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C# Game.InitializeBoard方法代码示例

本文整理汇总了C#中Game.InitializeBoard方法的典型用法代码示例。如果您正苦于以下问题:C# Game.InitializeBoard方法的具体用法?C# Game.InitializeBoard怎么用?C# Game.InitializeBoard使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.InitializeBoard方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GivenGameInitializes_WhenAPlayerPlays_ThenShouldCheckIfGameIsOver

        public void GivenGameInitializes_WhenAPlayerPlays_ThenShouldCheckIfGameIsOver()
        {
            // Assign
            var boardDisplayerMock = new Mock<IBoardDisplayer>();
            var game = new Game(boardDisplayerMock.Object);
            game.InitializeBoard();

            // Act
            var isOver = game.PlayAndCheck(Player.Player1);

            // Assert
            Assert.IsFalse(isOver);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:13,代码来源:NoughtsAndCrossesTests.cs

示例2: GivenGameInitializes_WhenAPlayerPlays_ThenShouldDisplayBoard

        public void GivenGameInitializes_WhenAPlayerPlays_ThenShouldDisplayBoard()
        {
            // Assign
            var boardDisplayerMock = new Mock<IBoardDisplayer>();
            var game = new Game(boardDisplayerMock.Object);
            game.InitializeBoard();

            // Act
            game.PlayAndCheck(Player.Player1);

            //Assert
            boardDisplayerMock.Verify(b => b.DisplayBoard(game.Board), Times.Once);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:13,代码来源:NoughtsAndCrossesTests.cs

示例3: GivenGameInitializes_WhenAPlayerNotWins_ThenShouldNotDisplayResult

        public void GivenGameInitializes_WhenAPlayerNotWins_ThenShouldNotDisplayResult()
        {
            // Assign
            var boardDisplayerMock = new Mock<IBoardDisplayer>();
            var game = new Game(boardDisplayerMock.Object);
            game.InitializeBoard();
            game.MakeNextMove(Player.Player1, 0);

            // Act
            game.PlayAndCheck(Player.Player1);

            // Assert
            boardDisplayerMock.Verify(b => b.DisplayWinner(Player.Player1), Times.Never);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:14,代码来源:NoughtsAndCrossesTests.cs

示例4: GivenGameInitializes_WhenAPlayerTicksWinningCombination_ThenPlayer1ShouldWin

        public void GivenGameInitializes_WhenAPlayerTicksWinningCombination_ThenPlayer1ShouldWin()
        {
            // Assign
            var game = new Game(new BoardDisplayer());
            game.InitializeBoard();
            game.MakeNextMove(Player.Player1, 0);
            game.MakeNextMove(Player.Player1, 1);
            game.MakeNextMove(Player.Player1, 2);

            // Act
            var hasPlayerWon = game.HasPlayerWon(Player.Player1);

            // Assert
            Assert.IsTrue(hasPlayerWon);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:15,代码来源:NoughtsAndCrossesTests.cs

示例5: Main

        static void Main(string[] args)
        {
            Game game = new Game();
            var GameStatus = GameApp.Game.GameState.Ongoing;

            String[,] gameBoard = new String[4,4];
            game.InitializeBoard(gameBoard);
            Console.WriteLine("Welcome To the Game 2048");
            Console.WriteLine("Choose Moves: Right=a,Left=d,Up=w,Down=s, Q to quit");
            DisplayBoard(gameBoard);

            do
            {
                var inputKey = Console.ReadKey();
                Console.WriteLine("");
                if (inputKey.Key == System.ConsoleKey.W)
                {
                    gameBoard = game.MoveUp(gameBoard);
                    GameStatus = GameStatus = game.CheckGameCondition(gameBoard);
                    if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost))
                    {
                        break;
                    }
                    gameBoard = game.GenerateNewSquareElement(gameBoard);
                    DisplayBoard(gameBoard);
                }
                else if (inputKey.Key == System.ConsoleKey.S)
                {
                    gameBoard = game.MoveDown(gameBoard);
                    GameStatus = GameStatus = game.CheckGameCondition(gameBoard);
                    if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost))
                    {
                        break;
                    }
                    gameBoard = game.GenerateNewSquareElement(gameBoard);
                    DisplayBoard(gameBoard);
                }
                else if (inputKey.Key == System.ConsoleKey.A)
                {
                    gameBoard = game.MoveLeft(gameBoard);
                    GameStatus = GameStatus = game.CheckGameCondition(gameBoard);
                    if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost))
                    {
                        break;
                    }
                    gameBoard = game.GenerateNewSquareElement(gameBoard);
                    DisplayBoard(gameBoard);
                }
                else if (inputKey.Key == System.ConsoleKey.D)
                {
                    gameBoard = game.MoveRight(gameBoard);
                    GameStatus = GameStatus = game.CheckGameCondition(gameBoard);
                    if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost))
                    {
                        break;
                    }
                    gameBoard = game.GenerateNewSquareElement(gameBoard);
                    DisplayBoard(gameBoard);
                }
                else if (inputKey.Key == System.ConsoleKey.Q)
                {
                    break;
                }
                else
                {
                  Console.WriteLine("You entered an invalid key. Please Choose Moves: Right=a,Left=d,Up=w,Down=s or Q to quit");
                }
            } while (GameStatus.Equals(GameApp.Game.GameState.Ongoing));

