本文整理汇总了C#中CGContext.BeginPath方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.BeginPath方法的具体用法?C# CGContext.BeginPath怎么用?C# CGContext.BeginPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGContext
的用法示例。
在下文中一共展示了CGContext.BeginPath方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawMapRect
/// <summary>
/// Draws the map rectangle.
/// </summary>
/// <param name="mapRect">Map rectangle.</param>
/// <param name="zoomScale">Zoom scale.</param>
/// <param name="context"> Graphics context.</param>
public override void DrawMapRect(MKMapRect mapRect, nfloat zoomScale, CGContext context)
{
base.DrawMapRect(mapRect, zoomScale, context);
var multiPolygons = (MultiPolygon)this.polygonOverlay;
foreach (var item in multiPolygons.Polygons)
{
var path = new CGPath();
this.InvokeOnMainThread(() =>
{
path = PolyPath(item.Polygon);
});
if (path != null)
{
context.SetFillColor(item.FillColor);
context.BeginPath();
context.AddPath(path);
context.DrawPath(CGPathDrawingMode.EOFill);
if (item.DrawOutlines)
{
context.BeginPath();
context.AddPath(path);
context.StrokePath();
}
}
}
}
示例2: DrawPolyline
public void DrawPolyline(MKPolyline polygon,MKMapRect mapRect, float zoomScale, CGContext context)
{
CGPath path = this.polyPath (polygon,mapRect,zoomScale,context);
if (path != null)
{
this.ApplyFillProperties (context, zoomScale);
context.BeginPath ();
context.AddPath (path);
context.DrawPath (CGPathDrawingMode.Stroke);
this.ApplyStrokeProperties (context, zoomScale);
context.BeginPath ();
context.AddPath (path);
context.StrokePath ();
}
}
示例3: Draw
public override void Draw(CGRect bounds, CGContext context, UIView view)
{
var width = 0.5f / UIScreen.MainScreen.Scale;
context.BeginPath();
context.SetLineWidth(width);
context.SetStrokeColor(UIColor.FromRGB(150, 150, 154).CGColor);
var x = bounds.Width / 2f - width;
context.MoveTo(x, 0f);
context.AddLineToPoint(x, bounds.Height);
context.StrokePath();
var row = Value;
var half = bounds.Height / 2;
var halfText = _font.LineHeight / 2 + 1;
row.Image1.Draw(new CGRect(15, half - 8f, 16f, 16f));
if (!string.IsNullOrEmpty(row.Text1))
{
UIColor.Gray.SetColor();
new NSString(row.Text1).DrawString(new CGRect(36, half - halfText, bounds.Width / 2 - 40, _font.LineHeight), _font, UILineBreakMode.TailTruncation);
}
row.Image2.Draw(new CGRect(bounds.Width / 2 + 15, half - 8f, 16f, 16f));
if (!string.IsNullOrEmpty(row.Text2))
{
UIColor.Gray.SetColor();
new NSString(row.Text2).DrawString(new CGRect(bounds.Width / 2 + 36, half - halfText, bounds.Width / 2 - 40, _font.LineHeight), _font, UILineBreakMode.TailTruncation);
}
}
示例4: DrawInContext
public override void DrawInContext (CGContext ctx)
{
base.DrawInContext (ctx);
var bounds = Bounds;
var c = new PointF (bounds.GetMidX (), bounds.GetMidY ());
ctx.BeginPath ();
ctx.MoveTo (c.X, c.Y);
ctx.AddLineToPoint (bounds.Right, c.Y);
ctx.AddArc (c.X, c.Y, bounds.Width/2, (float)0, (float)Angle, false);
ctx.AddLineToPoint (c.X, c.Y);
ctx.SetFillColor (otherColor);
ctx.FillPath ();
ctx.BeginPath ();
ctx.MoveTo (c.X, c.Y);
ctx.AddLineToPoint (bounds.Right, c.Y);
ctx.AddArc (c.X, c.Y, bounds.Width/2, (float)0, (float)(1e-7 + Angle), true);
ctx.AddLineToPoint (c.X, c.Y);
ctx.SetFillColor (color);
ctx.FillPath ();
}
示例5: Draw
public override void Draw(RectangleF bounds, CGContext context, UIView view)
{
context.BeginPath();
context.SetLineWidth(1.0f);
context.SetStrokeColor(UIColor.FromRGB(199, 199, 205).CGColor);
var x = (int)System.Math.Ceiling(bounds.Width / 2 - 0.5f);
context.MoveTo(x, 0f);
context.AddLineToPoint(x, bounds.Height);
context.StrokePath();
/*
context.BeginPath();
context.SetStrokeColor(UIColor.FromRGBA(250, 250, 250, 128).CGColor);
context.MoveTo(bounds.Width / 2 + 0.5f, 0);
