本文整理汇总了C#中CGContext.FillEllipseInRect方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.FillEllipseInRect方法的具体用法?C# CGContext.FillEllipseInRect怎么用?C# CGContext.FillEllipseInRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGContext
的用法示例。
在下文中一共展示了CGContext.FillEllipseInRect方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawPolkaDotPattern
// Purple poka dots test
protected void DrawPolkaDotPattern(CGContext context)
{
context.SetFillColor(Color.Purple.ToCGColor());
context.FillEllipseInRect (new CGRect (4, 4, 8, 8));
}
示例2: DrawPolkaDotPattern
// This is our pattern callback. it's called by coregraphics to create
// the pattern base.
protected void DrawPolkaDotPattern (CGContext context)
{
context.SetFillColor (.3f, .3f, .3f, 1);
context.FillEllipseInRect (new RectangleF (4, 4, 8, 8));
}
示例3: RenderPages
public void RenderPages(CGContext context,CGRect rect)
{
if (numberOfPages < 2 && HidesForSinglePage)
{
return;
}
nfloat left = LeftOffset;
nfloat xOffset = left;
nfloat yOffset = 0.0f;
UIColor fillColor = null;
UIImage image = null;
CGImage maskingImage = null;
CGSize maskSize = new CGSize();
for (uint i = 0; i < numberOfPages; i++)
{
NSNumber indexNumber = new NSNumber(i);
if (i == displayedPage)
{
fillColor = CurrentPageIndicatorTintColor !=null ? CurrentPageIndicatorTintColor : UIColor.White;
image = GetImageFromDictionary(currentPageImages,indexNumber);
if (null == image)
{
image = currentPageIndicatorImage;
}
}
else
{
fillColor = PageIndicatorTintColor !=null ? PageIndicatorTintColor : UIColor.White.ColorWithAlpha (0.3f);
image = GetImageFromDictionary(pageImages,indexNumber);
if (null == image)
{
image = pageIndicatorImage;
}
}
// If no finished images have been set, try a masking image
if (null == image)
{
maskingImage = GetImageFromDictionary(cgImageMasks,indexNumber);
UIImage originalImage = GetImageFromDictionary(pageImageMasks,indexNumber);
if (originalImage!=null)
maskSize = originalImage.Size;
// If no per page mask is set, try for a global page mask!
if (null == maskingImage)
{
maskingImage = pageImageMask;
if (pageIndicatorMaskImage!=null)
maskSize = pageIndicatorMaskImage.Size;
}
}
fillColor.SetFill();
if (image!=null)
{
yOffset = TopOffsetForHeight(image.Size.Height,rect);
var centeredXOffset = xOffset + Floor((measuredIndicatorWidth - image.Size.Width) / 2.0f);
image.Draw(new CGPoint(centeredXOffset, yOffset));
}
else if (maskingImage!=null)
{
yOffset = TopOffsetForHeight(maskSize.Height,rect);
var centeredXOffset = xOffset + Floor((measuredIndicatorWidth - maskSize.Width) / 2.0f);
CGRect imageRect = new CGRect(centeredXOffset,yOffset,maskSize.Width,maskSize.Height);
context.DrawImage(imageRect,maskingImage);
}
else
{
yOffset = TopOffsetForHeight(indicatorDiameter,rect);
var centeredXOffset = xOffset + Floor((measuredIndicatorWidth - indicatorDiameter) / 2.0f);
context.FillEllipseInRect(new CGRect(centeredXOffset,yOffset,indicatorDiameter,indicatorDiameter));
}
maskingImage = null;
xOffset += measuredIndicatorWidth + indicatorMargin;
}
}
示例4: FillEllipsis
public static void FillEllipsis(CGContext context, RectangleF rect, CGColor color)
{
context.SaveState();
context.SetFillColor(color);
context.FillEllipseInRect(rect);
context.FillPath();
context.RestoreState();
}
示例5: DrawPolkaDotPattern
/// <summary>
/// This is our pattern callback. it's called by coregraphics to create
/// the pattern base.
