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C# Effect.SetSpinning方法代码示例

本文整理汇总了C#中Effect.SetSpinning方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.SetSpinning方法的具体用法?C# Effect.SetSpinning怎么用?C# Effect.SetSpinning使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Effect的用法示例。


在下文中一共展示了Effect.SetSpinning方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Setup

        public override void Setup(Game _game, UserInput _keyboard, ScreenMessage _message)
        {
            base.Setup(_game, _keyboard, _message);

            deathTimer = 0;
            startTimer = 0;
            winTimer = 0;

            if (_message.Level != null) {
                m_tilemap = _message.Level;
            } else {
                m_tilemap = new TileMap(levelFile);
            }

            m_size = new Vector2i(m_tilemap.Width, m_tilemap.Height);
            Bounds.Right = m_size.X;
            Bounds.Top = m_size.Y;
            m_house = new ObjectHouse(m_tilemap);

            StarryBackground bg = new StarryBackground(m_tilemap.Size);
            m_house.AddDrawable(bg);

            gangsterNo1 = new Hero(m_keyboard, m_house);
            gangsterNo1.Position = new Vector2f(1f, 10f);
            gangsterNo1.PlaceInWorld(m_tilemap);
            m_house.AddDrawable(gangsterNo1);
            m_house.AddUpdateable(gangsterNo1);
            m_house.Add<IShootable>(gangsterNo1);
            m_game.SetCameraSubject(gangsterNo1);

            m_tilemap.Create(m_house, _game);
            m_house.AddDrawable(m_tilemap);

            //			Text score = new Text("Left: 00");
            //			score.updateAction = (_d) => {
            //				score.Contents = "Left: " + m_house.GetAllDrawable<Target>().Count().ToString("00");
            //			};
            //			score.SetHUD(_game.Camera);
            //			score.TopRight();
            //
            //			m_house.AddUpdateable(score);
            //			m_house.AddDrawable(score);
            //
            //			Score score_pic = new Score(gangsterNo1);
            //			score_pic.SetHUD(_game.Camera);
            //			score_pic.TopLeft();
            //
            //			m_house.AddUpdateable(score_pic);
            //			m_house.AddDrawable(score_pic);
            //
            //
            //			pixelly_fx_buffer
            //				= new ScreenSprite(
            //					new Vector2i(Game.SmallScreenWidth, Game.SmallScreenHeight),
            //					new Vector2i(Game.ScreenWidth, Game.ScreenHeight),
            //				    new Vector2i(Game.Width, Game.Height)) {
            //				CaptureLayer = Layer.Pixelly,
            //				Layer = Layer.Normal,
            //				Scaling = Sprite.ScaleType.Pixelly,
            //				Feedback = 0.9f,
            //				Priority = Priority.Front
            //			};
            //			pixelly_fx_buffer.updateAction = () => {
            //				pixelly_fx_buffer.Position = -_game.Camera.LastOffset;
            //			};
            //
            //			m_house.AddDrawable(pixelly_fx_buffer);
            //			m_house.AddUpdateable(pixelly_fx_buffer);
            //			m_house.Add<IGrabing>(pixelly_fx_buffer);
            //
            //			blurry_fx_buffer
            //				= new ScreenSprite(
            //					new Vector2i(Game.SmallScreenWidth/2, Game.SmallScreenHeight/2),
            //					new Vector2i(Game.ScreenWidth, Game.ScreenHeight),
            //				    new Vector2i(Game.Width, Game.Height)) {
            //				CaptureLayer = Layer.Blurry,
            //				Layer = Layer.Normal,
            //				Scaling = Sprite.ScaleType.Blurry,
            //				Feedback = 0.9f,
            //				Priority = Priority.Back
            //			};
            //			blurry_fx_buffer.SetHUD(_game.Camera);
            //
            //			m_house.AddDrawable(blurry_fx_buffer);
            //			m_house.AddUpdateable(blurry_fx_buffer);
            //			m_house.Add<IGrabing>(blurry_fx_buffer);
            //
            death_fx_buffer
                = new Effect(
                    new Vector2i(Game.SmallScreenWidth/2, Game.SmallScreenHeight/2),
                    new Vector2i(Game.ScreenWidth, Game.ScreenHeight),
                    new Vector2i(Game.Width, Game.Height)) {
                CaptureLayer = Layer.Normal,
                Layer = Layer.FX,
                Feedback = 1f,
                Priority = Priority.Front
            };
            death_fx_buffer.SetHUD(_game.Camera);
            death_fx_buffer.SetSpinning(15);
            death_fx_buffer.SetZooming(-0.2f);
//.........这里部分代码省略.........
开发者ID:joebain,项目名称:MagnumHouse,代码行数:101,代码来源:PlatformLevel.cs


注:本文中的Effect.SetSpinning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。