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C# CGContext.AddPath方法代码示例

本文整理汇总了C#中CGContext.AddPath方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.AddPath方法的具体用法?C# CGContext.AddPath怎么用?C# CGContext.AddPath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGContext的用法示例。


在下文中一共展示了CGContext.AddPath方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawMapRect

 /// <summary>
 /// Draws the map rectangle.
 /// </summary>
 /// <param name="mapRect">Map rectangle.</param>
 /// <param name="zoomScale">Zoom scale.</param>
 /// <param name="context"> Graphics context.</param>
 public override void DrawMapRect(MKMapRect mapRect, nfloat zoomScale, CGContext context)
 {
     base.DrawMapRect(mapRect, zoomScale, context);
     var multiPolygons = (MultiPolygon)this.polygonOverlay;
     foreach (var item in multiPolygons.Polygons)
     {
         var path = new CGPath();
         this.InvokeOnMainThread(() =>
             {
                 path = PolyPath(item.Polygon);
             });
         if (path != null)
         {
             context.SetFillColor(item.FillColor);
             context.BeginPath();
             context.AddPath(path);
             context.DrawPath(CGPathDrawingMode.EOFill);
             if (item.DrawOutlines)
             {
                 context.BeginPath();
                 context.AddPath(path);
                 context.StrokePath();
             }
         }
     }
 }
开发者ID:MilenPavlov,项目名称:treewatch,代码行数:32,代码来源:MultiPolygonView.cs

示例2: DrawPolyline

 public void DrawPolyline(MKPolyline polygon,MKMapRect mapRect, float zoomScale, CGContext context)
 {
     CGPath path = this.polyPath (polygon,mapRect,zoomScale,context);
     if (path != null)
     {
         this.ApplyFillProperties (context, zoomScale);
         context.BeginPath ();
         context.AddPath (path);
         context.DrawPath (CGPathDrawingMode.Stroke);
         this.ApplyStrokeProperties (context, zoomScale);
         context.BeginPath ();
         context.AddPath (path);
         context.StrokePath ();
     }
 }
开发者ID:Clancey,项目名称:ClanceyLib,代码行数:15,代码来源:PolylineOverlay.cs

示例3: CreateShape

        public override void CreateShape(CGPath path, CGContext gctx)
        {
            path.AddRect (new RectangleF (_origin, new SizeF (100, 100)));
            gctx.AddPath (path);

            gctx.DrawPath (CGPathDrawingMode.FillStroke);
        }
开发者ID:martinbowling,项目名称:iBabySmash,代码行数:7,代码来源:SquareView.cs

示例4: DrawGraph

        public void DrawGraph(CGContext g,nfloat x0,nfloat y0)
        {
            g.SetLineWidth (_lineWidth);

            // Draw background circle
            CGPath path = new CGPath ();
            _backColor.SetStroke ();
            path.AddArc (x0, y0, _radius, 0, 2.0f * (float)Math.PI, true);
            g.AddPath (path);
            g.DrawPath (CGPathDrawingMode.Stroke);

            // Draw overlay circle
            var pathStatus = new CGPath ();
            _frontColor.SetStroke ();
            pathStatus.AddArc(x0, y0, _radius, 0, _degrees * (float)Math.PI, false);
            g.AddPath (pathStatus);
            g.DrawPath (CGPathDrawingMode.Stroke);
        }
开发者ID:sarathdev,项目名称:Circle-Di-Graph,代码行数:18,代码来源:DashboardGraphView.cs

示例5: CreateShape

        public override void CreateShape(CGPath path, CGContext gctx)
        {
            path.AddLines (new PointF[] { _origin, new PointF (_origin.X + 50, _origin.Y + 100), new PointF (_origin.X - 50, _origin.Y + 100) });

            path.CloseSubpath ();

            gctx.AddPath (path);

            gctx.DrawPath (CGPathDrawingMode.FillStroke);
        }
开发者ID:martinbowling,项目名称:iBabySmash,代码行数:10,代码来源:TriangleView.cs

示例6: DrawInContext

        public override void DrawInContext(CGContext ctx)
        {
            base.DrawInContext (ctx);