context.AddLineToPoint(bounds.Width / 2 + 0.5f, bounds.Height);
context.StrokePath();
*/
var row = Value;
var half = bounds.Height / 2;
var halfText = _font.LineHeight / 2 + 1;
row.Image1.Draw(new RectangleF(15, half - 8f, 16f, 16f));
if (!string.IsNullOrEmpty(row.Text1))
{
UIColor.Gray.SetColor();
view.DrawString(row.Text1, new RectangleF(36, half - halfText, bounds.Width / 2 - 40, _font.LineHeight), _font, UILineBreakMode.TailTruncation);
}
row.Image2.Draw(new RectangleF(bounds.Width / 2 + 15, half - 8f, 16f, 16f));
if (!string.IsNullOrEmpty(row.Text2))
{
UIColor.Gray.SetColor();
view.DrawString(row.Text2, new RectangleF(bounds.Width / 2 + 36, half - halfText, bounds.Width / 2 - 40, _font.LineHeight), _font, UILineBreakMode.TailTruncation);
}
}
示例6: DrawInContext
public void DrawInContext (CGContext context, bool isDebuggingEnabled, bool usePreciseLocation)
{
LinePoint maybePriorPoint = null;
foreach (var point in points) {
if (maybePriorPoint == null) {
maybePriorPoint = point;
continue;
}
var priorPoint = maybePriorPoint;
var color = UIColor.Black;
if (isDebuggingEnabled) {
if (point.Properties.Contains (PointType.Cancelled))
color = UIColor.Red;
else if (point.Properties.Contains (PointType.NeedsUpdate))
color = UIColor.Orange;
else if (point.Properties.Contains (PointType.Finger))
color = UIColor.Purple;
else if (point.Properties.Contains (PointType.Coalesced))
color = UIColor.Green;
else if (point.Properties.Contains (PointType.Predicted))
color = UIColor.Blue;
} else {
if (point.Properties.Contains (PointType.Cancelled))
color = UIColor.Clear;
else if (point.Properties.Contains (PointType.Finger))
color = UIColor.Purple;
if (point.Properties.Contains (PointType.Predicted) && !point.Properties.Contains (PointType.Cancelled))
color = color.ColorWithAlpha (0.5f);
}
var location = usePreciseLocation ? point.PreciseLocation : point.Location;
var priorLocation = usePreciseLocation ? priorPoint.PreciseLocation : priorPoint.Location;
context.SetStrokeColor (color.CGColor);
context.BeginPath ();
context.MoveTo (priorLocation.X, priorLocation.Y);
context.AddLineToPoint (location.X, location.Y);
context.SetLineWidth (point.Magnitude);
context.StrokePath ();
maybePriorPoint = point;
}
}
示例7: DrawShine
private void DrawShine(CGContext context, RectangleF rect)
{
context.SaveState ();
context.BeginPath ();
var maxY = MakePath (context, rect);
context.Clip ();
/*var locations = new float[] { 0.0f, 0.5f };
var components = new float[] { 0.92f, 0.92f, 0.92f, 1.0f, 0.82f, 0.82f, 0.82f, 0.4f };*/
var locations = new float[] { 0f, 0.4f, 0.5f, 0.5f, 0.6f, 1.0f };
var colors = new UIColor[] {
UIColor.FromWhiteAlpha (1.0f, 0.885f),
UIColor.FromWhiteAlpha (1.0f, 0.45f),
UIColor.FromWhiteAlpha (1.0f, 0.23f),
UIColor.FromWhiteAlpha (1.0f, 0.10f),
UIColor.FromRGBA (0f, 0f, 0f, 0.13f),
UIColor.FromRGBA (0f, 0f, 0f, 0.13f)
};
var components = GetComponents (colors);
var darkLoc = new float[] { 0.5f, 1.0f };
var darkComp = new float[] { 0.08f, 0.08f, 0.08f, 0.6f, 0.18f, 0.18f, 0.18f, 0.2f };
using (var cspace = CGColorSpace.CreateDeviceRGB ())
using (var darkGrad = new CGGradient (cspace, darkComp, darkLoc))
using (var gradient = new CGGradient (cspace, components, locations)) {
PointF sPoint = new PointF (0f, 0f),
ePoint = new PointF (0f, maxY);
context.DrawLinearGradient (gradient, sPoint, ePoint, 0);
}
context.RestoreState ();
}
示例8: DrawRoundedRect
private void DrawRoundedRect(CGContext context, RectangleF rect)
{
context.SaveState ();
context.BeginPath ();
context.SetFillColor (badgeColor.CGColor);
MakePath (context, rect);
context.SetShadowWithColor (new SizeF (1.0f, 1.0f), 3, UIColor.Black.CGColor);
context.FillPath ();
context.RestoreState ();
}
示例9: DrawBorder
