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C# Game.WhiteTexture方法代码示例

本文整理汇总了C#中Game.WhiteTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Game.WhiteTexture方法的具体用法?C# Game.WhiteTexture怎么用?C# Game.WhiteTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.WhiteTexture方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawPlayerHealth

 public void DrawPlayerHealth(Game game)
 {
     if (game.PlayerStats != null)
     {
         float progress = game.one * game.PlayerStats.CurrentHealth / game.PlayerStats.MaxHealth;
         int posX = game.platform.FloatToInt(barDistanceToMargin * game.Scale());
         int posY = game.platform.FloatToInt(game.Height() - barDistanceToMargin * game.Scale());
         game.Draw2dTexture(game.WhiteTexture(), posX, posY - barSizeY * game.Scale(), barSizeX * game.Scale(), barSizeY * game.Scale(), null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
         game.Draw2dTexture(game.WhiteTexture(), posX, posY - (progress * barSizeY * game.Scale()), barSizeX * game.Scale(), (progress) * barSizeY * game.Scale(), null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
     }
     //if (test) { d_The3d.Draw2dTexture(d_The3d.WhiteTexture(), 50, 50, 200, 200, null, Color.Red); }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:12,代码来源:Draw2dMisc.ci.cs

示例2: DrawPlayerOxygen

 public void DrawPlayerOxygen(Game game)
 {
     if (game.PlayerStats != null)
     {
         if (game.PlayerStats.CurrentOxygen < game.PlayerStats.MaxOxygen)
         {
             float progress = game.one * game.PlayerStats.CurrentOxygen / game.PlayerStats.MaxOxygen;
             int posX = barDistanceToMargin + barOffset;
             int posY = game.Height() - barDistanceToMargin;
             game.Draw2dTexture(game.WhiteTexture(), posX, posY - barSizeY, barSizeX, barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
             game.Draw2dTexture(game.WhiteTexture(), posX, posY - (progress * barSizeY), barSizeX, (progress) * barSizeY, null, 0, Game.ColorFromArgb(255, 0, 0, 255), false);
         }
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:14,代码来源:Draw2dMisc.ci.cs

示例3: DrawScreenshotFlash

 internal void DrawScreenshotFlash(Game game)
 {
     game.Draw2dTexture(game.WhiteTexture(), 0, 0, game.platform.GetCanvasWidth(), game.platform.GetCanvasHeight(), null, 0, Game.ColorFromArgb(255, 255, 255, 255), false);
     string screenshottext = "&0Screenshot";
     IntRef textWidth = new IntRef();
     IntRef textHeight = new IntRef();
     game.platform.TextSize(screenshottext, 50, textWidth, textHeight);
     FontCi font = new FontCi();
     font.family = "Arial";
     font.size = 50;
     game.Draw2dText(screenshottext, font, game.xcenter(textWidth.value), game.ycenter(textHeight.value), null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:12,代码来源:Screenshot.ci.cs

示例4: OnNewFrameDraw2d

    public override void OnNewFrameDraw2d(Game game_, float deltaTime)
    {
        game = game_;
        if (dataItems == null)
        {
            dataItems = new GameDataItemsClient();
            dataItems.game = game_;
            controller = ClientInventoryController.Create(game_);
            inventoryUtil = game.d_InventoryUtil;
        }
        if (game.guistate == GuiState.MapLoading)
        {
            return;
        }
        DrawMaterialSelector();
        if (game.guistate != GuiState.Inventory)
        {
            return;
        }
        if (ScrollingUpTimeMilliseconds != 0 && (game.platform.TimeMillisecondsFromStart() - ScrollingUpTimeMilliseconds) > 250)
        {
            ScrollingUpTimeMilliseconds = game.platform.TimeMillisecondsFromStart();
            ScrollUp();
        }
        if (ScrollingDownTimeMilliseconds != 0 && (game.platform.TimeMillisecondsFromStart() - ScrollingDownTimeMilliseconds) > 250)
        {
            ScrollingDownTimeMilliseconds = game.platform.TimeMillisecondsFromStart();
            ScrollDown();
        }

