本文整理汇总了C#中Effect.SetVariableByName方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.SetVariableByName方法的具体用法?C# Effect.SetVariableByName怎么用?C# Effect.SetVariableByName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Effect
的用法示例。
在下文中一共展示了Effect.SetVariableByName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SimpleObject
public SimpleObject(string name, IServiceProvider services, PositionTexCoordNormalVertex[] vertices, short[] indices,
string effectAsset, string diffuseMapAsset)
: base(name)
{
if (services == null)
throw new ArgumentNullException("services");
if (vertices == null)
throw new ArgumentNullException("vertices");
if (indices == null)
throw new ArgumentNullException("indices");
batchesRO = new BatchReadOnlyCollection(batches);
// Services
var resourceManager = (ResourceManager)services.GetService(typeof(ResourceManager));
var renderer = (Renderer)services.GetService(typeof(Renderer));
// Load effect & textures
effect = resourceManager.Load<Effect>(effectAsset, false);
diffuseMapView = new ShaderResourceView(renderer.Device, resourceManager.Load<Texture2D>(diffuseMapAsset));
effect.SetVariableByName("DiffuseMap", diffuseMapView, true);
// Create batch
CreateBatch(vertices, indices, renderer);
// Calculate boundary
CalculateBoundary(vertices);
}