本文整理汇总了C#中Effect.AddEffect方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.AddEffect方法的具体用法?C# Effect.AddEffect怎么用?C# Effect.AddEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Effect
的用法示例。
在下文中一共展示了Effect.AddEffect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update()
{
CheckInput();
if(isStatePaused || isStateSelectTarget)
return;
ellapsedTime += Time.deltaTime;
//if a unit is not acting, advance ATguages until one does and set next to act
if (!isUnitActing)
{
AdvanceACTGuagesTurnBased();
}
if(isUnitActing)
{
actingUnit.sheet.action_Next.UpdateAction();
if(actingUnit.sheet.action_Next.isTriggerEffect)
{
//purely debug block
DetermineTargets(actingUnit.sheet.action_Next.actionComponents[0].targetType);
foreach(Character unit in targetedUnits)
{
Debug.Log(actingUnit.sheet.characterName + " uses " + actingUnit.sheet.action_Next.actionName + " on " + unit.sheet.characterName);
}
//end debug output
foreach(ActionComponent actionComponent in actingUnit.sheet.action_Next.actionComponents)
{
isAutoHit = false; //certain targeting will set this true to skip roll to hit
DetermineTargets(actionComponent.targetType);
hitUnits = new List<Character>();
foreach(Character targetUnit in targetedUnits)
{
bool isHit = false;
if(isAutoHit)
{
isHit = true;
}
else
{
isHit = RollToHit(actionComponent.baseToHit, actionComponent.hitType, targetUnit);
}
if(isHit)
{
hitUnits.Add(targetUnit);
//apply effect
appliedEffect = new Effect(actionComponent,actingUnit,targetUnit);
appliedEffect.AddEffect();
}
else
{
//missed
}
}
}
CalculateActOrder();
actingUnit.sheet.action_Next.isTriggerEffect = false;
actingUnit.sheet.action_Next.isEffectResolved = true;
}
if (actingUnit.sheet.action_Next.isActionFinished)
{
UpdateEffects(); //tick all effects
RegenShields();
isUnitActing = false;
}
}
}