:GuiTextEditor.ci.cs


注:本文中的Game.Draw2dTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。