本文整理汇总了C#中CGContext.DrawRadialGradient方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.DrawRadialGradient方法的具体用法?C# CGContext.DrawRadialGradient怎么用?C# CGContext.DrawRadialGradient使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGContext
的用法示例。
在下文中一共展示了CGContext.DrawRadialGradient方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawInContext
public override void DrawInContext(CGContext ctx)
{
base.DrawInContext(ctx);
var colorSpace = CGColorSpace.CreateDeviceRGB();
if (colorSpace == null)
{
throw new InvalidOperationException();
}
var gradient = new CGGradient(colorSpace,
new nfloat[] { 1f, 1f, 1f, 1f, 0.86f, 0.86f, 0.86f, 1f },
new nfloat[] { 0.2f, 0.95f });
var center = new CGPoint(this.Bounds.Width / 2, this.Bounds.Height / 2);
var radius = new nfloat(Math.Min(this.Bounds.Width, this.Bounds.Height));
ctx.DrawRadialGradient(gradient, center, 0, center, radius, CGGradientDrawingOptions.DrawsAfterEndLocation);
}
示例2: DrawInContext
public override void DrawInContext(CGContext context)
{
// The clipping rects we plan to use, which also defines the location and span of each gradient
var clips = new RectangleF []
{
new RectangleF(10, 30, 60, 90),
new RectangleF(90, 30, 60, 90),
new RectangleF(170, 30, 60, 90),
new RectangleF(250, 30, 60, 90),
new RectangleF(30, 140, 120, 120),
new RectangleF(170, 140, 120, 120),
new RectangleF(30, 280, 120, 120),
new RectangleF(170, 280, 120, 120),
};
// Linear Gradients
PointF start, end;
// Clip to area to draw the gradient, and draw it. Since we are clipping, we save the graphics state
// so that we can revert to the previous larger area.
context.SaveState();
context.ClipToRect(clips[0]);
// A linear gradient requires only a starting & ending point.
// The colors of the gradient are linearly interpolated along the line segment connecting these two points
// A gradient location of 0 means that color is expressed fully at the 'start' point
// a location of 1 means that color is expressed fully at the 'end' point.
// The gradient fills outwards perpendicular to the line segment connectiong start & end points
// (which is why we need to clip the context, or the gradient would fill beyond where we want it to).
// The gradient options (last) parameter determines what how to fill the clip area that is "before" and "after"
// the line segment connecting start & end.
start = demoLGStart(clips[0]);
end = demoLGEnd(clips[0]);
context.DrawLinearGradient(gradient, start, end, 0);
context.RestoreState();
// Same as above for each combination of CGGradientDrawingOptions.DrawsBeforeStartLocation & CGGradientDrawingOptions.DrawsAfterEndLocation
context.SaveState();
context.ClipToRect(clips[1]);
start = demoLGStart(clips[1]);
end = demoLGEnd(clips[1]);
context.DrawLinearGradient(gradient, start, end, CGGradientDrawingOptions.DrawsBeforeStartLocation);
context.RestoreState();
context.SaveState();
context.ClipToRect(clips[2]);
start = demoLGStart(clips[2]);
end = demoLGEnd(clips[2]);
context.DrawLinearGradient(gradient, start, end, CGGradientDrawingOptions.DrawsAfterEndLocation);
context.RestoreState();
context.SaveState();
context.ClipToRect(clips[3]);
start = demoLGStart(clips[3]);
end = demoLGEnd(clips[3]);
context.DrawLinearGradient(gradient, start, end, CGGradientDrawingOptions.DrawsBeforeStartLocation | CGGradientDrawingOptions.DrawsAfterEndLocation);
context.RestoreState();
// Radial Gradients
float startRadius, endRadius;
// Clip to area to draw the gradient, and draw it. Since we are clipping, we save the graphics state
// so that we can revert to the previous larger area.
context.SaveState();
context.ClipToRect(clips[4]);
// A radial gradient requires a start & end point as well as a start & end radius.
// Logically a radial gradient is created by linearly interpolating the center, radius and color of each
// circle using the start and end point for the center, start and end radius for the radius, and the color ramp
// inherant to the gradient to create a set of stroked circles that fill the area completely.
// The gradient options specify if this interpolation continues past the start or end points as it does with
// linear gradients.
start = end = demoRGCenter(clips[4]);
startRadius = demoRGInnerRadius(clips[4]);
endRadius = demoRGOuterRadius(clips[4]);
context.DrawRadialGradient(gradient, start, startRadius, end, endRadius, 0);
context.RestoreState();
// Same as above for each combination of CGGradientDrawingOptions.DrawsBeforeStartLocation & CGGradientDrawingOptions.DrawsAfterEndLocation
context.SaveState();
context.ClipToRect(clips[5]);
start = end = demoRGCenter(clips[5]);
startRadius = demoRGInnerRadius(clips[5]);
endRadius = demoRGOuterRadius(clips[5]);
context.DrawRadialGradient(gradient, start, startRadius, end, endRadius, CGGradientDrawingOptions.DrawsBeforeStartLocation);
context.RestoreState();
context.SaveState();
context.ClipToRect(clips[6]);
start = end = demoRGCenter(clips[6]);
startRadius = demoRGInnerRadius(clips[6]);
endRadius = demoRGOuterRadius(clips[6]);
context.DrawRadialGradient(gradient, start, startRadius, end, endRadius, CGGradientDrawingOptions.DrawsAfterEndLocation);
context.RestoreState();
context.SaveState();
context.ClipToRect(clips[7]);
//.........这里部分代码省略.........