本文整理汇总了C#中CGContext.DrawPath方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.DrawPath方法的具体用法?C# CGContext.DrawPath怎么用?C# CGContext.DrawPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGContext
的用法示例。
在下文中一共展示了CGContext.DrawPath方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateShape
public override void CreateShape(CGPath path, CGContext gctx)
{
path.AddRect (new RectangleF (_origin, new SizeF (100, 100)));
gctx.AddPath (path);
gctx.DrawPath (CGPathDrawingMode.FillStroke);
}
示例2: DrawMapRect
/// <summary>
/// Draws the map rectangle.
/// </summary>
/// <param name="mapRect">Map rectangle.</param>
/// <param name="zoomScale">Zoom scale.</param>
/// <param name="context"> Graphics context.</param>
public override void DrawMapRect(MKMapRect mapRect, nfloat zoomScale, CGContext context)
{
base.DrawMapRect(mapRect, zoomScale, context);
var multiPolygons = (MultiPolygon)this.polygonOverlay;
foreach (var item in multiPolygons.Polygons)
{
var path = new CGPath();
this.InvokeOnMainThread(() =>
{
path = PolyPath(item.Polygon);
});
if (path != null)
{
context.SetFillColor(item.FillColor);
context.BeginPath();
context.AddPath(path);
context.DrawPath(CGPathDrawingMode.EOFill);
if (item.DrawOutlines)
{
context.BeginPath();
context.AddPath(path);
context.StrokePath();
}
}
}
}
示例3: DrawGraph
public void DrawGraph(CGContext g,nfloat x0,nfloat y0)
{
g.SetLineWidth (_lineWidth);
// Draw background circle
CGPath path = new CGPath ();
_backColor.SetStroke ();
path.AddArc (x0, y0, _radius, 0, 2.0f * (float)Math.PI, true);
g.AddPath (path);
g.DrawPath (CGPathDrawingMode.Stroke);
// Draw overlay circle
var pathStatus = new CGPath ();
_frontColor.SetStroke ();
pathStatus.AddArc(x0, y0, _radius, 0, _degrees * (float)Math.PI, false);
g.AddPath (pathStatus);
g.DrawPath (CGPathDrawingMode.Stroke);
}
示例4: CreateShape
public override void CreateShape(CGPath path, CGContext gctx)
{
path.AddLines (new PointF[] { _origin, new PointF (_origin.X + 50, _origin.Y + 100), new PointF (_origin.X - 50, _origin.Y + 100) });
path.CloseSubpath ();
gctx.AddPath (path);
gctx.DrawPath (CGPathDrawingMode.FillStroke);
}
示例5: DrawPolyline
public void DrawPolyline(MKPolyline polygon,MKMapRect mapRect, float zoomScale, CGContext context)
{
CGPath path = this.polyPath (polygon,mapRect,zoomScale,context);
if (path != null)
{
this.ApplyFillProperties (context, zoomScale);
context.BeginPath ();
context.AddPath (path);
context.DrawPath (CGPathDrawingMode.Stroke);
this.ApplyStrokeProperties (context, zoomScale);
context.BeginPath ();
context.AddPath (path);
context.StrokePath ();
}
}
示例6: DrawMapRect
public override void DrawMapRect (MKMapRect mapRect, float zoomScale, CGContext context)
{
UIGraphics.PushContext(context);
context.SetLineWidth (4000);
UIColor.Blue.SetFill();
CGPath path = new CGPath ();
RectangleF r = this.RectForMapRect(_overlay.BoundingMapRect());
PointF _origin = r.Location;
path.AddLines (new PointF[] {
_origin,
new PointF (_origin.X + 35000, _origin.Y + 80000),
new PointF (_origin.X - 50000, _origin.Y + 30000),
new PointF (_origin.X + 50000, _origin.Y + 30000),
new PointF (_origin.X - 35000, _origin.Y + 80000) });
context.AddPath (path);
context.DrawPath (CGPathDrawingMode.Fill);
UIGraphics.PopContext();
}
示例7: DrawBorder
private void DrawBorder(CGContext context, CGPath path)
{
var separatorColor = Element.Theme.SeparatorColor ?? TableView.SeparatorColor;
context.SetLineWidth(1);
context.SetStrokeColor(separatorColor.CGColor);
context.SetShadowWithColor(new SizeF(0,0), 0f, UIColor.Clear.CGColor);
context.AddPath(path);
context.DrawPath(CGPathDrawingMode.Stroke);
return;
}
示例8: DrawInContext
public override void DrawInContext (CGContext context)
{
// Drawing with a white stroke color
context.SetStrokeColor (1, 1, 1, 1);
// Drawing with a blue fill color
context.SetFillColor (0, 0, 1, 1);
// Draw them with a 2 stroke width so they are a bit more visible.
