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C# Effect.setDirectionArray方法代码示例

本文整理汇总了C#中Effect.setDirectionArray方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.setDirectionArray方法的具体用法?C# Effect.setDirectionArray怎么用?C# Effect.setDirectionArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Effect的用法示例。


在下文中一共展示了Effect.setDirectionArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: button14_Click


//.........这里部分代码省略.........
                                    type = ParticleType.Triangle;
                                    if (sType == "Square")
                                        type = ParticleType.Square;
                                    else if (sType == "Round")
                                        type = ParticleType.Round;
                                    else if (sType == "Skrillex")
                                        type = ParticleType.Skrillex;
                                    else if (sType == "Bass")
                                        type = ParticleType.Bass;
                                }
                                else if (lezer.Name == "color")
                                    color = Color.FromName(lezer.Value);
                                else if (lezer.Name == "color2")
                                {
                                    color2enabled = true;
                                    color2 = Color.FromName(lezer.Value);
                                }
                                else if (lezer.Name == "minSizeStarting")
                                    minSizeStarting = float.Parse(lezer.Value);
                                else if (lezer.Name == "maxSizeStarting")
                                    maxSizeStarting = float.Parse(lezer.Value);
                                else if (lezer.Name == "minSizeEnding")
                                    minSizeEnding = float.Parse(lezer.Value);
                                else if (lezer.Name == "maxSizeEnding")
                                    maxSizeEnding = float.Parse(lezer.Value);
                                else if (lezer.Name == "minLifetime")
                                    minLifetime = Convert.ToInt16(lezer.Value);
                                else if (lezer.Name == "maxLifetime")
                                    maxLifetime = Convert.ToInt16(lezer.Value);
                                else if (lezer.Name == "minForce")
                                    minForce = Convert.ToInt16(lezer.Value);
                                else if (lezer.Name == "maxForce")
                                    maxForce = Convert.ToInt16(lezer.Value);
                                else if (lezer.Name == "tickDelay")
                                    tickDelay = Convert.ToInt16(lezer.Value);
                                else if (lezer.Name == "tickAmount")
                                {
                                    tickAmount = Convert.ToInt16(lezer.Value);
                                    //CreateParticleSystem(x, y, z, direction, directionOffset, type, color, minSizeStarting, maxSizeStarting, minSizeEnding, maxSizeEnding, minLifetime, maxLifetime, minForce, maxForce, tickDelay, tickAmount, particleSystemLifetime);
                                    Effect ee = new Effect(startingPoint, particleSystemLifetime, directionOffset, minLifetime, maxLifetime, minForce, maxForce, tickDelay, tickAmount, x, y, z, minSizeStarting, maxSizeStarting, minSizeEnding, maxSizeEnding, color, direction, type);
                                    if (color2enabled)
                                        ee.setExtraColor(color2);
                                    if (dirArr != null)
                                    {
                                        ee.setDirectionArray(dirArr);
                                    }
                                    PlaylistEffect.Add(ee);
                                }
                            }
                            else if (isCamera)
                            {
                                if (lezer.Name == "startingPoint")
                                    startingPoint = Convert.ToInt64(lezer.Value);
                                else if (lezer.Name == "cameraStartPositionX")
                                    cameraStartPositionX = float.Parse(lezer.Value);
                                else if (lezer.Name == "cameraStartPositionY")
                                    cameraStartPositionY = float.Parse(lezer.Value);
                                else if (lezer.Name == "cameraStartPositionZ")
                                    cameraStartPositionZ = float.Parse(lezer.Value);
                                else if (lezer.Name == "cameraEndPositionX")
                                    cameraEndPositionX = float.Parse(lezer.Value);
                                else if (lezer.Name == "cameraEndPositionY")
                                    cameraEndPositionY = float.Parse(lezer.Value);
                                else if (lezer.Name == "cameraEndPositionZ")
                                    cameraEndPositionZ = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetStartPositionX")
                                    targetStartPositionX = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetStartPositionY")
                                    targetStartPositionY = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetStartPositionZ")
                                    targetStartPositionZ = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetEndPositionX")
                                    targetEndPositionX = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetEndPositionY")
                                    targetEndPositionY = float.Parse(lezer.Value);
                                else if (lezer.Name == "targetEndPositionZ")
                                    targetEndPositionZ = float.Parse(lezer.Value);
                                else if (lezer.Name == "movementTime")
                                {
                                    movementTime = Convert.ToInt64(lezer.Value);
                                    PlaylistCamera.Add(new Camera(startingPoint, cameraStartPositionX, cameraStartPositionY, cameraStartPositionZ, cameraEndPositionX, cameraEndPositionY, cameraEndPositionZ, targetStartPositionX, targetStartPositionY, targetStartPositionZ, targetEndPositionX, targetEndPositionY, targetEndPositionZ, movementTime));
                                }
                            }
                        }
                        //Console.WriteLine(">");
                        break;
                    case XmlNodeType.Text: //De tekst in elk element weergeven.
                        //Console.WriteLine(lezer.Value);
                        break;
                    case XmlNodeType.EndElement: //Het einde van het element weergeven.
                        //Console.Write("</" + lezer.Name);
                        //Console.WriteLine(">");
                        break;
                }
            }
            PlaySound(file);
            this.Name = title;
            sw2.Start();
            tmrUpdateSystems.Start();
        }
开发者ID:roeloffs,项目名称:Particles-Github-audio-trip,代码行数:101,代码来源:Form1.cs


注:本文中的Effect.setDirectionArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。