        PointRef scaledMouse = PointRef.Create(game.mouseCurrentX, game.mouseCurrentY);

        game.Draw2dBitmapFile("inventory.png", InventoryStartX(), InventoryStartY(), 1024, 1024);

        //the3d.Draw2dTexture(terrain, 50, 50, 50, 50, 0);
        //the3d.Draw2dBitmapFile("inventory_weapon_shovel.png", 100, 100, 60 * 2, 60 * 4);
        //the3d.Draw2dBitmapFile("inventory_gauntlet_gloves.png", 200, 200, 60 * 2, 60 * 2);
        //main inventory
        for (int i = 0; i < game.d_Inventory.ItemsCount; i++)
        {
            Packet_PositionItem k = game.d_Inventory.Items[i];
            if (k == null)
            {
                continue;
            }
            int screeny = k.Y - ScrollLine;
            if (screeny >= 0 && screeny < CellCountInPageY)
            {
                DrawItem(CellsStartX() + k.X * CellDrawSize, CellsStartY() + screeny * CellDrawSize, k.Value_, 0, 0);
            }
        }

        //draw area selection
        if (game.d_Inventory.DragDropItem != null)
        {
            PointRef selectedInPage = SelectedCell(scaledMouse);
            if (selectedInPage != null)
            {
                int x = (selectedInPage.X) * CellDrawSize + CellsStartX();
                int y = (selectedInPage.Y) * CellDrawSize + CellsStartY();
                int sizex = dataItems.ItemSizeX(game.d_Inventory.DragDropItem);
                int sizey = dataItems.ItemSizeY(game.d_Inventory.DragDropItem);
                if (selectedInPage.X + sizex <= CellCountInPageX
                    && selectedInPage.Y + sizey <= CellCountInPageY)
                {
                    int c;
                    IntRef itemsAtAreaCount = new IntRef();
                    PointRef[] itemsAtArea = inventoryUtil.ItemsAtArea(selectedInPage.X, selectedInPage.Y + ScrollLine, sizex, sizey, itemsAtAreaCount);
                    if (itemsAtArea == null || itemsAtAreaCount.value > 1)
                    {
                        c = Game.ColorFromArgb(100, 255, 0, 0); // red
                    }
                    else //0 or 1
                    {
                        c = Game.ColorFromArgb(100, 0, 255, 0); // green
                    }
                    game.Draw2dTexture(game.WhiteTexture(), x, y,
                        CellDrawSize * sizex, CellDrawSize * sizey,
                        null, 0, c, false);
                }
            }
            IntRef selectedWear = SelectedWearPlace(scaledMouse);
            if (selectedWear != null)
            {
                PointRef p = PointRef.Create(wearPlaceStart[selectedWear.value].X + InventoryStartX(), wearPlaceStart[selectedWear.value].Y + InventoryStartY());
                PointRef size = wearPlaceCells[selectedWear.value];

                int c;
                Packet_Item itemsAtArea = inventoryUtil.ItemAtWearPlace(selectedWear.value, game.ActiveMaterial);
                if (!dataItems.CanWear(selectedWear.value, game.d_Inventory.DragDropItem))
                {
                    c = Game.ColorFromArgb(100, 255, 0, 0); // red
                }
                else //0 or 1
                {
                    c = Game.ColorFromArgb(100, 0, 255, 0); // green
                }
                game.Draw2dTexture(game.WhiteTexture(), p.X, p.Y,
                    CellDrawSize * size.X, CellDrawSize * size.Y,
                    null, 0, c, false);
//.........这里部分代码省略.........
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:101,代码来源:GuiInventory.ci.cs

示例5: OnNewFrameDraw2d

    public override void OnNewFrameDraw2d(Game game, float deltaTime)
    {
        if (game.guistate != GuiState.MapLoading)
        {
            return;
        }

        GamePlatform platform = game.platform;
        float one = 1;