            // clip
            var cornerRadius = Bounds.Height * Slider.Curvaceousness / 2.0f;
            UIBezierPath switchOutline =  UIBezierPath.FromRoundedRect( (CGRect)Bounds, (nfloat)cornerRadius);
            ctx.AddPath (switchOutline.CGPath);
            ctx.Clip ();

            // 1) fill the track
            ctx.SetFillColor (Slider.TrackColor.CGColor);
            ctx.AddPath(switchOutline.CGPath);
            ctx.FillPath ();

            // 2) fill the highlighed range
            ctx.SetFillColor(Slider.TrackHighlightColor.CGColor);
            var lower = Slider.positionForValue (Slider.LowValue);
            var higher = Slider.positionForValue(Slider.HighValue);
            ctx.FillRect((CGRect)new CGRect(lower, 0, higher - lower, Bounds.Height));

            // 3) add a highlight over the track
            CGRect highlight = new CGRect(cornerRadius/2, Bounds.Height/2,
                Bounds.Width - cornerRadius, Bounds.Height/2);
            UIBezierPath highlightPath = UIBezierPath.FromRoundedRect ((CGRect)highlight, (nfloat)highlight.Height * Slider.Curvaceousness / 2.0f);
            ctx.AddPath(highlightPath.CGPath);
            ctx.SetFillColor( UIColor.FromWhiteAlpha((nfloat)1.0f, (nfloat)0.4f).CGColor);
            ctx.FillPath ();

            // 4) inner shadow
            ctx.SetShadow( new CGSize(0f, 2.0f), 3.0f, UIColor.Gray.CGColor);
            ctx.AddPath (switchOutline.CGPath);
            ctx.SetStrokeColor(UIColor.Gray.CGColor);
            ctx.StrokePath ();

            // 5) outline the track
            ctx.AddPath( switchOutline.CGPath);
            ctx.SetStrokeColor(UIColor.Black.CGColor);
            ctx.SetLineWidth ((nfloat)0.5f);
            ctx.StrokePath ();
        }
开发者ID:jasallen,项目名称:FuRangeSlider,代码行数:41,代码来源:FuRangeSliderTrackLayer.cs

示例7: DrawInContext

        public override void DrawInContext(CGContext ctx)
        {
            base.DrawInContext (ctx);

            // clip
            var cornerRadius = Bounds.Height / 2.0f;
            UIBezierPath switchOutline =  UIBezierPath.FromRoundedRect( (CGRect)Bounds, (nfloat)cornerRadius);
            ctx.AddPath (switchOutline.CGPath);
            ctx.Clip ();

            // 1) fill the track
            ctx.SetFillColor (UIColor.Green.CGColor);
            ctx.AddPath(switchOutline.CGPath);
            ctx.FillPath ();

            // 2) fill the highlighed range //Skipped for demo

            // 3) add a highlight over the track
            CGRect highlight = new CGRect(cornerRadius/2, Bounds.Height/2,
                Bounds.Width - cornerRadius, Bounds.Height/2);
            UIBezierPath highlightPath = UIBezierPath.FromRoundedRect ((CGRect)highlight, (nfloat)highlight.Height / 2.0f);
            ctx.AddPath(highlightPath.CGPath);
            ctx.SetFillColor( UIColor.FromWhiteAlpha((nfloat)1.0f, (nfloat)0.4f).CGColor);
            ctx.FillPath ();

            // 4) inner shadow
            ctx.SetShadow( new CGSize(0f, 2.0f), 3.0f, UIColor.Gray.CGColor);
            ctx.AddPath (switchOutline.CGPath);
            ctx.SetStrokeColor(UIColor.Gray.CGColor);
            ctx.StrokePath ();

            // 5) outline the track
            ctx.AddPath( switchOutline.CGPath);
            ctx.SetStrokeColor(UIColor.Black.CGColor);
            ctx.SetLineWidth ((nfloat)0.5f);
            ctx.StrokePath ();

            //
            //			ctx.SetFillColor (UIColor.Blue.CGColor);
            //			ctx.FillRect (Bounds);
        }
开发者ID:jasallen,项目名称:RangeSliderDemoVideoFiles,代码行数:41,代码来源:RangeSliderTrackLayer.cs