            DisplayBoard(gameBoard);
            if (GameStatus.Equals(GameApp.Game.GameState.Lost))
                Console.WriteLine("Well that sucks you lost");
            else if(GameStatus.Equals(GameApp.Game.GameState.Win)){
                 Console.WriteLine("Saaweeeet you WON!!!!");
            }else{
                Console.WriteLine("You Gave up?");
            }

            do
            {
                var inputKey = Console.ReadKey();
                if(inputKey.Key == System.ConsoleKey.Q)
                {
                    break;
                }

            } while (true);
        }
开发者ID:CodyJBulmer868,项目名称:GameApp2048,代码行数:88,代码来源:Program.cs

示例6: GivenGameInitializes_WhenPlayersUseAllTheCells_ThenGameShouldFinish

        public void GivenGameInitializes_WhenPlayersUseAllTheCells_ThenGameShouldFinish()
        {
            // Assign
            var game = new Game(new BoardDisplayer());
            game.InitializeBoard();

            for (var i = 0; i < game.Board.Cells.Count; i++)
            {
                game.MakeNextMove(Player.Player1, i);
            }

            // Act
            bool isFinished = game.IsGameFinished();

            // Assert
            Assert.IsTrue(isFinished);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:17,代码来源:NoughtsAndCrossesTests.cs

示例7: GivenGameInitializes_WhenPlayer1MakesAMove_ThenBoardShouldShowThis

        public void GivenGameInitializes_WhenPlayer1MakesAMove_ThenBoardShouldShowThis()
        {
            // Assign
            var game = new Game(new BoardDisplayer());
            game.InitializeBoard();
            var randomCell = new Random().Next(0, 8);

            // Act
            game.MakeNextMove(Player.Player1, randomCell);

            // Assert
            for (var i = 0; i < game.Board.Cells.Count; i++)
            {
                if (i == randomCell)
                {
                    Assert.AreEqual(Player.Player1, game.Board.Cells[randomCell].Value);
                    continue;
                }

                Assert.IsFalse(game.Board.Cells[i].Value.HasValue);
            }
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:22,代码来源:NoughtsAndCrossesTests.cs

示例8: GivenGameInitializes_WhenGameStarts_ThenShouldHaveEmptyBoard

        public void GivenGameInitializes_WhenGameStarts_ThenShouldHaveEmptyBoard()
        {
            // Assign
            var game = new Game(new BoardDisplayer());

            // Act
            game.InitializeBoard();

            // Assert
            Assert.AreEqual(9, game.Board.Cells.Count);

            foreach (var cell in game.Board.Cells)
            {
                Assert.IsFalse(cell.Value.HasValue);
            }
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:16,代码来源:NoughtsAndCrossesTests.cs

示例9: GivenGameInitializes_WhenGameStarts_ThenPlayersShouldPickRandomCells

        public void GivenGameInitializes_WhenGameStarts_ThenPlayersShouldPickRandomCells()
        {
            // Assign
            var game = new Game(new BoardDisplayer());
            game.InitializeBoard();

            // Act
            var player1CellIndex = game.GetNextRandomAvailableCellIndex();
            game.MakeNextMove(Player.Player1, player1CellIndex);

            var player2Cell = game.GetNextRandomAvailableCellIndex();
            game.MakeNextMove(Player.Player2, player2Cell);

            // Assert
            Assert.AreNotEqual(player1CellIndex, player2Cell);
        }
开发者ID:cemsezer,项目名称:Noughts-and-Crosses,代码行数:16,代码来源:NoughtsAndCrossesTests.cs


注:本文中的Game.InitializeBoard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。