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C# Game.SetPieceLocation方法代码示例

本文整理汇总了C#中Game.SetPieceLocation方法的典型用法代码示例。如果您正苦于以下问题:C# Game.SetPieceLocation方法的具体用法?C# Game.SetPieceLocation怎么用?C# Game.SetPieceLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game.SetPieceLocation方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExecuteMoves_Capture_MovesPieceAwayFromStart

        public void ExecuteMoves_Capture_MovesPieceAwayFromStart()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 0));
            game.AddActiveMove(Coord.Create(0, 2));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(game.GetPieceAt(Coord.Create(0, 0)), BoardSpaceState.None);
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:12,代码来源:TestGameValidator.cs

示例2: AddPiece

        public void AddPiece()
        {
            Coord coord = new Coord() { Row = 1, Col = 0 };
            var piece = BoardSpaceState.FriendlyPieceShort;

            Game game = new Game();
            game.SetPieceLocation(coord, piece);
            Assert.AreEqual(piece, game.GetPieceAt(coord));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:9,代码来源:TestGameValidator.cs

示例3: ExecuteMoves

        public static void ExecuteMoves(Game game, bool flipPieceState = false)
        {
            if (game.ActiveMoves.Count() == 0)
            {
                return;
            }

            Func<BoardSpaceState, BoardSpaceState> getPieceForPlayer = boardSpaceState => flipPieceState ? boardSpaceState.TogglePlayer() : boardSpaceState;

            if (!(game.ActiveMoves.Count() == 2 && GameUtils.AreNeighbors(game.ActiveMoves.First(), game.ActiveMoves.Last())))
            {
                // TODO the recepient can't capture anything - perhaps a board flipping issue?
                var opponentsLoc =
                    game.ActiveMoves
                        .Pairwise()
                        .Select((moves) => GameUtils.SpaceBetween(moves.Item1, moves.Item2))
                        .Where(loc => GameUtils.IsOpponent(getPieceForPlayer(game.GetPieceAt(loc))));

                // TODO this doesn't actually fire
                Debug.Assert(opponentsLoc.Count() > 0, "If we're doing a jump, we should find some pieces to capture.");

                foreach (var opponentLoc in opponentsLoc)
                {
                    game.CapturePiece(game.GetPieceAt(opponentLoc));
                    game.SetPieceLocation(opponentLoc, BoardSpaceState.None);
                }
            }

            GameUtils.MovePiece(game, game.ActiveMoves.First(), game.ActiveMoves.Last());

            game.ClearActiveMoves();

            game.Winner = GameValidator.GameWinner(game);

            game.WaitingOn = game.WaitingOn.Toggle();
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:36,代码来源:GameController.cs

示例4: ExecuteMoves_Capture_RemovesCapturedPiece

        public void ExecuteMoves_Capture_RemovesCapturedPiece()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 0));
            game.AddActiveMove(Coord.Create(0, 2));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 1)));
            Assert.AreEqual(1, game.GetCapturedCount(BoardSpaceState.OpponentPieceShort));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:13,代码来源:TestGameValidator.cs

示例5: Winner_DisablesMoving

        public void Winner_DisablesMoving()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_1), BoardSpaceState.OpponentPieceShort);
            game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_2), BoardSpaceState.OpponentPieceTall);
            game.SetPieceLocation(Coord.Create(4, 5), BoardSpaceState.OpponentPieceTall);

            game.AddActiveMove(Coord.Create(4, 5));

            Assert.IsFalse(GameValidator.IsValidMove(game, Coord.Create(4, 6)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:11,代码来源:TestGameValidator.cs

示例6: Victory_OutOfPieces

        public void Victory_OutOfPieces()
        {
            Game game = new Game() { WaitingOn = AbsolutePlayer.Recepient };

            game.SetPieceLocation(Coord.Create(4, 5), BoardSpaceState.OpponentPieceTall);
            game.SetPieceLocation(Coord.Create(9, 2), BoardSpaceState.OpponentPieceShort);

            Assert.AreEqual(RelativePlayer.Opponent, GameValidator.GameWinner(game));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:9,代码来源:TestGameValidator.cs

示例7: Victory_Opponent

        public void Victory_Opponent()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(10, 0), BoardSpaceState.FriendlyPieceShort); // for game.RowMax
            game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_1), BoardSpaceState.OpponentPieceShort);
            game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_2), BoardSpaceState.OpponentPieceShort);