context.SetLineWidth (2);
CGPoint center;
// Draw a Star stroked
center = new CGPoint (90, 90);
context.MoveTo (center.X, center.Y + 60);
for (int i = 1; i < 5; ++i) {
float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));
context.AddLineToPoint (center.X + x, center.Y + y);
}
// Closing the path connects the current point to the start of the current path.
context.ClosePath ();
// And stroke the path
context.StrokePath ();
// Draw a Star filled
center = new CGPoint (90, 210);
context.MoveTo (center.X, center.Y + 60);
for (int i = 1; i < 5; ++i) {
float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));
context.AddLineToPoint (center.X + x, center.Y + y);
}
// Closing the path connects the current point to the start of the current path.
context.ClosePath ();
// Use the winding-rule fill mode.
context.FillPath ();
// Draw a Star filled
center = new CGPoint (90, 330);
context.MoveTo (center.X, center.Y + 60);
for (int i = 1; i < 5; ++i) {
float x = (float)(60 * Math.Sin (i * 4 * Math.PI / 5));
float y = (float)(60 * Math.Cos (i * 4 * Math.PI / 5));
context.AddLineToPoint (center.X + x, center.Y + y);
}
// Closing the path connects the current point to the start of the current path.
context.ClosePath ();
// Use the even-odd fill mode.
context.EOFillPath ();
// Draw a Hexagon stroked
center = new CGPoint (210, 90);
context.MoveTo (center.X, center.Y + 60);
for (int i = 1; i < 6; ++i) {
float x = (float)(60 * Math.Sin (i * 2 * Math.PI / 6));
float y = (float)(60 * Math.Cos (i * 2 * Math.PI / 6));
context.AddLineToPoint (center.X + x, center.Y + y);
}
// Closing the path connects the current point to the start of the current path.
context.ClosePath ();
// And stroke the path
context.StrokePath ();
// Draw a Hexagon stroked & filled
center = new CGPoint (210, 240);
context.MoveTo (center.X, center.Y + 60);
for (int i = 1; i < 6; ++i) {
float x = (float)(60 * Math.Sin (i * 2 * Math.PI / 6));
float y = (float)(60 * Math.Cos (i * 2 * Math.PI / 6));
context.AddLineToPoint (center.X + x, center.Y + y);
}
// Closing the path connects the current point to the start of the current path.
context.ClosePath ();
// Use the winding-rule fill mode, and stroke the path after.
context.DrawPath (CGPathDrawingMode.FillStroke);
}
示例9: DrawInContext
public override void DrawInContext (CGContext context)
{
// Drawing with a white stroke color
context.SetStrokeColor (1, 1, 1, 1);
// And draw with a blue fill color
context.SetFillColor (0, 0, 1, 1);
// Draw them with a 2 stroke width so they are a bit more visible.
context.SetLineWidth (2);
// Add an ellipse circumscribed in the given rect to the current path, then stroke it
context.AddEllipseInRect (new CGRect (30, 30, 60, 60));
context.StrokePath ();
// Stroke ellipse convenience that is equivalent to AddEllipseInRect(); StrokePath();
context.StrokeEllipseInRect (new CGRect (30, 120, 60, 60));
// Fill rect convenience equivalent to AddEllipseInRect(); FillPath();
context.FillEllipseInRect (new CGRect (30, 210, 60, 60));
// Stroke 2 seperate arcs
context.AddArc (150, 60, 30, 0, (float)Math.PI / 2, false);
context.StrokePath ();
context.AddArc (150, 60, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
context.StrokePath ();
// Stroke 2 arcs together going opposite directions.
context.AddArc (150, 150, 30, 0, (float)Math.PI / 2, false);
context.AddArc (150, 150, 30, (float)(3 * Math.PI / 2), (float)Math.PI, true);
context.StrokePath ();
// Stroke 2 arcs together going the same direction..
context.AddArc (150, 240, 30, 0, (float)(Math.PI / 2), false);
context.AddArc (150, 240, 30, (float)Math.PI, (float)(3 * Math.PI / 2), false);
context.StrokePath ();
// Stroke an arc using AddArcToPoint
CGPoint[] p = {
new CGPoint (210, 30),
new CGPoint (210, 60),
new CGPoint (240, 60),
};
context.MoveTo (p [0].X, p [0].Y);
context.AddArcToPoint (p [1].X, p [1].Y, p [2].X, p [2].Y, 30);
context.StrokePath ();
// Show the two segments that are used to determine the tangent lines to draw the arc.
context.SetStrokeColor (1, 0, 0, 1);
context.AddLines (p);
context.StrokePath ();
// As a bonus, we'll combine arcs to create a round rectangle!