private void DrawBorder(CGContext context, RectangleF rect)
{
context.SaveState ();
context.BeginPath ();
float lineSize = 2f;
if (this.scaleFactor > 1) {
lineSize += this.scaleFactor * .25f;
}
context.SetLineWidth (lineSize);
context.SetStrokeColor (this.borderColor.CGColor);
MakePath (context, rect);
context.ClosePath ();
context.StrokePath ();
context.RestoreState ();
}
示例10: DrawRectangle
private void DrawRectangle(CGContext g, PinboardData.RectangleInfo rectInfo)
{
g.SetFillColor(rectInfo.Color);
g.FillRect(rectInfo.Rectangle);
float pw = 0.5f;
CGColor rectBorderColor = new CGColor(0f, rectInfo.Color.Alpha);
g.SetLineWidth(pw);
g.SetStrokeColor(rectBorderColor);
g.SetFillColor(rectInfo.Color);
g.SetLineJoin(CGLineJoin.Miter);
g.BeginPath();
g.StrokeRect(rectInfo.Rectangle);
int margin = 5;
// TODO: Make the font configurable
NSFont font = NSFont.FromFontName("Helvetica", 12f);
NSObject[] objects = new NSObject[] { font, (NSNumber)0 };
NSObject[] keys = new NSObject[] { NSAttributedString.FontAttributeName, NSAttributedString.LigatureAttributeName };
NSDictionary attributes = NSDictionary.FromObjectsAndKeys(objects, keys);
NSAttributedString attrString = new NSAttributedString(rectInfo.Name, attributes);
attrString.DrawString(new RectangleF(rectInfo.X + margin, rectInfo.Y + margin, rectInfo.Width - 2 * margin, rectInfo.Height - 2 * margin));
}
示例11: drawSlicesWithRadius
void drawSlicesWithRadius(float radius, PointF center, CGContext contextRef)
{
bool cgClockwise = !Clockwise;
uint startingSlice = StartingSlice - 1;
if (ProgressCounter == 0 && Theme.DrawIncompleteArcIfNoProgress)
{
DrawArcInContext(contextRef, center, radius, 0, M_PI * 2, Theme.IncompletedColor.CGColor, cgClockwise);
return;
}
if (!Theme.SliceDividerHidden && Theme.SliceDividerThickness > 0)
{
float sliceAngle = (2 * M_PI) / ProgressTotal;
for (int i =0; i < ProgressTotal; i++) {
float startValue = (sliceAngle * i) + sliceAngle * startingSlice;
float startAngle, endAngle;
if (Clockwise)
{
startAngle = -M_PI_2 + startValue;
endAngle = startAngle + sliceAngle;
}
else
{
startAngle = -M_PI_2 - startValue;
endAngle = startAngle - sliceAngle;
}
contextRef.BeginPath();
contextRef.MoveTo(center.X, center.Y);
contextRef.AddArc(center.X, center.Y, radius, startAngle, endAngle, cgClockwise);
CGColor color = Theme.IncompletedColor.CGColor;
if (i < ProgressCounter)
{
color = Theme.CompletedColor.CGColor;
}
contextRef.SetFillColor(color);
contextRef.FillPath();
}
}
else
{
double originAngle, endAngle;
double sliceAngle = (2 * M_PI) / ProgressTotal;
double startingAngle = sliceAngle * startingSlice;
double progressAngle = sliceAngle * ProgressCounter;
if (Clockwise) {
originAngle = - M_PI_2 + startingAngle;
endAngle = originAngle + progressAngle;
} else {
originAngle = - M_PI_2 - startingAngle;
endAngle = originAngle - progressAngle;
}
DrawArcInContext(contextRef, center, radius, (float)originAngle, (float)endAngle, Theme.CompletedColor.CGColor, cgClockwise);
if (ProgressCounter < ProgressTotal)
{
DrawArcInContext(contextRef, center, radius, (float)endAngle, (float)originAngle, Theme.IncompletedColor.CGColor, cgClockwise);
}
}
}
示例12: drawSlicesSeparators
void drawSlicesSeparators(CGContext contextRef, SizeF viewSize, PointF center)
{
int outerDiameter = (int)Math.Min(viewSize.Width, viewSize.Height);
double outerRadius = outerDiameter / 2.0 - internalPadding;
int innerDiameter = (int)(outerDiameter - Theme.Thickness);
double innerRadius = innerDiameter / 2.0;
int sliceCount = (int)ProgressTotal;
double sliceAngle = (2 * M_PI) / sliceCount;
contextRef.SetLineWidth(Theme.SliceDividerThickness);
contextRef.SetStrokeColor(Theme.SliceDividerColor.CGColor);
contextRef.MoveTo(center.X, center.Y);
