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C# BasePlayer.SendNetworkUpdate方法代码示例

本文整理汇总了C#中BasePlayer.SendNetworkUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.SendNetworkUpdate方法的具体用法?C# BasePlayer.SendNetworkUpdate怎么用?C# BasePlayer.SendNetworkUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.SendNetworkUpdate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupPlayer

 private void SetupPlayer(BasePlayer player)
 {
     var prevName = player.displayName;
     var playerId = player.userID.ToString();
     var gov = getGovByUserID(playerId);
     player.displayName = StripTag(player.displayName, gov);
     if (gov == null)
     {
         return;
     }
     else
     {
         var tag = "[" + gov.Tag + "] ";
         if (!player.displayName.StartsWith(tag))
             player.displayName = tag + prevName;
     }
     if (player.displayName != prevName)
         player.SendNetworkUpdate();
 }
开发者ID:bodyweightenergy,项目名称:plugins,代码行数:19,代码来源:Governments.cs

示例2: SetupPlayer

 // Sets up a player to use the correct clan tag
 private void SetupPlayer(BasePlayer player)
 {
     var prevName = player.displayName;
     var playerId = player.userID.ToString();
     var clan = FindClanByUser(playerId);
     displayName.SetValue(player, StripTag(player.displayName, clan));
     string originalName = null;
     if (!originalNames.ContainsKey(playerId)) {
         originalNames.Add(playerId, originalName = player.displayName);
     } else {
         originalName = originalNames[playerId];
     }
     if (clan == null) {
         displayName.SetValue(player, originalName);
     } else {
         var tag = "[" + clan.tag + "]" + " ";
         if (!player.displayName.StartsWith(tag))
             displayName.SetValue(player, tag + originalName);
     }
     if (player.displayName != prevName)
         player.SendNetworkUpdate();
 }
开发者ID:SteveKnowless,项目名称:Rust,代码行数:23,代码来源:Clans.cs

示例3: ForcePlayerPosition

 /// <summary>
 /// Forces a player to a specific position
 /// </summary>
 /// <param name="player"></param>
 /// <param name="destination"></param>
 protected void ForcePlayerPosition(BasePlayer player, Vector3 destination)
 {
     player.MovePosition(destination);
     if (!player.IsSpectating() || Vector3.Distance(player.transform.position, destination) > 25.0)
         player.ClientRPCPlayer(null, player, "ForcePositionTo", destination);
     else
         player.SendNetworkUpdate(BasePlayer.NetworkQueue.UpdateDistance);
 }
开发者ID:yas-online,项目名称:Oxide,代码行数:13,代码来源:RustPlugin.cs


注:本文中的BasePlayer.SendNetworkUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。