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C# Game.GetPieceAt方法代码示例

本文整理汇总了C#中Game.GetPieceAt方法的典型用法代码示例。如果您正苦于以下问题:C# Game.GetPieceAt方法的具体用法?C# Game.GetPieceAt怎么用?C# Game.GetPieceAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.GetPieceAt方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsJumpableFrom

 public static bool IsJumpableFrom(Game game, Coord src, Coord toJump)
 {
     Coord diff = new Coord() { Row = toJump.Row - src.Row, Col = toJump.Col - src.Col };
     Coord toLand = new Coord() { Row = src.Row + diff.Row * 2, Col = src.Col + diff.Col * 2 };
     // TODO add out of bounds checking
     return game.GetPieceAt(toLand) == BoardSpaceState.None && game.GetPieceAt(toJump) != BoardSpaceState.None;
 }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:7,代码来源:GameUtils.cs

示例2: GameWinner

        public static RelativePlayer GameWinner(Game game)
        {
            var opponentOutOfPieces = game
                                        .QueryPieceLocations
                                        .Select(pieceLoc => pieceLoc.Value)
                                        .Where(GameUtils.IsOpponent)
                                        .Count() < MIN_PIECES;

            var friendlyOutOfPieces = game
                            .QueryPieceLocations
                            .Select(pieceLoc => pieceLoc.Value)
                            .Where(GameUtils.IsFriendly)
                            .Count() < MIN_PIECES;

            var opponentInFriendlyEndzone =
                GameUtils.IsOpponent(game.GetPieceAt(new Coord() { Row = Game.BOARD_ROW_MAX, Col = Game.ENDZONE_COL_1 })) &&
                GameUtils.IsOpponent(game.GetPieceAt(new Coord() { Row = Game.BOARD_ROW_MAX, Col = Game.ENDZONE_COL_2 }));

            var friendlyInOpponentEndzone =
                GameUtils.IsFriendly(game.GetPieceAt(new Coord() { Row = 0, Col = Game.ENDZONE_COL_1 })) &&
                GameUtils.IsFriendly(game.GetPieceAt(new Coord() { Row = 0, Col = Game.ENDZONE_COL_2 }));

            return
                opponentOutOfPieces ? RelativePlayer.Friendly :
                friendlyOutOfPieces ? RelativePlayer.Opponent :
                opponentInFriendlyEndzone ? RelativePlayer.Opponent :
                friendlyInOpponentEndzone ? RelativePlayer.Friendly :
                    RelativePlayer.None;
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:29,代码来源:GameValidator.cs

示例3: AddPiece

        public void AddPiece()
        {
            Coord coord = new Coord() { Row = 1, Col = 0 };
            var piece = BoardSpaceState.FriendlyPieceShort;

            Game game = new Game();
            game.SetPieceLocation(coord, piece);
            Assert.AreEqual(piece, game.GetPieceAt(coord));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:9,代码来源:TestGameValidator.cs

示例4: IsCompleteMove

 public static bool IsCompleteMove(Game game)
 {
     return
         GameUtils.PiecesJumped(game, game.ActiveMoves).Count() == 0 ||
         GameUtils.NeighborsOf(game, game.ActiveMoves.Last())
                  .Where(neighbor =>
                         GameUtils.IsJumpableFrom(game, game.ActiveMoves.Last(), neighbor)
                      && GameUtils.IsOpponent(game.GetPieceAt(neighbor))
                      && ! new HashSet<Coord>(GameUtils.SpacesJumped(game, game.ActiveMoves)).Contains(neighbor))
                  .Count() == 0;
 }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:11,代码来源:GameValidator.cs

示例5: ExecuteMoves_Capture_MovesPieceAwayFromStart

        public void ExecuteMoves_Capture_MovesPieceAwayFromStart()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 0));
            game.AddActiveMove(Coord.Create(0, 2));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(game.GetPieceAt(Coord.Create(0, 0)), BoardSpaceState.None);
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:12,代码来源:TestGameValidator.cs

示例6: ExecuteMoves

        public static void ExecuteMoves(Game game, bool flipPieceState = false)
        {
            if (game.ActiveMoves.Count() == 0)
            {
                return;
            }

