本文整理汇总了C#中BasePlayer.MovePosition方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.MovePosition方法的具体用法?C# BasePlayer.MovePosition怎么用?C# BasePlayer.MovePosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BasePlayer
的用法示例。
在下文中一共展示了BasePlayer.MovePosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ForcePlayerPosition
/// <summary>
/// Forces a player to a specific position
/// </summary>
/// <param name="player"></param>
/// <param name="destination"></param>
protected void ForcePlayerPosition(BasePlayer player, Vector3 destination)
{
player.MovePosition(destination);
if (!player.IsSpectating() || Vector3.Distance(player.transform.position, destination) > 25.0)
player.ClientRPCPlayer(null, player, "ForcePositionTo", destination);
else
player.SendNetworkUpdate(BasePlayer.NetworkQueue.UpdateDistance);
}
示例2: ForcePlayerPosition
public void ForcePlayerPosition(BasePlayer player, float x, float y, float z)
{
player.transform.position = new Vector3(x, y, z);
player.MovePosition(player.transform.position);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
}
示例3: TeleportPlayerPosition
void TeleportPlayerPosition(BasePlayer player, Vector3 destination)
{
player.gameObject.AddComponent<EventPlayerTeleporting>();
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
if (!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);
player.CancelInvoke("InventoryUpdate");
player.inventory.crafting.CancelAll(true);
player.MovePosition(destination);
player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
player.SendFullSnapshot();
timer.Once(3, () =>
{
UnityEngine.GameObject.Destroy(player.gameObject.GetComponent<EventPlayerTeleporting>());
});
}
示例4: Teleport
void Teleport(BasePlayer player, Vector3 destination)
{
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
if(!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);
player.CancelInvoke("InventoryUpdate");
player.inventory.crafting.CancelAll(true);
player.MovePosition(destination);
player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
player.TransformChanged();
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
player.SendFullSnapshot();
}
示例5: AttractPlayer
private static void AttractPlayer(Zone zone, BasePlayer player)
{
var cachedDirection = player.transform.position - zone.transform.position;
player.MovePosition(zone.transform.position + (cachedDirection / cachedDirection.magnitude * (zone.GetComponent<SphereCollider>().radius - 1f)));
player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { player.transform.position });
player.TransformChanged();
}
示例6: AttractPlayer
private static void AttractPlayer(Zone zone, BasePlayer player)
{
var cachedDirection = player.transform.position - zone.transform.position;
float dist;
if (zone.Info.Size != Vector3.zero)
dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
else
dist = zone.Info.radius;
var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist - 5f));
newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
player.MovePosition(newPos);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
player.SendNetworkUpdateImmediate();
}
示例7: EjectPlayer
private static void EjectPlayer(Zone zone, BasePlayer player)
{
if (isAdmin(player) || zone.WhiteList.Contains(player.userID) || zone.KeepInList.Contains(player.userID)) return;
var cachedDirection = player.transform.position - zone.transform.position;
float dist;
if (zone.Info.Size != Vector3.zero)
dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
else
dist = zone.Info.radius;
var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist + 5f));
newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
player.MovePosition(newPos);
player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
player.TransformChanged();
player.SendNetworkUpdateImmediate();
}