本文整理汇总了C#中BasePlayer.TransformChanged方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.TransformChanged方法的具体用法?C# BasePlayer.TransformChanged怎么用?C# BasePlayer.TransformChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BasePlayer
的用法示例。
在下文中一共展示了BasePlayer.TransformChanged方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EjectPlayer
static void EjectPlayer(Zone zone, BasePlayer player)
{
cachedDirection = player.transform.position - zone.transform.position;
player.transform.position = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (zone.GetComponent<UnityEngine.SphereCollider>().radius + 1f));
player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { player.transform.position });
player.TransformChanged();
}
示例2: ForcePlayerPosition
public void ForcePlayerPosition(BasePlayer player, float x, float y, float z)
{
player.transform.position = new Vector3(x, y, z);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
}
示例3: ForcePlayerPosition
static void ForcePlayerPosition(BasePlayer player, Vector3 destination)
{
//PutToSleep(player);
player.transform.position = destination;
lastPositionValue.SetValue(player, player.transform.position);
player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { destination });
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading");
player.SendFullSnapshot();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, false);
player.ClientRPCPlayer(null, player, "FinishLoading");
}
示例4: ForcePlayerPosition
void ForcePlayerPosition(BasePlayer player, Vector3 destination)
{
player.transform.position = destination;
player.ClientRPC(null, player, "ForcePositionTo", new object[] { destination });
player.TransformChanged();
}
示例5: TeleportPlayerPosition
void TeleportPlayerPosition(BasePlayer player, Vector3 destination)
{
player.gameObject.AddComponent<EventPlayerTeleporting>();
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
if (!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);
player.CancelInvoke("InventoryUpdate");
player.inventory.crafting.CancelAll(true);
player.MovePosition(destination);
player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
player.SendFullSnapshot();
timer.Once(3, () =>
{
UnityEngine.GameObject.Destroy(player.gameObject.GetComponent<EventPlayerTeleporting>());
});
}
示例6: Teleport
void Teleport(BasePlayer player, Vector3 destination)
{
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
if(!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);
player.CancelInvoke("InventoryUpdate");
player.inventory.crafting.CancelAll(true);
player.MovePosition(destination);
player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
player.SendFullSnapshot();
}
示例7: AttractPlayer
private static void AttractPlayer(Zone zone, BasePlayer player)
{
var cachedDirection = player.transform.position - zone.transform.position;
player.MovePosition(zone.transform.position + (cachedDirection / cachedDirection.magnitude * (zone.GetComponent<SphereCollider>().radius - 1f)));
player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { player.transform.position });
player.TransformChanged();
}
示例8: ForcePlayerPosition
//---------------------------> Position forcing <---------------------------//
public void ForcePlayerPosition(BasePlayer player, Vector3 pos)
{
PutToSleep(player);
player.transform.position = pos;
// Thx to @Wulf for this line:
var LastPositionValue = typeof(BasePlayer).GetField("lastPositionValue", (BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance | BindingFlags.NonPublic));
LastPositionValue.SetValue(player, player.transform.position);
player.ClientRPCPlayer(null, player, "ForcePositionTo", pos);
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading");
player.SendFullSnapshot();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, false);
player.ClientRPCPlayer(null, player, "FinishLoading" );
}
示例9: AttractPlayer
private static void AttractPlayer(Zone zone, BasePlayer player)
{
var cachedDirection = player.transform.position - zone.transform.position;
float dist;
if (zone.Info.Size != Vector3.zero)
dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
else
dist = zone.Info.radius;
var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist - 5f));
newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
player.MovePosition(newPos);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
player.SendNetworkUpdateImmediate();
}
示例10: EjectPlayer
private static void EjectPlayer(Zone zone, BasePlayer player)
{
if (isAdmin(player) || zone.WhiteList.Contains(player.userID) || zone.KeepInList.Contains(player.userID)) return;
var cachedDirection = player.transform.position - zone.transform.position;
float dist;
if (zone.Info.Size != Vector3.zero)
dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
else
dist = zone.Info.radius;
var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist + 5f));
newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
player.MovePosition(newPos);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
player.SendNetworkUpdateImmediate();
}