for (int i = 0; i < sliceCount; i++) {
contextRef.BeginPath();
double startAngle = sliceAngle * i - M_PI_2;
double endAngle = sliceAngle * (i + 1) - M_PI_2;
contextRef.AddArc(center.X, center.Y, (float)outerRadius, (float)startAngle, (float)endAngle, false);
contextRef.AddArc(center.X, center.Y, (float)innerRadius, (float)endAngle, (float)startAngle, true);
contextRef.StrokePath();
}
}
示例13: DrawArcInContext
void DrawArcInContext(CGContext context, PointF center, float radius, float startAngle, float endAngle, CGColor color, bool cgClockwise)
{
context.BeginPath();
context.MoveTo(center.X, center.Y);
context.AddArc(center.X, center.Y, radius, startAngle, endAngle, cgClockwise);
context.SetFillColor(color);
context.FillPath();
}
示例14: DrawPoints
//does the actual coloring
void DrawPoints(CGContext dctx)
{
var swatches = Swatches;
var swatchslider = swatchSlider;
dctx.BeginPath ();
dctx.MoveTo (Points.First().X, Points.First().Y);
dctx.SetLineWidth (swatchslider.Value);
dctx.SetBlendMode (CGBlendMode.Normal);
foreach (var crayon in Crayons) {
if(crayon.Selected) {
if (crayon.Name == "Eraser") {
dctx.SetBlendMode (CGBlendMode.Clear);
dctx.SetStrokeColor (UIColor.Clear.CGColor);
} else {
dctx.SetBlendMode (CGBlendMode.Normal);
var swatchImg = colorSwatch (swatches[0], crayon.R / 255f, crayon.G / 255f, crayon.B / 255f, 1f);
UIColor pattern = UIColor.FromPatternImage(swatchImg);
dctx.SetStrokeColor(pattern.CGColor);
}
dctx.SetLineCap (CGLineCap.Round);
dctx.SetLineJoin (CGLineJoin.Round);
}
}
//set fill color with current crayons
foreach (var point in Points) {
dctx.AddLineToPoint(point.X, point.Y);
}
dctx.StrokePath();
}
示例15: DrawInContext
public void DrawInContext(CGContext context, bool isDebuggingEnabled, bool usePreciseLocation)
{
LinePoint maybePriorPoint = null;
foreach (var point in Points) {
if (maybePriorPoint == null) {
maybePriorPoint = point;
continue;
}
var priorPoint = maybePriorPoint;
var color = UIColor.Black;
var pointType = point.PointType;
if (isDebuggingEnabled) {
if (pointType.Has (PointType.Cancelled))
color = UIColor.Red;
else if (pointType.Has (PointType.NeedsUpdate))
color = UIColor.Orange;
else if (pointType.Has (PointType.Finger))
color = UIColor.Purple;
else if (pointType.Has (PointType.Coalesced))
color = UIColor.Green;
else if (pointType.Has (PointType.Predicted))
color = UIColor.Blue;
} else {
if (pointType.Has (PointType.Cancelled))
color = UIColor.Red;
else if (pointType.Has (PointType.Finger))
color = UIColor.Purple;
if (pointType.Has (PointType.Predicted) && !pointType.Has (PointType.Cancelled))
color = color.ColorWithAlpha (.5f);
}
var location = usePreciseLocation ? point.PreciseLocation : point.Location;
var priorLocation = usePreciseLocation ? priorPoint.PreciseLocation : priorPoint.Location;
context.SetStrokeColor (color.CGColor);
context.BeginPath ();
context.MoveTo (priorLocation.X, priorLocation.Y);
context.AddLineToPoint (location.X, location.Y);
context.SetLineWidth (point.Magnitude);
context.StrokePath ();
// Draw azimuith and elevation on all non-coalesced points when debugging.
if (isDebuggingEnabled &&
!point.PointType.Has (PointType.Coalesced) &&
!point.PointType.Has (PointType.Predicted) &&
!point.PointType.Has (PointType.Finger)) {
context.BeginPath ();
context.SetStrokeColor (UIColor.Red.CGColor);
context.SetLineWidth (.5f);
context.MoveTo (location.X, location.Y);
var targetPoint = new CGPoint (.5f + 10f * NMath.Cos (point.AltitudeAngle), 0f);
targetPoint = CGAffineTransform.MakeRotation (point.AzimuthAngle).TransformPoint (targetPoint);
targetPoint.X += location.X;
targetPoint.Y += location.Y;
context.AddLineToPoint (targetPoint.X, targetPoint.Y);
context.StrokePath ();
}
maybePriorPoint = point;
}
}