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C# BasePlayer.RemoveCardFromHand方法代码示例

本文整理汇总了C#中BasePlayer.RemoveCardFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.RemoveCardFromHand方法的具体用法?C# BasePlayer.RemoveCardFromHand怎么用?C# BasePlayer.RemoveCardFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.RemoveCardFromHand方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Mulligan

        /// <summary>
        /// Performs a mulligan for the specified player
        /// </summary>
        /// <param name="player">The player performing the mulligan</param>
        /// <param name="mulligans">The cards to toss if any</param>
        public static void Mulligan(BasePlayer player, IEnumerable<BaseCard> mulligans)
        {
            if (mulligans != null && mulligans.Any())
            {
                var mulligansList = mulligans.ToList();
                foreach (var card in mulligansList)
                {
                    if (!player.Hand.Contains(card))
                    {
                        throw new InvalidOperationException(
                            string.Format("Can't mulligan {0} because it could not be found it the player's hand!", card));
                    }

                    Logger.Instance.InfoFormat("{0} is mulliganing {1}", player.LogString(), card);
                    player.RemoveCardFromHand(card);
                }

                // Draw new cards equal to the amount mulliganed
                player.DrawCards(mulligansList.Count());

                // Shuffle the mulliganed cards back into the deck
                player.Deck.AddCards(mulligansList);
                player.Deck.Shuffle();
            }

            if (player == GameEngine.GameState.Player)
            {
                PlayerMulliganed = true;
            }
            else
            {
                OpponentMulliganed = true;
            }

            if (PlayerMulliganed && OpponentMulliganed)
            {
                var theCoin = HearthEntityFactory.CreateCard<TheCoin>();
                Logger.Instance.InfoFormat("Giving {0} {1}", GameEngine.GameState.WaitingPlayer.LogString(), theCoin);
                GameEngine.GameState.WaitingPlayer.AddCardToHand(theCoin);
                GameEngine.StartTurn(GameEngine.GameState.CurrentPlayer);
            }
        }
开发者ID:kwluo90,项目名称:HearthAnalyzer,代码行数:47,代码来源:GameEngine.cs


注:本文中的BasePlayer.RemoveCardFromHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。