示例8: DrawMapRect

 public override void DrawMapRect (MKMapRect mapRect, float zoomScale, CGContext context)
 {
     UIGraphics.PushContext(context);
     
     context.SetLineWidth (4000);    
     
     UIColor.Blue.SetFill();  
     CGPath path = new CGPath ();
     
     RectangleF r = this.RectForMapRect(_overlay.BoundingMapRect());
     PointF _origin = r.Location;
                          
     path.AddLines (new PointF[] { 
         _origin, 
         new PointF (_origin.X + 35000, _origin.Y + 80000),
         new PointF (_origin.X - 50000, _origin.Y + 30000),
         new PointF (_origin.X + 50000, _origin.Y + 30000),
         new PointF (_origin.X - 35000, _origin.Y + 80000) });
              
     context.AddPath (path);
     context.DrawPath (CGPathDrawingMode.Fill);
     
     UIGraphics.PopContext();
 }
开发者ID:enricos,项目名称:learning_monotouch_code,代码行数:24,代码来源:CustomOverlayView.cs

示例9: DrawBorder

		private void DrawBorder(CGContext context, CGPath path)
		{
			var separatorColor = Element.Theme.SeparatorColor ?? TableView.SeparatorColor;

		    context.SetLineWidth(1);

			context.SetStrokeColor(separatorColor.CGColor);
			context.SetShadowWithColor(new SizeF(0,0), 0f, UIColor.Clear.CGColor);
			context.AddPath(path);
			context.DrawPath(CGPathDrawingMode.Stroke);

			return;
		}
开发者ID:vknair74,项目名称:MonoMobile.Views,代码行数:13,代码来源:UITableViewElementCell.cs

示例10: Draw

        public override void Draw(RectangleF bounds, CGContext context, UIView view)
        {
            var leftMargin = LeftRightPadding;

            // Superview is the container, its superview the uitableviewcell
            var uiTableViewCell = view.Superview.Superview as UITableViewCell;
            bool highlighted = uiTableViewCell != null && uiTableViewCell.Highlighted & IsTappedAssigned;
            var timeColor = highlighted ? UIColor.White : UIColor.Gray;
            var textColor = highlighted ? UIColor.White : UIColor.FromRGB(41, 41, 41);
            var nameColor = highlighted ? UIColor.White : UIColor.FromRGB(0, 64, 128);

            if (Image != null)
            {
                var imageRect = new RectangleF(LeftRightPadding, TopBottomPadding, 32f, 32f);
                UIColor.White.SetColor ();

                context.SaveState ();
                //context.TranslateCTM (imageRect.X, imageRect.Y);
                context.SetLineWidth (1);

                // On device, the shadow is painted in the opposite direction!
                context.SetShadowWithColor (new SizeF (0, 0), 3, UIColor.DarkGray.CGColor);
                context.AddPath (UIBezierPath.FromRect(imageRect).CGPath);
                context.FillPath ();
                context.RestoreState ();

                Image.Draw(imageRect);
                leftMargin += LeftRightPadding + imageRect.Width + 3f;
            }

            var contentWidth = bounds.Width - LeftRightPadding  - leftMargin;

            var daysAgo = Time.ToDaysAgo();
            timeColor.SetColor();
            var daysWidth = daysAgo.MonoStringLength(DateFont);
            RectangleF timeRect;

            timeRect = Image != null ? new RectangleF(leftMargin, TopBottomPadding + UserFont.LineHeight, daysWidth, DateFont.LineHeight) :
                                       new RectangleF(bounds.Width - LeftRightPadding - daysWidth,  TopBottomPadding + 1f, daysWidth, DateFont.LineHeight);

            view.DrawString(daysAgo, timeRect, DateFont, UILineBreakMode.TailTruncation);

            nameColor.SetColor();
            view.DrawString(Name,
                new RectangleF(leftMargin, TopBottomPadding, contentWidth, UserFont.LineHeight),
                UserFont, UILineBreakMode.TailTruncation
            );

            if (!string.IsNullOrEmpty(String))
            {
                UIColor.Black.SetColor();
                var top = TopBottomPadding + UserFont.LineHeight + 3f;
                if (Image != null)
                    top += DateFont.LineHeight;

