本文整理汇总了C#中Game.GetPlayerChar方法的典型用法代码示例。如果您正苦于以下问题:C# Game.GetPlayerChar方法的具体用法?C# Game.GetPlayerChar怎么用?C# Game.GetPlayerChar使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game
的用法示例。
在下文中一共展示了Game.GetPlayerChar方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
equippedWeapon = null;
weaponsList = myGame.WeaponsList;
this.GetComponent<MeshRenderer> ().enabled = false;
}
示例2: Start
// Use this for initialization
void Start()
{
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
playerObj = GameObject.Find ("Player");
menuStyle = new GUIStyle ();
menuStyle.fontSize = Mathf.RoundToInt (Screen.height * 0.05f);
menuStyle.normal.textColor = Color.white;
menuStyle.font = (Font)Resources.Load ("Fonts/After_Shok");
}
示例3: Start
// Use this for initialization
void Start()
{
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
playerObj = GameObject.Find("Player");
menuStyle = new GUIStyle ();
menuStyle.fontSize = Mathf.RoundToInt (Screen.height * 0.025f);
menuStyle.normal.textColor = Color.white;
menuStyle.font = (Font)Resources.Load ("Fonts/After_Shok");
message = "";
start = true;
WeaponAcquired = false;
tutorialSwitch = false;
entrance = false;
}
示例4: init
public void init(string n, occupation o)
{
name = n;
occ = o;
selection = new ArrayList ();
display = false;
displayTradeMenu = false;
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
playerObj = GameObject.Find ("Player");
menuStyle = new GUIStyle ();
menuStyle.fontSize = Mathf.RoundToInt (Screen.height * 0.05f);
menuStyle.normal.textColor = Color.white;
menuStyle.font = (Font)Resources.Load ("Fonts/After_Shok");
r = new Rect (0, 0, Screen.width, Screen.height * 0.5f);
ui = GameObject.Find ("UserInterface").GetComponent<UserInterface> ();
scrollPosition = Vector2.zero;
SetNPC ();
}
示例5: Start
// Use this for initialization
void Start()
{
skillsScript = GameObject.Find("Skills");
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
playerObj = GameObject.Find ("Player");
menuStyle = new GUIStyle ();
menuStyle.fontSize = Mathf.RoundToInt (Screen.height * 0.05f);
menuStyle.normal.textColor = Color.white;
menuStyle.font = (Font)Resources.Load ("Fonts/After_Shok");
skillsInUse = new bool[8];
// FIX TO BE BASED ON PLAYER LEVEL playerLvl = player.level;
playerLvl = 1;
numSkills = playerLvl;
charClass = "";
Debug.Log(player.level);
}
示例6: Start
// Use this for initialization
void Start()
{
myGame = GameObject.Find ("Game").GetComponent<Game> ();
player = myGame.GetPlayerChar ();
playerObj = GameObject.Find ("Player");
}
示例7: Start
// Use this for initialization
void Start()
{
myGame = GameObject.Find ("Game").GetComponent<Game>();
player = myGame.GetPlayerChar ();
sm = GameObject.Find ("SoundManager").GetComponent<SoundManager>();
}