// Drawing with a white stroke color
context.SetStrokeColor (1, 1, 1, 1);
// If you were making this as a routine, you would probably accept a rectangle
// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle.
var rrect = new CGRect (210, 90, 60, 60);
var radius = 10;
// NOTE: At this point you may want to verify that your radius is no more than half
// the width and height of your rectangle, as this technique degenerates for those cases.
// In order to draw a rounded rectangle, we will take advantage of the fact that
// context.AddArcToPoint will draw straight lines past the start and end of the arc
// in order to create the path from the current position and the destination position.
// In order to create the 4 arcs correctly, we need to know the min, mid and max positions
// on the x and y lengths of the given rectangle.
nfloat minx = rrect.X, midx = rrect.X + rrect.Width / 2, maxx = rrect.X + rrect.Width;
nfloat miny = rrect.Y, midy = rrect.Y + rrect.Height / 2, maxy = rrect.Y + rrect.Height;
// Next, we will go around the rectangle in the order given by the figure below.
// minx midx maxx
// miny 2 3 4
// midy 1 9 5
// maxy 8 7 6
// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't
// form a closed path, so we still need to close the path to connect the ends correctly.
// Thus we start by moving to point 1, then adding arcs through each pair of points that follows.
// You could use a similar tecgnique to create any shape with rounded corners.
// Start at 1
context.MoveTo (minx, midy);
// Add an arc through 2 to 3
context.AddArcToPoint (minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
context.AddArcToPoint (maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
context.AddArcToPoint (maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
context.AddArcToPoint (minx, maxy, minx, midy, radius);
// Close the path
context.ClosePath ();
// Fill & stroke the path
context.DrawPath (CGPathDrawingMode.FillStroke);
}
示例10: DrawLayer
public override void DrawLayer (CALayer layer, CGContext context)
{
context.SetLineWidth (4);
var path = new CGPath ();
path.AddLines(new PointF[]{new PointF(0,0), new PointF(100,100), new PointF(100,0)});
path.CloseSubpath ();
context.AddPath (path);
context.DrawPath (CGPathDrawingMode.Stroke);
}
示例11: DrawLines
private void DrawLines(CGContext context)
{
context.SetDefaultLineSettings();
for (float i = 0; i <= Frame.Height; i += cellHeight)
context.AddLines(new[] { new PointF(Frame.X, Frame.Y + i), new PointF(Frame.X + Frame.Width, Frame.Y + i) });
for (float i = 0; i <= Frame.Width; i += cellWidth)
context.AddLines(new[] { new PointF(Frame.X + i, Frame.Y), new PointF(Frame.X + i, Frame.Y + Frame.Height) });
context.DrawPath(CGPathDrawingMode.Stroke);
}
示例12: DrawBackground
private void DrawBackground(CGContext context)
{
context.SetFillDialogBorderColor();
context.AddRect(
new RectangleF(Frame.X - Border,
Frame.Y - Border,
Frame.Width + 2 * Border,
Frame.Height + 2 * Border));
context.DrawPath(CGPathDrawingMode.Fill);
context.SetFillDialogBackgroungColor();
context.AddRect(Frame);
context.DrawPath(CGPathDrawingMode.Fill);
}
示例13: drawUnfilledArcInContext
public static void drawUnfilledArcInContext(CGContext ctx, CGPoint center, nfloat radius, nfloat lineWidth, nfloat fromAngleFromNorth, nfloat toAngleFromNorth)
{
var cartesianFromAngle = (nfloat)CompassToCartesian(ConvertToRadians(fromAngleFromNorth));
var cartesianToAngle = (nfloat)CompassToCartesian(ConvertToRadians(toAngleFromNorth));
ctx.AddArc(center.X, // arc start point x
center.Y, // arc start point y
radius, // arc radius from center
cartesianFromAngle, cartesianToAngle,
false); // iOS flips the y coordinate so anti-clockwise (specified here by 0) becomes clockwise (desired)!
ctx.SetLineWidth(lineWidth);
ctx.SetLineCap(CGLineCap.Butt);
ctx.DrawPath(CGPathDrawingMode.Stroke);
}
示例14: DrawRect
//.........这里部分代码省略.........