                textColor.SetColor();

                if (Image == null)
                {
                    view.DrawString(String,
                                    new RectangleF(LeftRightPadding, top, bounds.Width - LeftRightPadding * 2, bounds.Height - TopBottomPadding - top),
                                    DescFont, UILineBreakMode.TailTruncation
                                    );
                }
                else
                {
                    view.DrawString(String,
                                    new RectangleF(leftMargin, top, contentWidth, bounds.Height - TopBottomPadding - top),
                                    DescFont, UILineBreakMode.TailTruncation
                                    );
                }
            }
        }
开发者ID:sergii-tkachenko,项目名称:Gistacular,代码行数:73,代码来源:NameTimeStringElement.cs

示例11: DrawRect


//.........这里部分代码省略.........
                g.SetFillColor(strokeColor);
                List<Arc> innerArcs = new List<Arc>();
                if (cornerRadius.TopLeft != 0)
                {
                    innerArcs.Add(this.DrawArc(g, cornerRadius.TopLeft, center, borderThickness.LeftF(), borderThickness.TopF(), 180f, 270f));
                }
                else
                {
                    innerArcs.Add(new Arc() { Center = center });
                }
                g.BeginPath();
                g.SetLineWidth(borderThickness.TopF());
                g.MoveTo((nfloat)cornerRadius.TopLeft, borderThickness.TopF() / 2);
                g.AddLineToPoint(rect.Right - (nfloat)cornerRadius.TopRight - borderThickness.RightF() / 2, borderThickness.TopF() / 2);
                g.StrokePath();
                center = new CGPoint(rect.Right - cornerRadius.TopRight - borderThickness.Right / 2, rect.Top + cornerRadius.TopRight + borderThickness.Top / 2);
                if (cornerRadius.TopRight != 0)
                {
                    innerArcs.Add(this.DrawArc(g, cornerRadius.TopRight, center, borderThickness.TopF(), borderThickness.RightF(), -90f, 0f));
                }
                else
                {
                    innerArcs.Add(new Arc { Center = center });
                }
                g.BeginPath();
                g.SetLineWidth(borderThickness.RightF());
                g.MoveTo(rect.Right - borderThickness.RightF() / 2, (nfloat)cornerRadius.TopRight);
                g.AddLineToPoint(rect.Right - borderThickness.RightF() / 2, rect.Height - (nfloat)cornerRadius.BottomRight);
                g.StrokePath();
                center = new CGPoint(rect.Right - cornerRadius.BottomRight - borderThickness.Right / 2, rect.Bottom - cornerRadius.BottomRight - borderThickness.Bottom / 2);
                if (cornerRadius.BottomRight != 0)
                {
                    innerArcs.Add(this.DrawArc(g, cornerRadius.BottomRight, center, borderThickness.RightF(), borderThickness.BottomF(), 0f, 90f));
                }
                else
                {
                    innerArcs.Add(new Arc() { Center = center });
                }
                g.BeginPath();
                g.SetLineWidth(borderThickness.BottomF());
                g.MoveTo(rect.Right - (nfloat)cornerRadius.BottomRight, rect.Bottom - borderThickness.BottomF() / 2);
                g.AddLineToPoint(rect.Left + (nfloat)cornerRadius.BottomLeft, rect.Bottom - borderThickness.BottomF() / 2);
                g.StrokePath();
                center = new CGPoint((rect.Left + cornerRadius.BottomLeft + borderThickness.Left / 2), (rect.Bottom - cornerRadius.BottomLeft - borderThickness.Bottom / 2));
                if (cornerRadius.BottomLeft != 0)
                {
                    innerArcs.Add(this.DrawArc(g, cornerRadius.BottomLeft, center, borderThickness.BottomF(), borderThickness.LeftF(), 90f, 180f));
                }
                else
                {
                    innerArcs.Add(new Arc() { Center = center });
                }
                g.SetLineWidth((nfloat)borderThickness.Left);
                g.MoveTo(rect.Left + borderThickness.LeftF() / 2, rect.Bottom - (nfloat)cornerRadius.BottomLeft);
                g.AddLineToPoint(rect.Left + borderThickness.LeftF() / 2, rect.Top + (nfloat)cornerRadius.TopLeft);
                g.StrokePath();
                if (fill != null)
                {
                    var fillColor = fill.ToUIColor(rect.Size).CGColor;
                    g.SetFillColor(fillColor);
                    g.SetLineWidth(0);
                    using (CGPath path = new CGPath())
                    {
                        path.AddArc(
                            innerArcs[0].Center.X,
                            innerArcs[0].Center.Y,
                            innerArcs[0].Radius,
                            innerArcs[0].EndingAngle,
                            innerArcs[0].StartingAngle,
                            false);

