本文整理汇总了C#中BasePlayer.LogString方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.LogString方法的具体用法?C# BasePlayer.LogString怎么用?C# BasePlayer.LogString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BasePlayer
的用法示例。
在下文中一共展示了BasePlayer.LogString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Mulligan
/// <summary>
/// Performs a mulligan for the specified player
/// </summary>
/// <param name="player">The player performing the mulligan</param>
/// <param name="mulligans">The cards to toss if any</param>
public static void Mulligan(BasePlayer player, IEnumerable<BaseCard> mulligans)
{
if (mulligans != null && mulligans.Any())
{
var mulligansList = mulligans.ToList();
foreach (var card in mulligansList)
{
if (!player.Hand.Contains(card))
{
throw new InvalidOperationException(
string.Format("Can't mulligan {0} because it could not be found it the player's hand!", card));
}
Logger.Instance.InfoFormat("{0} is mulliganing {1}", player.LogString(), card);
player.RemoveCardFromHand(card);
}
// Draw new cards equal to the amount mulliganed
player.DrawCards(mulligansList.Count());
// Shuffle the mulliganed cards back into the deck
player.Deck.AddCards(mulligansList);
player.Deck.Shuffle();
}
if (player == GameEngine.GameState.Player)
{
PlayerMulliganed = true;
}
else
{
OpponentMulliganed = true;
}
if (PlayerMulliganed && OpponentMulliganed)
{
var theCoin = HearthEntityFactory.CreateCard<TheCoin>();
Logger.Instance.InfoFormat("Giving {0} {1}", GameEngine.GameState.WaitingPlayer.LogString(), theCoin);
GameEngine.GameState.WaitingPlayer.AddCardToHand(theCoin);
GameEngine.StartTurn(GameEngine.GameState.CurrentPlayer);
}
}