        Width = platform.GetCanvasWidth();
        Height = platform.GetCanvasHeight();
        DrawBackground(game);

        string connecting = game.language.Connecting();
        if (game.issingleplayer && (!platform.SinglePlayerServerLoaded()))
        {
            connecting = "Starting game...";
        }
        if (game.maploadingprogress.ProgressStatus != null)
        {
            connecting = game.maploadingprogress.ProgressStatus;
        }

        if (game.invalidVersionDrawMessage != null)
        {
            game.Draw2dText(game.invalidVersionDrawMessage, game.fontMapLoading, game.xcenter(game.TextSizeWidth(game.invalidVersionDrawMessage, 14)), Height / 2 - 50, null, false);
            string connect = "Click to connect";
            game.Draw2dText(connect, game.fontMapLoading, game.xcenter(game.TextSizeWidth(connect, 14)), Height / 2 + 50, null, false);
            return;
        }

        IntRef serverNameWidth = new IntRef();
        IntRef serverNameHeight = new IntRef();
        platform.TextSize(game.ServerInfo.ServerName, 14, serverNameWidth, serverNameHeight);
        game.Draw2dText(game.ServerInfo.ServerName, game.fontMapLoading, game.xcenter(serverNameWidth.value), Height / 2 - 150, null, false);

        if (game.ServerInfo.ServerMotd != null)
        {
            IntRef serverMotdWidth = new IntRef();
            IntRef serverMotdHeight = new IntRef();
            platform.TextSize(game.ServerInfo.ServerMotd, 14, serverMotdWidth, serverMotdHeight);
            game.Draw2dText(game.ServerInfo.ServerMotd, game.fontMapLoading, game.xcenter(serverMotdWidth.value), Height / 2 - 100, null, false);
        }

        IntRef connectingWidth = new IntRef();
        IntRef connectingHeight = new IntRef();
        platform.TextSize(connecting, 14, connectingWidth, connectingHeight);
        game.Draw2dText(connecting, game.fontMapLoading, game.xcenter(connectingWidth.value), Height / 2 - 50, null, false);

        string progress = platform.StringFormat(game.language.ConnectingProgressPercent(), platform.IntToString(game.maploadingprogress.ProgressPercent));
        string progress1 = platform.StringFormat(game.language.ConnectingProgressKilobytes(), platform.IntToString(game.maploadingprogress.ProgressBytes / 1024));

        if (game.maploadingprogress.ProgressPercent > 0)
        {
            IntRef progressWidth = new IntRef();
            IntRef progressHeight = new IntRef();
            platform.TextSize(progress, 14, progressWidth, progressHeight);
            game.Draw2dText(progress, game.fontMapLoading, game.xcenter(progressWidth.value), Height / 2 - 20, null, false);

            IntRef progress1Width = new IntRef();
            IntRef progress1Height = new IntRef();
            platform.TextSize(progress1, 14, progress1Width, progress1Height);
            game.Draw2dText(progress1, game.fontMapLoading, game.xcenter(progress1Width.value), Height / 2 + 10, null, false);

            float progressratio = one * game.maploadingprogress.ProgressPercent / 100;
            int sizex = 400;
            int sizey = 40;
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, sizex, sizey, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
            int red = Game.ColorFromArgb(255, 255, 0, 0);
            int yellow = Game.ColorFromArgb(255, 255, 255, 0);
            int green = Game.ColorFromArgb(255, 0, 255, 0);
            int[] colors = new int[3];
            colors[0] = red;
            colors[1] = yellow;
            colors[2] = green;
            int c = InterpolationCi.InterpolateColor(platform, progressratio, colors, 3);
            game.Draw2dTexture(game.WhiteTexture(), game.xcenter(sizex), Height / 2 + 70, progressratio * sizex, sizey, null, 0, c, false);
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:80,代码来源:GuiMapLoading.ci.cs