                        path.AddArc(
                            innerArcs[1].Center.X,
                            innerArcs[1].Center.Y,
                            innerArcs[1].Radius,
                            innerArcs[1].EndingAngle,
                            innerArcs[1].StartingAngle,
                            false);

                        path.AddArc(
                            innerArcs[2].Center.X,
                            innerArcs[2].Center.Y,
                            innerArcs[2].Radius,
                            innerArcs[2].EndingAngle,
                            innerArcs[2].StartingAngle,
                            false);

                        path.AddArc(
                            innerArcs[3].Center.X,
                            innerArcs[3].Center.Y,
                            innerArcs[3].Radius,
                            innerArcs[3].EndingAngle,
                            innerArcs[3].StartingAngle,
                            false);

                        g.AddPath(path);
                        g.DrawPath(CGPathDrawingMode.Fill);
                    }
                }
            }
开发者ID:evnik,项目名称:UIFramework,代码行数:101,代码来源:Border.iOS.cs

示例12: DrawAddPhotoButton

        void DrawAddPhotoButton(CGContext ctx)
        {
            UIColor background = pressed ? HighlightedButtonColor : NormalButtonColor;
            RectangleF bounds = PhotoRect;
            float alpha = 1.0f;

            ctx.SaveState ();
            ctx.AddPath (PhotoBorder);
            ctx.Clip ();

            using (var cs = CGColorSpace.CreateDeviceRGB ()) {
                var bottomCenter = new PointF (bounds.GetMidX (), bounds.GetMaxY ());
                var topCenter = new PointF (bounds.GetMidX (), bounds.Y);
                float[] gradColors;
                CGPath container;

                gradColors = new [] { 0.23f, 0.23f, 0.23f, alpha, 0.67f, 0.67f, 0.67f, alpha };
                using (var gradient = new CGGradient (cs, gradColors, new [] { 0.0f, 1.0f })) {
                    ctx.DrawLinearGradient (gradient, topCenter, bottomCenter, 0);
                }

                var bg = bounds.Inset (1.0f, 1.0f);
                container = GraphicsUtil.MakeRoundedRectPath (bg, 13.5f);
                ctx.AddPath (container);
                ctx.Clip ();

                background.SetFill ();
                ctx.FillRect (bg);

                gradColors = new [] {
                    0.0f, 0.0f, 0.0f, 0.75f,
                    0.0f, 0.0f, 0.0f, 0.65f,
                    0.0f, 0.0f, 0.0f, 0.35f,
                    0.0f, 0.0f, 0.0f, 0.05f
                };

                using (var gradient = new CGGradient (cs, gradColors, new float [] { 0.0f, 0.1f, 0.4f, 1.0f })) {
                    ctx.DrawLinearGradient (gradient, topCenter, bottomCenter, 0);
                }
            }

            //ctx.AddPath (PhotoBorder);
            //ctx.SetStrokeColor (0.5f, 0.5f, 0.5f, 1.0f);
            //ctx.SetLineWidth (0.5f);
            //ctx.StrokePath ();

            ctx.RestoreState ();
        }
开发者ID:pahlot,项目名称:FlightLog,代码行数:48,代码来源:EditAircraftProfileView.cs

示例13: DrawLayer

 public override void DrawLayer (CALayer layer, CGContext context)
 {   
     context.SetLineWidth (4);
     var path = new CGPath ();
     path.AddLines(new PointF[]{new PointF(0,0), new PointF(100,100), new PointF(100,0)});
     path.CloseSubpath ();
     context.AddPath (path);
     context.DrawPath (CGPathDrawingMode.Stroke);            
 }
开发者ID:enricos,项目名称:learning_monotouch_code,代码行数:9,代码来源:AnimationViewController.xib.cs

