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C# Game.GetPlayers方法代码示例

本文整理汇总了C#中Game.GetPlayers方法的典型用法代码示例。如果您正苦于以下问题:C# Game.GetPlayers方法的具体用法?C# Game.GetPlayers怎么用?C# Game.GetPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.GetPlayers方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Action

 public bool Action(Game game, Player player, string args)
 {
     string online = "";
     foreach (Player p in game.GetPlayers())
     {
         if (online.Length > 0)
         {
             online += ", ";
         }
         online += p.Name;
     }
     player.Connection.SendTextMessage(TextMessageType.EventDefault, "Online: " + online);
     return false;
 }
开发者ID:henriqueuller,项目名称:sharpot,代码行数:14,代码来源:OnlineCommand.cs

示例2: CreateGame_PlayersShouldBeInRandomOrder

        public void CreateGame_PlayersShouldBeInRandomOrder()
        {
            string[] names = new string[] {"amy", "bill"};

            game = gameFactory.BuildGame(names);

            string nameOfFirstRoller = null;
            string nameOfLastRoundsFirstRoller = null;

            bool orderHasSwapped = false;

            for (int i = 0; i < 100 ^ orderHasSwapped; i++)
            {
                nameOfLastRoundsFirstRoller = nameOfFirstRoller;

                game = gameFactory.BuildGame(names);

                nameOfFirstRoller = game.GetPlayers()[0].Name;

                orderHasSwapped = nameOfFirstRoller != nameOfLastRoundsFirstRoller && i > 2;
            }

            Assert.True(orderHasSwapped);
        }
开发者ID:jonsavage,项目名称:Monopoly-Kata,代码行数:24,代码来源:GameFactoryUnitTests.cs

示例3: SendAddRoom

        public void SendAddRoom(Game.Server.Rooms.BaseRoom room)
        {
            GSPacketIn pkg = new GSPacketIn((int)eFightPackageType.ROOM_CREATE);
            pkg.WriteInt(room.RoomId);
            pkg.WriteInt((int)room.GameType);
            pkg.WriteInt(room.GuildId);

            List<GamePlayer> players = room.GetPlayers();
            pkg.WriteInt(players.Count);
            foreach (GamePlayer p in players)
            {
                pkg.WriteInt(p.PlayerCharacter.ID);//改为唯一ID
                pkg.WriteString(p.PlayerCharacter.NickName);
                pkg.WriteBoolean(p.PlayerCharacter.Sex);

                pkg.WriteInt(p.PlayerCharacter.Hide);
                pkg.WriteString(p.PlayerCharacter.Style);
                pkg.WriteString(p.PlayerCharacter.Colors);
                pkg.WriteString(p.PlayerCharacter.Skin);
                pkg.WriteInt(p.PlayerCharacter.Offer);
                pkg.WriteInt(p.PlayerCharacter.GP);
                pkg.WriteInt(p.PlayerCharacter.Grade);
                pkg.WriteInt(p.PlayerCharacter.Repute);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaID);
                pkg.WriteString(p.PlayerCharacter.ConsortiaName);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaLevel);
                pkg.WriteInt(p.PlayerCharacter.ConsortiaRepute);

                pkg.WriteInt(p.PlayerCharacter.Attack);
                pkg.WriteInt(p.PlayerCharacter.Defence);
                pkg.WriteInt(p.PlayerCharacter.Agility);
                pkg.WriteInt(p.PlayerCharacter.Luck);
                pkg.WriteDouble(p.GetBaseAttack());
                pkg.WriteDouble(p.GetBaseDefence());
                pkg.WriteDouble(p.GetBaseAgility());
                pkg.WriteDouble(p.GetBaseBlood());
                pkg.WriteInt(p.MainWeapon.TemplateID);
                pkg.WriteBoolean(p.CanUseProp);
                if (p.SecondWeapon != null)
                {
                    pkg.WriteInt(p.SecondWeapon.TemplateID);
                    pkg.WriteInt(p.SecondWeapon.StrengthenLevel);
                }
                else
                {
                    pkg.WriteInt(0);
                    pkg.WriteInt(0);
                }
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate) * AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.GPAddPlus == 0 ? 1 : p.GPAddPlus));
                pkg.WriteDouble(AntiAddictionMgr.GetAntiAddictionCoefficient(p.PlayerCharacter.AntiAddiction) * (p.OfferAddPlus == 0 ? 1 : p.OfferAddPlus));
                pkg.WriteDouble(RateMgr.GetRate(eRateType.Experience_Rate));
                pkg.WriteInt(GameServer.Instance.Configuration.ServerID);

                List<AbstractBuffer> infos = p.BufferList.GetAllBuffer();
                pkg.WriteInt(infos.Count);
                foreach (AbstractBuffer bufferInfo in infos)
                {
                    BufferInfo info = bufferInfo.Info;
                    pkg.WriteInt(info.Type);
                    pkg.WriteBoolean(info.IsExist);
                    pkg.WriteDateTime(info.BeginDate);
                    pkg.WriteInt(info.ValidDate);
                    pkg.WriteInt(info.Value);
                    pkg.WriteInt(info.ValidCount);
                }

                pkg.WriteInt(p.EquipEffect.Count);
                foreach (int i in p.EquipEffect)
                {
                    pkg.WriteInt(i);
                }

            }
            SendTCP(pkg);
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:75,代码来源:FightServerConnector.cs

示例4: ReadFieldState

        private void ReadFieldState(Peer peer, NetIncomingMessage message)
        {
            game = new Game(MultiplayerMode.Client);

            SetupField(settings.scheme);
            ReadFieldState(message);

            m_localPlayer = null;

            List<Player> players = game.GetPlayers().list;
            for (int i = 0; i < players.Count; ++i)
            {
                if (players[i].input == null)
                {
                    m_localPlayer = players[i];
                    m_localPlayer.SetPlayerInput(InputMapping.CreatePlayerInput(InputType.Keyboard1));
                    m_localPlayer.input.IsActive = true; // TODO: handle console
                    break;
                }
            }

            Debug.Assert(m_localPlayer != null);
            m_localPlayer.connection = peer.RemoteConnection;
            m_localPlayer.IsReady = true;
            m_localPlayer.needsFieldState = false;
        }
开发者ID:bbqchickenrobot,项目名称:atomic-bomberman-xna,代码行数:26,代码来源:GameControllerClient.cs

示例5: Play20Rounds_EveryPlayerShouldHaveTaken20Turns

        public void Play20Rounds_EveryPlayerShouldHaveTaken20Turns()
        {
            game = gameFactory.BuildGame(5);

            for (int i = 0; i < 20; i++)
            {
                game.DoRound();
            }

            foreach(IPlayer player in game.GetPlayers())
            {
                Assert.AreEqual(20, player.RoundsPlayed);
            }
        }
开发者ID:jonsavage,项目名称:Monopoly-Kata,代码行数:14,代码来源:GameFactoryUnitTests.cs


注:本文中的Game.GetPlayers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。