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C# CGContext.SetStrokeColorWithColor方法代码示例

本文整理汇总了C#中CGContext.SetStrokeColorWithColor方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.SetStrokeColorWithColor方法的具体用法?C# CGContext.SetStrokeColorWithColor怎么用?C# CGContext.SetStrokeColorWithColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGContext的用法示例。


在下文中一共展示了CGContext.SetStrokeColorWithColor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawInContext

    public override void DrawInContext(CGContext context)
    {
        // Draw the colored pattern. Since we have a CGColorRef for this pattern, we just set
        // that color current and draw.
        context.SetFillColorWithColor(coloredPatternColor);
        context.FillRect(new RectangleF(10, 10, 90, 90));

        // You can also stroke with a pattern.
        context.SetStrokeColorWithColor(coloredPatternColor);
        context.StrokeRectWithWidth(new RectangleF(120, 10, 90, 90), 8);

        // Since we aren't encapsulating our pattern in a CGColor for the uncolored pattern case, setup requires two steps.
        // First you have to set the context's current colorspace (fill or stroke) to a pattern colorspace,
        // indicating to Quartz that you want to draw a pattern.
        context.SetFillColorSpace(uncoloredPatternColorSpace);

        // Next you set the pattern and the color that you want the pattern to draw with.
        var color1 = new float [] {1, 0, 0, 1};
        context.SetFillPattern(uncoloredPattern, color1);
        // And finally you draw!
        context.FillRect(new RectangleF(10, 120, 90, 90));

        // As long as the current colorspace is a pattern colorspace, you are free to change the pattern or pattern color
        var color2 = new float [] {0, 1, 0, 1};
        context.SetFillPattern(uncoloredPattern, color2);
        context.FillRect(new RectangleF(10, 230, 90, 90));

        // And of course, just like the colored case, you can stroke with a pattern as well.
        context.SetStrokeColorSpace(uncoloredPatternColorSpace);
        context.SetStrokePattern(uncoloredPattern, color1);
        context.StrokeRectWithWidth(new RectangleF(120, 120, 90, 90), 8);
        // As long as the current colorspace is a pattern colorspace, you are free to change the pattern or pattern color
        context.SetStrokePattern(uncoloredPattern, color2);
        context.StrokeRectWithWidth(new RectangleF(120, 230, 90, 90), 8);
    }
开发者ID:CVertex,项目名称:monotouch-samples,代码行数:35,代码来源:rendereddrawing.cs

示例2: DrawBorder

		private void DrawBorder(CGContext context, CGPath path)
		{
			var separatorColor = Element.Theme.SeparatorColor ?? TableView.SeparatorColor;

		    context.SetLineWidth(1);

			context.SetStrokeColorWithColor(separatorColor.CGColor);
			context.SetShadowWithColor(new SizeF(0,0), 0f, UIColor.Clear.CGColor);
			context.AddPath(path);
			context.DrawPath(CGPathDrawingMode.Stroke);

			return;
		}
开发者ID:anujb,项目名称:MonoMobile.MVVM,代码行数:13,代码来源:UITableViewElementCell.cs

示例3: FillRoundedRect

		void FillRoundedRect (RectangleF rect, CGContext context)
		{
			float radius = 10.0f;
			context.BeginPath ();
			//context.SetGrayFillColor (0.0f, this.Opacity);
			context.MoveTo (rect.GetMinX () + radius, rect.GetMinY ());
			context.AddArc (rect.GetMaxX () - radius, rect.GetMinY () + radius, radius, (float)(3 * Math.PI / 2), 0f, false);
			context.AddArc (rect.GetMaxX () - radius, rect.GetMaxY () - radius, radius, 0, (float)(Math.PI / 2), false);
			context.AddArc (rect.GetMinX () + radius, rect.GetMaxY () - radius, radius, (float)(Math.PI / 2), (float)Math.PI, false);
			context.AddArc (rect.GetMinX () + radius, rect.GetMinY () + radius, radius, (float)Math.PI, (float)(3 * Math.PI / 2), false);
			context.ClosePath ();
			context.SetFillColorWithColor(this.RectangleColor.CGColor);		
			context.FillPath ();
			
			context.SetStrokeColorWithColor(RectangleBorderColor.CGColor);	
			context.BeginPath ();
			//context.SetGrayFillColor (0.0f, this.Opacity);
			context.MoveTo (rect.GetMinX () + radius, rect.GetMinY ());
			context.AddArc (rect.GetMaxX () - radius, rect.GetMinY () + radius, radius, (float)(3 * Math.PI / 2), 0f, false);
			context.AddArc (rect.GetMaxX () - radius, rect.GetMaxY () - radius, radius, 0, (float)(Math.PI / 2), false);
			context.AddArc (rect.GetMinX () + radius, rect.GetMaxY () - radius, radius, (float)(Math.PI / 2), (float)Math.PI, false);
			context.AddArc (rect.GetMinX () + radius, rect.GetMinY () + radius, radius, (float)Math.PI, (float)(3 * Math.PI / 2), false);
			context.ClosePath ();
			
			context.StrokePath();
		}
开发者ID:nagyist,项目名称:InstantDatabase,代码行数:26,代码来源:MBProgressHUD.cs


注:本文中的CGContext.SetStrokeColorWithColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。