示例6: OnNewFrameDraw3d

    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawName == null)
            {
                continue;
            }
            if (i == game.LocalPlayerId)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int kKey = i;
            DrawName p = game.entities[i].drawName;
            if (p.OnlyWhenSelected)
            {
                continue;
            }
            float posX = p.TextX + e.position.x;
            float posY = p.TextY + e.position.y + e.drawModel.ModelHeight + game.one * 7 / 10;
            float posZ = p.TextZ + e.position.z;
            //todo if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20)
                || game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string name = p.Name;
                {

                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;
                    //do not interpolate player position if player is controlled by game world
                    //if (EnablePlayerUpdatePositionContainsKey(kKey) && !EnablePlayerUpdatePosition(kKey))
                    //{
                    //    posX = p.NetworkX;
                    //    posY = p.NetworkY;
                    //    posZ = p.NetworkZ;
                    //}
                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);
                    //if (p.Type == PlayerType.Monster)
                    //{
                    //    GLTranslate(0, 1, 0);
                    //}
                    ModDrawSprites.Billboard(game);
                    float scale = game.one * 2 / 100;
                    game.GLScale(scale, scale, scale);

                    //Color c = Color.FromArgb((int)(shadow * 255), (int)(shadow * 255), (int)(shadow * 255));
                    //Todo: Can't change text color because text has outline anyway.
                    if (p.DrawHealth)
                    {
                        game.Draw2dTexture(game.WhiteTexture(), -26, -11, 52, 12, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
                        game.Draw2dTexture(game.WhiteTexture(), -25, -10, 50 * (game.one * p.Health), 10, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
                    }
                    FontCi font = new FontCi();
                    font.family = "Arial";
                    font.size = 14;
                    game.Draw2dText(name, font, -game.TextSizeWidth(name, 14) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);
                    //                        GL.Translate(0, 1, 0);
                    game.GLPopMatrix();
                }
            }
        }
    }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:72,代码来源:DrawPlayerNames.ci.cs

示例7: OnNewFrameDraw2d

 public override void OnNewFrameDraw2d(Game game, float deltaTime)
 {
     float dt = deltaTime;
     if (!visible)
     {
         return;
     }
     game.Draw2dTexture(game.WhiteTexture(), startX, startY, maxColumns * charSize, maxLines * charSize, null, 0, Game.ColorFromArgb(255, 100, 100, 100), false);
     for (int i = 0; i < maxLines; i++)
     {
         game.Draw2dText(LineToString(buffer[i]), font, startX, startY + charSize * i, null, false);
     }
     int[] spaces = new int[maxColumns];
     for (int i = 0; i < maxColumns; i++)
     {
         spaces[i] = 32;
     }
     spaces[cursorColumn] = 95; //_
     string spacesString = game.platform.CharArrayToString(spaces, cursorColumn + 1);
     game.Draw2dText(spacesString, font, startX, startY + cursorLine * charSize, null, false);
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:21,代码来源:GuiTextEditor.ci.cs

示例8: DrawEnemyHealthUseInfo

 internal void DrawEnemyHealthUseInfo(Game game, string name, float progress, bool useInfo)
 {
     int y = useInfo ? 55 : 35;
     game.Draw2dTexture(game.WhiteTexture(), game.xcenter(300), 40, 300, y, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
     game.Draw2dTexture(game.WhiteTexture(), game.xcenter(300), 40, 300 * progress, y, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
     FontCi font = new FontCi();
     font.family = "Arial";
     font.size = 14;
     IntRef w = new IntRef();
     IntRef h = new IntRef();
     game.platform.TextSize(name, 14, w, h);
     game.Draw2dText(name, font, game.xcenter(w.value), 40, null, false);
     if (useInfo)
     {
         name = game.platform.StringFormat(game.language.PressToUse(), "E");
         game.platform.TextSize(name, 10, w, h);
         FontCi font2 = new FontCi();
         font2.family = "Arial";
         font2.size = 10;
         game.Draw2dText(name, font2, game.xcenter(w.value), 70, null, false);
     }
 }
开发者ID:MagistrAVSH,项目名称:manicdigger,代码行数:22,代码来源:Draw2dMisc.ci.cs


注:本文中的Game.WhiteTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。