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C# Effect.GetConstantBufferByName方法代码示例

本文整理汇总了C#中Effect.GetConstantBufferByName方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.GetConstantBufferByName方法的具体用法?C# Effect.GetConstantBufferByName怎么用?C# Effect.GetConstantBufferByName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Effect的用法示例。


在下文中一共展示了Effect.GetConstantBufferByName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

        /// <summary>
        /// Creates a "default parameter", such as World, View, Projection Matrices, 
        /// light direction, positionV3, ambient Color and so on.
        /// </summary>
        /// <param name="type">The type of the parameter to create.</param>
        /// <param name="effect">A reference of the effect instance.</param>
        /// <returns>An istance of EffectParameter containg all the needed information
        /// to correctly set and update this value into the shader.</returns>
        public static InstanceParameter Create(InstanceVariable type, Effect effect)
        {
            string varName = string.Empty;
            dynamic eV = null;
            UpdateInstanceParameter update = null;

            VerboseEvent.InstanceParameterCreation.Log(type.ToString());

            switch (type)
            {
                case InstanceVariable.ObjectWorld:
                    varName = ParamHandles.Matrices.World;
                    eV = effect.GetVariableByName(varName).AsMatrix();

                    update = (fxParam, rObject) => MatrixUpdate(fxParam.EffectVariable, rObject.World);
                    break;

                case InstanceVariable.LightAmbient:
                    varName = ParamHandles.Color4s.LightAmbient;
                    eV = effect.GetVariableByName(varName).AsVector();

                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).AmbientColor);
                    break;

                case InstanceVariable.Diffuse:
                    varName = ParamHandles.Color4s.MaterialDiffuse;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).DiffuseColor);
                    break;

                case InstanceVariable.Ambient:
                    varName = ParamHandles.Color4s.MaterialAmbient;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) => Color44Update(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientColor);
                    break;

                case InstanceVariable.Specular:
                    varName = ParamHandles.Color4s.MaterialSpecular;
                    eV = effect.GetVariableByName(varName).AsVector();
                    update =
                        (fxParam, rObject) =>
                        Color44Update(fxParam.EffectVariable,
                                     ((IColorMaterial)rObject.Material).SpecularColor);
                    break;

                case InstanceVariable.DiffuseMap:
                    varName = ParamHandles.Textures.DiffuseMap;
                    eV = effect.GetVariableByName(varName).AsResource();
                    update=(fxParam, rObject) =>
                        ResourceUpdate(fxParam.EffectVariable,
                                     ((IDiffuseMap)rObject).DiffuseMapResource);
                    break;

                case InstanceVariable.AmbientCoefficient:
                    varName = ParamHandles.Color4s.MaterialkA;
                    eV = effect.GetVariableByName(varName).AsScalar();
                    update = (fxParam, rObject) => FloatUpdate(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientCoefficient);
                    break;

                case InstanceVariable.DiffuseCoefficient:
                    varName = ParamHandles.Color4s.MaterialkD;
                    eV = effect.GetVariableByName(varName).AsScalar();
                    update = (fxParam, rObject) => FloatUpdate(fxParam.EffectVariable, ((IColorMaterial)rObject.Material).AmbientCoefficient);
                    break;

                case InstanceVariable.MaterialBuffer:
                    varName = ParamHandles.CBuffers.MaterialBuffer;
                    eV = effect.GetConstantBufferByName(varName).AsConstantBuffer();
                    update = (fxParam, rObject) => BufferUpdate(fxParam.EffectVariable, MaterialBuffer.FromMaterial((ShaderMaterial)rObject.Material));
                    break;

            }

            return new InstanceParameter(varName, type, effect, eV, update);
        }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:90,代码来源:InstanceParameter.cs


注:本文中的Effect.GetConstantBufferByName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。