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C# CGContext.AddEllipseInRect方法代码示例

本文整理汇总了C#中CGContext.AddEllipseInRect方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.AddEllipseInRect方法的具体用法?C# CGContext.AddEllipseInRect怎么用?C# CGContext.AddEllipseInRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGContext的用法示例。


在下文中一共展示了CGContext.AddEllipseInRect方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawInContext

		public override void DrawInContext (CGContext context)
		{
			base.DrawInContext (context);
			
			context.AddEllipseInRect (Bounds);
			context.SetFillColor (ClockColor);
			context.FillPath ();
		}
开发者ID:RangoLee,项目名称:mac-samples,代码行数:8,代码来源:ClockLayer.cs

示例2: DrawEllipsis

 public static void DrawEllipsis(CGContext context, RectangleF rect, CGColor color, float lineWidth)
 {
     context.SaveState();
     context.SetStrokeColor(color);
     context.SetLineWidth(lineWidth);
     context.AddEllipseInRect(rect);
     context.StrokePath();
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:9,代码来源:CoreGraphicsHelper.cs

示例3: DrawInContext

		public override void DrawInContext (CGContext context)
		{
			base.DrawInContext (context);

			// Console.WriteLine ("DrawInContext Radius: {0} Thickness: {1} Color: {2}", Radius, Thickness, Color);
			
			PointF centerPoint = new PointF (this.Bounds.Width / 2, this.Bounds.Height / 2);
			CGColor glowColor = new UIColor (Color).ColorWithAlpha (0.85f).CGColor;
			double innerRadius = (Radius - Thickness) > 0 ? Radius - Thickness : 0;
	
			// Outer circle
			context.AddEllipseInRect (new RectangleF (centerPoint.X - (float) Radius,
			                                        centerPoint.Y - (float) Radius,
			                                        (float) Radius * 2,
			                                        (float) Radius * 2));
			// Inner circle
			context.AddEllipseInRect (new RectangleF (centerPoint.X - (float) innerRadius,
			                                        centerPoint.Y - (float) innerRadius,
			                                        (float) innerRadius * 2,
			                                        (float) innerRadius * 2));
			
			// Fill in circle
			context.SetFillColor (Color);
			context.SetShadowWithColor (SizeF.Empty, 10.0f, glowColor);
			context.EOFillPath();
		}
开发者ID:robertgreen,项目名称:monotouch-samples,代码行数:26,代码来源:AppDelegate.cs

示例4: drawCenter

        void drawCenter(CGContext contextRef, SizeF viewSize, PointF center)
        {
            int innerDiameter = (int)(Math.Min(viewSize.Width, viewSize.Height) - Theme.Thickness);
            double innerRadius = innerDiameter / 2.0;

            contextRef.SetLineWidth(Theme.Thickness);

            RectangleF innerCircle = new RectangleF((float)(center.X - innerRadius), (float)(center.Y - innerRadius), (float)innerDiameter, (float)innerDiameter);

            contextRef.AddEllipseInRect(innerCircle);
            contextRef.Clip();
            contextRef.ClearRect(innerCircle);
            contextRef.SetFillColor(Theme.CenterColor.CGColor);
            contextRef.FillRect(innerCircle);
        }
开发者ID:ChristianJaspers,项目名称:saapp-ios,代码行数:15,代码来源:MDRadialProgressView.cs

示例5: DrawInContext

	public override void DrawInContext (CGContext context)
	{
		// Drawing with a white stroke color
		context.SetStrokeColor (1, 1, 1, 1);
		// And draw with a blue fill color
		context.SetFillColor (0, 0, 1, 1);
		// Draw them with a 2 stroke width so they are a bit more visible.
		context.SetLineWidth (2);

		// Add an ellipse circumscribed in the given rect to the current path, then stroke it
		context.AddEllipseInRect (new CGRect (30, 30, 60, 60));
		context.StrokePath ();

		// Stroke ellipse convenience that is equivalent to AddEllipseInRect(); StrokePath();
		context.StrokeEllipseInRect (new CGRect (30, 120, 60, 60));

		// Fill rect convenience equivalent to AddEllipseInRect(); FillPath();
		context.FillEllipseInRect (new CGRect (30, 210, 60, 60));

		// Stroke 2 seperate arcs
		context.AddArc (150, 60, 30, 0, (float)Math.PI / 2, false);
		context.StrokePath ();
		context.AddArc (150, 60, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
		context.StrokePath ();

		// Stroke 2 arcs together going opposite directions.
		context.AddArc (150, 150, 30, 0, (float)Math.PI / 2, false);
		context.AddArc (150, 150, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
		context.StrokePath ();

		// Stroke 2 arcs together going the same direction..
		context.AddArc (150, 240, 30, 0, (float)(Math.PI / 2), false);
		context.AddArc (150, 240, 30, (float)Math.PI, (float)(3 * Math.PI / 2), false);
		context.StrokePath ();

		// Stroke an arc using AddArcToPoint
		CGPoint[] p = {
			new CGPoint (210, 30),
			new CGPoint (210, 60),
			new CGPoint (240, 60),
		};
		context.MoveTo (p [0].X, p [0].Y);
		context.AddArcToPoint (p [1].X, p [1].Y, p [2].X, p [2].Y, 30);
		context.StrokePath ();

		// Show the two segments that are used to determine the tangent lines to draw the arc.
		context.SetStrokeColor (1, 0, 0, 1);
		context.AddLines (p);
		context.StrokePath ();

		// As a bonus, we'll combine arcs to create a round rectangle!

