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C# BasePlayer.SendNetworkUpdateImmediate方法代码示例

本文整理汇总了C#中BasePlayer.SendNetworkUpdateImmediate方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.SendNetworkUpdateImmediate方法的具体用法?C# BasePlayer.SendNetworkUpdateImmediate怎么用?C# BasePlayer.SendNetworkUpdateImmediate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.SendNetworkUpdateImmediate方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ForcePlayerPosition

        static void ForcePlayerPosition(BasePlayer player, Vector3 destination)
        {
            //PutToSleep(player);
            player.transform.position = destination;
            lastPositionValue.SetValue(player, player.transform.position);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { destination });
            player.TransformChanged();

            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot();
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading");
        }
开发者ID:bodyweightenergy,项目名称:TeamBattlefield,代码行数:17,代码来源:TeamBattlefield.cs

示例2: On_PlayerRespawn

        /// <summary>
        /// Called from <c>BasePlayer.RespawnAt(Vector3, Quaternion)</c> .
        /// </summary>
        public static void On_PlayerRespawn(BasePlayer basePlayer, Vector3 pos, Quaternion quat)
        {
            Player player = Server.GetPlayer(basePlayer);
            var re = new RespawnEvent(player, pos, quat);

            OnNext("On_PlayerRespawn", re);

            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.HasBuildingPrivilege, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.InBuildingPrivilege, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            ++ServerPerformance.spawns;
            basePlayer.transform.position = re.SpawnPos;
            basePlayer.transform.rotation = re.SpawnRot;
            (basePlayer.GetFieldValue("tickInterpolator") as TickInterpolator).Reset(pos);
            basePlayer.SetFieldValue("lastTickTime", 0f);
            basePlayer.CancelInvoke("WoundingEnd");
            basePlayer.StopSpectating();
            basePlayer.UpdateNetworkGroup();
            basePlayer.UpdatePlayerCollider(true, false);
            basePlayer.StartSleeping();
            basePlayer.Invoke("LifeStoryStart", 0f);
            basePlayer.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon)
            {
                basePlayer.InitializeHealth(basePlayer.StartHealth(), basePlayer.StartMaxHealth());
            }
            else
            {
                basePlayer.InitializeHealth(re.StartHealth, basePlayer.StartMaxHealth());
            }

            if (re.GiveDefault)
            {
                basePlayer.inventory.GiveDefaultItems();
            }

            if (re.WakeUp)
            {
                basePlayer.EndSleeping();
            }

            basePlayer.SendNetworkUpdateImmediate(false);
            basePlayer.ClearEntityQueue();
            basePlayer.ClientRPCPlayer(null, basePlayer, "StartLoading");

            if (basePlayer.IsConnected())
                basePlayer.SendFullSnapshot();

            // player.SetPlayerFlag (BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            // player.ClientRPCPlayer(null, player, "FinishLoading");
        }
开发者ID:Notulp,项目名称:Pluton.Rust,代码行数:56,代码来源:Hooks.cs

示例3: TeleportPlayerPosition

        void TeleportPlayerPosition(BasePlayer player, Vector3 destination)
        {
            player.gameObject.AddComponent<EventPlayerTeleporting>();

            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if (!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);

            player.CancelInvoke("InventoryUpdate");
            player.inventory.crafting.CancelAll(true);

            player.MovePosition(destination);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
            player.TransformChanged();
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
            player.SendFullSnapshot();

            timer.Once(3, () =>
            {
                UnityEngine.GameObject.Destroy(player.gameObject.GetComponent<EventPlayerTeleporting>());
            });
        }
开发者ID:danniehansen,项目名称:EdgePlugins,代码行数:25,代码来源:SkyEvent.cs

示例4: Teleport

		void Teleport(BasePlayer player, Vector3 destination)
		{
			player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
			if(!BasePlayer.sleepingPlayerList.Contains(player))	BasePlayer.sleepingPlayerList.Add(player);
			
			player.CancelInvoke("InventoryUpdate");
			player.inventory.crafting.CancelAll(true);
			
			player.MovePosition(destination);
			player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
			player.TransformChanged();
			player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
			player.UpdateNetworkGroup();
			
			player.SendNetworkUpdateImmediate(false);
			player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
			player.SendFullSnapshot();
		}
开发者ID:anthok,项目名称:RustPlugins,代码行数:18,代码来源:Tickets.cs

示例5: On_Respawn

        public static void On_Respawn(BasePlayer player, Vector3 pos, Quaternion quat)
        {
            Player p = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p, pos, quat);
            OnNext("On_Respawn", re);

            ++ServerPerformance.spawns;
            player.SetFieldValue("lastPositionValue", pos);
            player.transform.position = re.SpawnPos;
            player.transform.rotation = re.SpawnRot;
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("WoundingEnd");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon) {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            } else {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
                player.inventory.GiveDefaultItems();

            if (re.WakeUp)
                player.EndSleeping();
            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot ();
            player.SetPlayerFlag (BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading");
        }
开发者ID:Notulp,项目名称:Pluton,代码行数:38,代码来源:Hooks.cs

示例6: ForcePlayerPosition

        //--------------------------->   Position forcing   <---------------------------//

        public void ForcePlayerPosition(BasePlayer player, Vector3 pos)
        {
            PutToSleep(player);
            player.transform.position = pos;

            //    Thx to @Wulf for this line:
            var LastPositionValue = typeof(BasePlayer).GetField("lastPositionValue", (BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance | BindingFlags.NonPublic));

            LastPositionValue.SetValue(player, player.transform.position);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", pos);
            player.TransformChanged();

            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot();
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading" );
        }
开发者ID:Arkoudaphobia,项目名称:ArkoudaphobiaConfig,代码行数:23,代码来源:Portals.cs

示例7: AttractPlayer

 private static void AttractPlayer(Zone zone, BasePlayer player)
 {
     var cachedDirection = player.transform.position - zone.transform.position;
     float dist;
     if (zone.Info.Size != Vector3.zero)
         dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
     else
         dist = zone.Info.radius;
     var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist - 5f));
     newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
     player.MovePosition(newPos);
     player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
     player.TransformChanged();
     player.SendNetworkUpdateImmediate();
 }
开发者ID:Arkoudaphobia,项目名称:ArkoudaphobiaConfig,代码行数:15,代码来源:ZoneManager.cs

示例8: EjectPlayer

 private static void EjectPlayer(Zone zone, BasePlayer player)
 {
     if (isAdmin(player) || zone.WhiteList.Contains(player.userID) || zone.KeepInList.Contains(player.userID)) return;
     var cachedDirection = player.transform.position - zone.transform.position;
     float dist;
     if (zone.Info.Size != Vector3.zero)
         dist = zone.Info.Size.x > zone.Info.Size.z ? zone.Info.Size.x : zone.Info.Size.z;
     else
         dist = zone.Info.radius;
     var newPos = zone.transform.position + (cachedDirection / cachedDirection.magnitude * (dist + 5f));
     newPos.y = TerrainMeta.HeightMap.GetHeight(newPos);
     player.MovePosition(newPos);
     player.ClientRPCPlayer(null, player, "ForcePositionTo", player.transform.position);
     player.TransformChanged();
     player.SendNetworkUpdateImmediate();
 }
开发者ID:Arkoudaphobia,项目名称:ArkoudaphobiaConfig,代码行数:16,代码来源:ZoneManager.cs


注:本文中的BasePlayer.SendNetworkUpdateImmediate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。