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C# CGContext.EOFillPath方法代码示例

本文整理汇总了C#中CGContext.EOFillPath方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.EOFillPath方法的具体用法?C# CGContext.EOFillPath怎么用?C# CGContext.EOFillPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGContext的用法示例。


在下文中一共展示了CGContext.EOFillPath方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EOFillPath

 public static void EOFillPath(CGContext context, CGPath path, CGColor color)
 {
     context.SaveState();
     context.SetFillColor(color);
     context.AddPath(path);
     context.EOFillPath();
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:8,代码来源:CoreGraphicsHelper.cs

示例2: DrawInContext

		public override void DrawInContext (CGContext context)
		{
			base.DrawInContext (context);

			// Console.WriteLine ("DrawInContext Radius: {0} Thickness: {1} Color: {2}", Radius, Thickness, Color);
			
			PointF centerPoint = new PointF (this.Bounds.Width / 2, this.Bounds.Height / 2);
			CGColor glowColor = new UIColor (Color).ColorWithAlpha (0.85f).CGColor;
			double innerRadius = (Radius - Thickness) > 0 ? Radius - Thickness : 0;
	
			// Outer circle
			context.AddEllipseInRect (new RectangleF (centerPoint.X - (float) Radius,
			                                        centerPoint.Y - (float) Radius,
			                                        (float) Radius * 2,
			                                        (float) Radius * 2));
			// Inner circle
			context.AddEllipseInRect (new RectangleF (centerPoint.X - (float) innerRadius,
			                                        centerPoint.Y - (float) innerRadius,
			                                        (float) innerRadius * 2,
			                                        (float) innerRadius * 2));
			
			// Fill in circle
			context.SetFillColor (Color);
			context.SetShadowWithColor (SizeF.Empty, 10.0f, glowColor);
			context.EOFillPath();
		}
开发者ID:robertgreen,项目名称:monotouch-samples,代码行数:26,代码来源:AppDelegate.cs

示例3: DrawInContext

	public override void DrawInContext (CGContext context)
	{
		// Drawing with a white stroke color
		context.SetStrokeColor (1, 1, 1, 1);
		// Drawing with a blue fill color
		context.SetFillColor (0, 0, 1, 1);
		// Draw them with a 2 stroke width so they are a bit more visible.
		context.SetLineWidth (2);

		CGPoint center;

		// Draw a Star stroked
		center = new CGPoint (90, 90);
		context.MoveTo (center.X, center.Y + 60);
		for (int i = 1; i < 5; ++i) {
			float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
			float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));

			context.AddLineToPoint (center.X + x, center.Y + y);
		}
		// Closing the path connects the current point to the start of the current path.
		context.ClosePath ();
		// And stroke the path
		context.StrokePath ();

		// Draw a Star filled
		center = new CGPoint (90, 210);
		context.MoveTo (center.X, center.Y + 60);
		for (int i = 1; i < 5; ++i) {
			float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
			float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));
			context.AddLineToPoint (center.X + x, center.Y + y);
		}
		// Closing the path connects the current point to the start of the current path.
		context.ClosePath ();
		// Use the winding-rule fill mode.
		context.FillPath ();

		// Draw a Star filled
		center = new CGPoint (90, 330);
		context.MoveTo (center.X, center.Y + 60);
		for (int i = 1; i < 5; ++i) {
			float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
			float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));
			context.AddLineToPoint (center.X + x, center.Y + y);
		}
		// Closing the path connects the current point to the start of the current path.
		context.ClosePath ();
		// Use the even-odd fill mode.
		context.EOFillPath ();

		// Draw a Hexagon stroked
		center = new CGPoint (210, 90);
		context.MoveTo (center.X, center.Y + 60);
		for (int i = 1; i < 6; ++i) {
			float x = (float)(60 * Math.Sin (i * 2 * Math.PI / 6));
			float y = (float)(60 * Math.Cos (i * 2 * Math.PI / 6));
			context.AddLineToPoint (center.X + x, center.Y + y);
		}
		// Closing the path connects the current point to the start of the current path.
		context.ClosePath ();
		// And stroke the path
		context.StrokePath ();

		// Draw a Hexagon stroked & filled
		center = new CGPoint (210, 240);
		context.MoveTo (center.X, center.Y + 60);
		for (int i = 1; i < 6; ++i) {
			float x = (float)(60 * Math.Sin (i * 2 * Math.PI / 6));
			float y = (float)(60 * Math.Cos (i * 2 * Math.PI / 6));
			context.AddLineToPoint (center.X + x, center.Y + y);
		}
		// Closing the path connects the current point to the start of the current path.
		context.ClosePath ();
		// Use the winding-rule fill mode, and stroke the path after.
		context.DrawPath (CGPathDrawingMode.FillStroke);
	}
开发者ID:CBrauer,项目名称:monotouch-samples,代码行数:77,代码来源:PolyDrawing.cs


注:本文中的CGContext.EOFillPath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。