		// Drawing with a white stroke color
		context.SetStrokeColor (1, 1, 1, 1);

		// If you were making this as a routine, you would probably accept a rectangle
		// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle.
		var rrect = new CGRect (210, 90, 60, 60);
		var radius = 10;
		// NOTE: At this point you may want to verify that your radius is no more than half
		// the width and height of your rectangle, as this technique degenerates for those cases.

		// In order to draw a rounded rectangle, we will take advantage of the fact that
		// context.AddArcToPoint will draw straight lines past the start and end of the arc
		// in order to create the path from the current position and the destination position.

		// In order to create the 4 arcs correctly, we need to know the min, mid and max positions
		// on the x and y lengths of the given rectangle.
		nfloat minx = rrect.X, midx = rrect.X + rrect.Width / 2, maxx = rrect.X + rrect.Width;
		nfloat miny = rrect.Y, midy = rrect.Y + rrect.Height / 2, maxy = rrect.Y + rrect.Height;

		// Next, we will go around the rectangle in the order given by the figure below.
		//       minx    midx    maxx
		// miny    2       3       4
		// midy   1 9              5
		// maxy    8       7       6
		// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't
		// form a closed path, so we still need to close the path to connect the ends correctly.
		// Thus we start by moving to point 1, then adding arcs through each pair of points that follows.
		// You could use a similar tecgnique to create any shape with rounded corners.

		// Start at 1
		context.MoveTo (minx, midy);
		// Add an arc through 2 to 3
		context.AddArcToPoint (minx, miny, midx, miny, radius);
		// Add an arc through 4 to 5
		context.AddArcToPoint (maxx, miny, maxx, midy, radius);
		// Add an arc through 6 to 7
		context.AddArcToPoint (maxx, maxy, midx, maxy, radius);
		// Add an arc through 8 to 9
		context.AddArcToPoint (minx, maxy, minx, midy, radius);
		// Close the path
		context.ClosePath ();
		// Fill & stroke the path
		context.DrawPath (CGPathDrawingMode.FillStroke);
	}
开发者ID:CBrauer,项目名称:monotouch-samples,代码行数:96,代码来源:CurveDrawing.cs

示例6: make_arcs

        static void make_arcs(CGContext graphics, float x, float y, float width, float height, float startAngle, float sweepAngle,
			          bool convert_units, bool antialiasing, bool isPieSlice)
        {
            int i;
            float drawn = 0;
            float endAngle;
            bool enough = false;

            // I do not think we need to convert the units so commented this out.

            /* if required deal, once and for all, with unit conversions */
            //if (convert_units && !OPTIMIZE_CONVERSION(graphics))
            //{
            //    x = gdip_unitx_convgr(graphics, x);
            //    y = gdip_unity_convgr(graphics, y);
            //    width = gdip_unitx_convgr(graphics, width);
            //    height = gdip_unity_convgr(graphics, height);
            //}

            if (Math.Abs(sweepAngle) >= 360)
            {
                graphics.AddEllipseInRect (new CGRect (x,y,width,height));
                return;
            }

            endAngle = startAngle + sweepAngle;
            /* if we end before the start then reverse positions (to keep increment positive) */
            if (endAngle < startAngle)
            {
                var temp = endAngle;
                endAngle = startAngle;
                startAngle = temp;
            }

            if (isPieSlice) {
                graphics.MoveTo(x + (width / 2), y + (height / 2));
            }

            /* i is the number of sub-arcs drawn, each sub-arc can be at most 90 degrees.*/
            /* there can be no more then 4 subarcs, ie. 90 + 90 + 90 + (something less than 90) */
            for (i = 0; i < 4; i++)
            {
                float current = startAngle + drawn;
                float additional;

                if (enough)
                {
                    if (isPieSlice)
                    {
                        graphics.ClosePath();
                    }
                    return;
                }

                additional = endAngle - current; /* otherwise, add the remainder */
                if (additional > 90)
                {
                    additional = 90.0f;
                }
                else
                {
                    /* a near zero value will introduce bad artefact in the drawing (#78999) */
                    if (( additional >= -0.0001f) && (additional <= 0.0001f))
                        return;
                    enough = true;
                }

                make_arc(graphics, (i == 0),	/* only move to the starting pt in the 1st iteration */
                         x, y, width, height,	/* bounding rectangle */
                         current, current + additional, antialiasing, isPieSlice);

                drawn += additional;

            }

            if (isPieSlice) {
                graphics.ClosePath();
            }
        }
开发者ID:mono,项目名称:sysdrawing-coregraphics,代码行数:79,代码来源:Graphics-DrawEllipticalArc.cs


注:本文中的CGContext.AddEllipseInRect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。