            Func<BoardSpaceState, BoardSpaceState> getPieceForPlayer = boardSpaceState => flipPieceState ? boardSpaceState.TogglePlayer() : boardSpaceState;

            if (!(game.ActiveMoves.Count() == 2 && GameUtils.AreNeighbors(game.ActiveMoves.First(), game.ActiveMoves.Last())))
            {
                // TODO the recepient can't capture anything - perhaps a board flipping issue?
                var opponentsLoc =
                    game.ActiveMoves
                        .Pairwise()
                        .Select((moves) => GameUtils.SpaceBetween(moves.Item1, moves.Item2))
                        .Where(loc => GameUtils.IsOpponent(getPieceForPlayer(game.GetPieceAt(loc))));

                // TODO this doesn't actually fire
                Debug.Assert(opponentsLoc.Count() > 0, "If we're doing a jump, we should find some pieces to capture.");

                foreach (var opponentLoc in opponentsLoc)
                {
                    game.CapturePiece(game.GetPieceAt(opponentLoc));
                    game.SetPieceLocation(opponentLoc, BoardSpaceState.None);
                }
            }

            GameUtils.MovePiece(game, game.ActiveMoves.First(), game.ActiveMoves.Last());

            game.ClearActiveMoves();

            game.Winner = GameValidator.GameWinner(game);

            game.WaitingOn = game.WaitingOn.Toggle();
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:36,代码来源:GameController.cs

示例7: IsValidMove

        // TODO check that move is within bounds
        public static bool IsValidMove(Game game, Coord move, bool flipPieceState = false)
        {
            if (GameWinner(game) != RelativePlayer.None)
            {
                return false;
            }

            var pieceAtMove = game.GetPieceAt(move);
            // TODO hacky shit
            if (flipPieceState)
            {
                pieceAtMove = pieceAtMove.TogglePlayer();
            }
            if (! game.NoActiveMovesExist && pieceAtMove != BoardSpaceState.None)
            {
                return false;
            }
            if (game.NoActiveMovesExist)
            {
                return pieceAtMove == BoardSpaceState.FriendlyPieceShort || pieceAtMove == BoardSpaceState.FriendlyPieceTall;
            }
            if (GameUtils.AreNeighbors(game.GetMostRecentMove(), move))
            {
                return game.ActiveMoves.Count() == 1;
            }
            Coord locationToJump;
            var isJumpable = GameUtils.SpaceBetween(move, game.GetMostRecentMove(), out locationToJump);
            if (isJumpable)
            {
                if (game.ActiveMoves.Count() > 1
                    && game.ActiveMoves.Pairwise().All(moves => GameUtils.AreNeighbors(moves.Item1, moves.Item2)))
                {
                    return false;
                }

                var piecesJumped = GameUtils.PiecesJumped(game,
                    Enumerable.Concat(game.ActiveMoves,
                                      Enumerable.Repeat(move, 1)));

                return piecesJumped.All(GameUtils.IsFriendly)
                    || piecesJumped.All(GameUtils.IsOpponent)
                    || (game.GetPieceAt(game.ActiveMoves.First()) == BoardSpaceState.FriendlyPieceTall
                        && game.GetPieceAt(locationToJump) != BoardSpaceState.None);
            }
            return false;
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:47,代码来源:GameValidator.cs

示例8: MovePiece

 public static void MovePiece(Game game, Coord src, Coord dest)
 {
     game.SetPieceLocation(dest, game.GetPieceAt(src));
     game.SetPieceLocation(src, BoardSpaceState.None);
 }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:5,代码来源:GameUtils.cs

示例9: ExecuteMoves_Capture_RemovesCapturedPiece

        public void ExecuteMoves_Capture_RemovesCapturedPiece()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 0));
            game.AddActiveMove(Coord.Create(0, 2));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 1)));
            Assert.AreEqual(1, game.GetCapturedCount(BoardSpaceState.OpponentPieceShort));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:13,代码来源:TestGameValidator.cs

示例10: ImplicitNone

 public void ImplicitNone()
 {
     Game game = new Game();
     Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(new Coord() { Row = 0, Col = 0 }));
 }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:5,代码来源:TestGameValidator.cs

示例11: ExecuteMoves_HandleSingleMove

        public void ExecuteMoves_HandleSingleMove()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 10), BoardSpaceState.FriendlyPieceShort);
            game.AddActiveMove(Coord.Create(0, 10));
            game.AddActiveMove(Coord.Create(0, 11));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 10)));
            Assert.AreEqual(BoardSpaceState.FriendlyPieceShort, game.GetPieceAt(Coord.Create(0, 11)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:12,代码来源:TestGameValidator.cs


注:本文中的Game.GetPieceAt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。