            Assert.AreEqual(RelativePlayer.Opponent, GameValidator.GameWinner(game));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:9,代码来源:TestGameValidator.cs

示例8: Victory_Friendly

        public void Victory_Friendly()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, Game.ENDZONE_COL_1), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(0, Game.ENDZONE_COL_2), BoardSpaceState.FriendlyPieceShort);

            Assert.AreEqual(RelativePlayer.Friendly, GameValidator.GameWinner(game));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:8,代码来源:TestGameValidator.cs

示例9: ExecuteMoves_HandleSingleMove

        public void ExecuteMoves_HandleSingleMove()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(0, 10), BoardSpaceState.FriendlyPieceShort);
            game.AddActiveMove(Coord.Create(0, 10));
            game.AddActiveMove(Coord.Create(0, 11));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 10)));
            Assert.AreEqual(BoardSpaceState.FriendlyPieceShort, game.GetPieceAt(Coord.Create(0, 11)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:12,代码来源:TestGameValidator.cs

示例10: IsJumpable_LandingSpotBlocked

        public void IsJumpable_LandingSpotBlocked()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(10, 10), BoardSpaceState.OpponentPieceShort);
            game.SetPieceLocation(Coord.Create(10, 11), BoardSpaceState.OpponentPieceShort);

            Assert.IsFalse(GameUtils.IsJumpableFrom(game, Coord.Create(10, 9), Coord.Create(10, 10)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:8,代码来源:TestGameValidator.cs

示例11: IsJumpable_Diagonal_Not

        public void IsJumpable_Diagonal_Not()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(10, 10), BoardSpaceState.OpponentPieceShort);
            game.SetPieceLocation(Coord.Create(9, 9), BoardSpaceState.OpponentPieceShort);

            Assert.IsFalse(GameUtils.IsJumpableFrom(game, Coord.Create(11, 11), Coord.Create(10, 10)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:8,代码来源:TestGameValidator.cs

示例12: IsJumpable

        public void IsJumpable()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(10, 10), BoardSpaceState.OpponentPieceShort);

            Assert.IsTrue(GameUtils.IsJumpableFrom(game, Coord.Create(10, 9), Coord.Create(10, 10)));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:7,代码来源:TestGameValidator.cs

示例13: IsCompleteCapture_True

        public void IsCompleteCapture_True()
        {
            Game game = new Game();
            game.AddActiveMove(Coord.Create(0, 2));
            game.SetPieceLocation(Coord.Create(0, 3), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 4));
            game.SetPieceLocation(Coord.Create(0, 5), BoardSpaceState.OpponentPieceShort);
            game.AddActiveMove(Coord.Create(0, 6));

            Assert.IsTrue(GameValidator.IsCompleteMove(game));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:11,代码来源:TestGameValidator.cs

示例14: GameValidator_GameWinner_RowMax

        public void GameValidator_GameWinner_RowMax()
        {
            Game game = new Game();
            game.SetPieceLocation(Coord.Create(4, Game.ENDZONE_COL_1), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(4, Game.ENDZONE_COL_2), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(6, 5), BoardSpaceState.OpponentPieceShort);
            game.SetPieceLocation(Coord.Create(7, 5), BoardSpaceState.OpponentPieceShort);

            Assert.AreEqual(RelativePlayer.None, GameValidator.GameWinner(game));
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:10,代码来源:TestGameValidator.cs

示例15: ExecuteMoves_SetWinner_Friendly

        public void ExecuteMoves_SetWinner_Friendly()
        {
            Game game = new Game();
            // is this the right row?
            game.SetPieceLocation(Coord.Create(0, Game.ENDZONE_COL_1), BoardSpaceState.FriendlyPieceShort);
            game.SetPieceLocation(Coord.Create(1, Game.ENDZONE_COL_2), BoardSpaceState.FriendlyPieceShort);

            game.AddActiveMove(Coord.Create(1, Game.ENDZONE_COL_2));
            game.AddActiveMove(Coord.Create(0, Game.ENDZONE_COL_2));

            GameController.ExecuteMoves(game);

            Assert.AreEqual(RelativePlayer.Friendly, game.Winner);
        }
开发者ID:NickHeiner,项目名称:chivalry,代码行数:14,代码来源:TestGameValidator.cs


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