/// </summary>
protected void DrawPolkaDotPattern (CGContext context)
{
context.FillEllipseInRect (new CGRect (4, 4, 8, 8));
}
示例6: DrawInContext
public override void DrawInContext (CGContext context)
{
// Drawing with a white stroke color
context.SetStrokeColor (1, 1, 1, 1);
// And draw with a blue fill color
context.SetFillColor (0, 0, 1, 1);
// Draw them with a 2 stroke width so they are a bit more visible.
context.SetLineWidth (2);
// Add an ellipse circumscribed in the given rect to the current path, then stroke it
context.AddEllipseInRect (new CGRect (30, 30, 60, 60));
context.StrokePath ();
// Stroke ellipse convenience that is equivalent to AddEllipseInRect(); StrokePath();
context.StrokeEllipseInRect (new CGRect (30, 120, 60, 60));
// Fill rect convenience equivalent to AddEllipseInRect(); FillPath();
context.FillEllipseInRect (new CGRect (30, 210, 60, 60));
// Stroke 2 seperate arcs
context.AddArc (150, 60, 30, 0, (float)Math.PI / 2, false);
context.StrokePath ();
context.AddArc (150, 60, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
context.StrokePath ();
// Stroke 2 arcs together going opposite directions.
context.AddArc (150, 150, 30, 0, (float)Math.PI / 2, false);
context.AddArc (150, 150, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
context.StrokePath ();
// Stroke 2 arcs together going the same direction..
context.AddArc (150, 240, 30, 0, (float)(Math.PI / 2), false);
context.AddArc (150, 240, 30, (float)Math.PI, (float)(3 * Math.PI / 2), false);
context.StrokePath ();
// Stroke an arc using AddArcToPoint
CGPoint[] p = {
new CGPoint (210, 30),
new CGPoint (210, 60),
new CGPoint (240, 60),
};
context.MoveTo (p [0].X, p [0].Y);
context.AddArcToPoint (p [1].X, p [1].Y, p [2].X, p [2].Y, 30);
context.StrokePath ();
// Show the two segments that are used to determine the tangent lines to draw the arc.
context.SetStrokeColor (1, 0, 0, 1);
context.AddLines (p);
context.StrokePath ();
// As a bonus, we'll combine arcs to create a round rectangle!
// Drawing with a white stroke color
context.SetStrokeColor (1, 1, 1, 1);
// If you were making this as a routine, you would probably accept a rectangle
// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle.
var rrect = new CGRect (210, 90, 60, 60);
var radius = 10;
// NOTE: At this point you may want to verify that your radius is no more than half
// the width and height of your rectangle, as this technique degenerates for those cases.
// In order to draw a rounded rectangle, we will take advantage of the fact that
// context.AddArcToPoint will draw straight lines past the start and end of the arc
// in order to create the path from the current position and the destination position.
// In order to create the 4 arcs correctly, we need to know the min, mid and max positions
// on the x and y lengths of the given rectangle.
nfloat minx = rrect.X, midx = rrect.X + rrect.Width / 2, maxx = rrect.X + rrect.Width;
nfloat miny = rrect.Y, midy = rrect.Y + rrect.Height / 2, maxy = rrect.Y + rrect.Height;
// Next, we will go around the rectangle in the order given by the figure below.
// minx midx maxx
// miny 2 3 4
// midy 1 9 5
// maxy 8 7 6
// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't
// form a closed path, so we still need to close the path to connect the ends correctly.
// Thus we start by moving to point 1, then adding arcs through each pair of points that follows.
// You could use a similar tecgnique to create any shape with rounded corners.
// Start at 1
context.MoveTo (minx, midy);
// Add an arc through 2 to 3
context.AddArcToPoint (minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
context.AddArcToPoint (maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
context.AddArcToPoint (maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
context.AddArcToPoint (minx, maxy, minx, midy, radius);
// Close the path
context.ClosePath ();
// Fill & stroke the path
context.DrawPath (CGPathDrawingMode.FillStroke);
}
示例7: drawFilledCircleInContext
public static void drawFilledCircleInContext(CGContext ctx, CGPoint center, nfloat radius)
{
ctx.FillEllipseInRect(new CGRect(center.X - (radius), center.Y - (radius), 2 * radius, 2 * radius));
}