示例14: DrawLinearGradient

        private void DrawLinearGradient(CGContext context, RectangleF rect, CGColor startColor, CGColor  endColor)
        {
            CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB ();
            float [] locations = { 0.0f, 1.0f };

            CGColor [] colors = new CGColor[] { startColor, endColor };

            CGGradient gradient = new CGGradient (colorSpace, colors, locations);

            PointF startPoint = new PointF (rect.GetMidX (), rect.GetMinY ());
            PointF endPoint = new PointF (rect.GetMidX (), rect.GetMaxY ());

            context.SaveState ();
            context.AddPath (UIBezierPath.FromRoundedRect (rect, 10).CGPath);
            context.Clip ();
            context.DrawLinearGradient (gradient, startPoint, endPoint, 0);
            context.RestoreState ();
        }
开发者ID:GonzRu,项目名称:TwitterBot,代码行数:18,代码来源:MoreTweetsTableViewCell.cs

示例15: DrawInContext

        public override void DrawInContext(CGContext ctx)
        {
            base.DrawInContext (ctx);

            var knobFrame = CGRect.Inflate(Bounds, -2.0f, -2.0f);

            UIBezierPath knobPath = UIBezierPath.FromRoundedRect((CGRect)knobFrame, (nfloat)knobFrame.Height / 2.0f);

            // 1) fill - with a subtle shadow
            ctx.SetShadow(new CGSize(0, 1), 1.0f, UIColor.Gray.CGColor);
            ctx.SetFillColor( UIColor.White.CGColor);
            ctx.AddPath( knobPath.CGPath);
            ctx.FillPath ();

            // 2) outline
            ctx.SetStrokeColor(UIColor.Gray.CGColor);
            ctx.SetLineWidth((nfloat)0.5f);
            ctx.AddPath(knobPath.CGPath);
            ctx.StrokePath ();

            // 3) inner gradient
            var rect = CGRect.Inflate(knobFrame, -2.0f, -2.0f);
            var clipPath = UIBezierPath.FromRoundedRect ((CGRect)rect, (nfloat)rect.Height / 2.0f);

            CGGradient myGradient;
            CGColorSpace myColorspace;

            nfloat[] locations = { 0.0f, 1.0f };
            nfloat[] components = { 0.0f, 0.0f, 0.0f , 0.15f,  // Start color
                0.0f, 0.0f, 0.0f, 0.05f }; // End color

            myColorspace = CGColorSpace.CreateDeviceRGB (); // CGColorSpaceCreateDeviceRGB();
            myGradient = new CGGradient( myColorspace, components, locations);

            CGPoint startPoint = new CGPoint((float)rect.GetMidX(), (float)rect.GetMinY());
            CGPoint endPoint = new CGPoint((float)rect.GetMidX(), (float)rect.GetMaxY());

            ctx.SaveState ();
            ctx.AddPath( clipPath.CGPath);
            ctx.Clip ();
            ctx.DrawLinearGradient( (CGGradient)myGradient, (CGPoint)startPoint, (CGPoint)endPoint, (CGGradientDrawingOptions)0);

            myGradient.Dispose ();
            myColorspace.Dispose();
            ctx.RestoreState();

            // 4) highlight
            if (Highlighted)
            {
                // fill
                ctx.SetFillColor(UIColor.FromWhiteAlpha((nfloat)0.0f, (nfloat)0.1f).CGColor);
                ctx.AddPath( knobPath.CGPath);
                ctx.FillPath();
            }
            //
            //			if (Highlighted)
            //				ctx.SetFillColor (UIColor.Yellow.CGColor);
            //			else
            //				ctx.SetFillColor (UIColor.Red.CGColor);
            //
            //			ctx.FillRect (Bounds);
        }
开发者ID:jasallen,项目名称:RangeSliderDemoVideoFiles,代码行数:62,代码来源:RangeSliderKnobLayer.cs


注:本文中的CGContext.AddPath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。