g.SetFillColor(strokeColor);
List<Arc> innerArcs = new List<Arc>();
if (cornerRadius.TopLeft != 0)
{
innerArcs.Add(this.DrawArc(g, cornerRadius.TopLeft, center, borderThickness.LeftF(), borderThickness.TopF(), 180f, 270f));
}
else
{
innerArcs.Add(new Arc() { Center = center });
}
g.BeginPath();
g.SetLineWidth(borderThickness.TopF());
g.MoveTo((nfloat)cornerRadius.TopLeft, borderThickness.TopF() / 2);
g.AddLineToPoint(rect.Right - (nfloat)cornerRadius.TopRight - borderThickness.RightF() / 2, borderThickness.TopF() / 2);
g.StrokePath();
center = new CGPoint(rect.Right - cornerRadius.TopRight - borderThickness.Right / 2, rect.Top + cornerRadius.TopRight + borderThickness.Top / 2);
if (cornerRadius.TopRight != 0)
{
innerArcs.Add(this.DrawArc(g, cornerRadius.TopRight, center, borderThickness.TopF(), borderThickness.RightF(), -90f, 0f));
}
else
{
innerArcs.Add(new Arc { Center = center });
}
g.BeginPath();
g.SetLineWidth(borderThickness.RightF());
g.MoveTo(rect.Right - borderThickness.RightF() / 2, (nfloat)cornerRadius.TopRight);
g.AddLineToPoint(rect.Right - borderThickness.RightF() / 2, rect.Height - (nfloat)cornerRadius.BottomRight);
g.StrokePath();
center = new CGPoint(rect.Right - cornerRadius.BottomRight - borderThickness.Right / 2, rect.Bottom - cornerRadius.BottomRight - borderThickness.Bottom / 2);
if (cornerRadius.BottomRight != 0)
{
innerArcs.Add(this.DrawArc(g, cornerRadius.BottomRight, center, borderThickness.RightF(), borderThickness.BottomF(), 0f, 90f));
}
else
{
innerArcs.Add(new Arc() { Center = center });
}
g.BeginPath();
g.SetLineWidth(borderThickness.BottomF());
g.MoveTo(rect.Right - (nfloat)cornerRadius.BottomRight, rect.Bottom - borderThickness.BottomF() / 2);
g.AddLineToPoint(rect.Left + (nfloat)cornerRadius.BottomLeft, rect.Bottom - borderThickness.BottomF() / 2);
g.StrokePath();
center = new CGPoint((rect.Left + cornerRadius.BottomLeft + borderThickness.Left / 2), (rect.Bottom - cornerRadius.BottomLeft - borderThickness.Bottom / 2));
if (cornerRadius.BottomLeft != 0)
{
innerArcs.Add(this.DrawArc(g, cornerRadius.BottomLeft, center, borderThickness.BottomF(), borderThickness.LeftF(), 90f, 180f));
}
else
{
innerArcs.Add(new Arc() { Center = center });
}
g.SetLineWidth((nfloat)borderThickness.Left);
g.MoveTo(rect.Left + borderThickness.LeftF() / 2, rect.Bottom - (nfloat)cornerRadius.BottomLeft);
g.AddLineToPoint(rect.Left + borderThickness.LeftF() / 2, rect.Top + (nfloat)cornerRadius.TopLeft);
g.StrokePath();
if (fill != null)
{
var fillColor = fill.ToUIColor(rect.Size).CGColor;
g.SetFillColor(fillColor);
g.SetLineWidth(0);
using (CGPath path = new CGPath())
{
path.AddArc(
innerArcs[0].Center.X,
innerArcs[0].Center.Y,
innerArcs[0].Radius,
innerArcs[0].EndingAngle,
innerArcs[0].StartingAngle,
false);
path.AddArc(
innerArcs[1].Center.X,
innerArcs[1].Center.Y,
innerArcs[1].Radius,
innerArcs[1].EndingAngle,
innerArcs[1].StartingAngle,
false);
path.AddArc(
innerArcs[2].Center.X,
innerArcs[2].Center.Y,
innerArcs[2].Radius,
innerArcs[2].EndingAngle,
innerArcs[2].StartingAngle,
false);
path.AddArc(
innerArcs[3].Center.X,
innerArcs[3].Center.Y,
innerArcs[3].Radius,
innerArcs[3].EndingAngle,
innerArcs[3].StartingAngle,
false);
g.AddPath(path);
g.DrawPath(CGPathDrawingMode.Fill);
}
}
}