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C# BasePlayer.AddCardToHand方法代码示例

本文整理汇总了C#中BasePlayer.AddCardToHand方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.AddCardToHand方法的具体用法?C# BasePlayer.AddCardToHand怎么用?C# BasePlayer.AddCardToHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.AddCardToHand方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTurnEnd

        private void OnTurnEnd(BasePlayer player)
        {
            var randomDreamCardIndex = GameEngine.Random.Next(this.dreamCardTypes.Count);
            var randomDreamCardType = this.dreamCardTypes[randomDreamCardIndex];

            var createCardMethod = typeof(HearthEntityFactory).GetMethod("CreateCard");
            var createCardTypeMethod = createCardMethod.MakeGenericMethod(new[] { randomDreamCardType });

            dynamic dreamCard = createCardTypeMethod.Invoke(null, null);
            player.AddCardToHand(dreamCard);
        }
开发者ID:kwluo90,项目名称:HearthAnalyzer,代码行数:11,代码来源:Ysera.cs

示例2: OnTurnStart

        internal void OnTurnStart(BasePlayer player)
        {
            if (player == this.Owner)
            {
                var minionsInHand = this.Owner.Hand.Where(card => card is BaseMinion).ToList();
                if (minionsInHand.Any())
                {
                    int randomMinionIndex = GameEngine.Random.Next(minionsInHand.Count());
                    var randomMinion = minionsInHand[randomMinionIndex] as BaseMinion;

                    GameEngine.GameState.Board.RemoveCard(this);
                    player.AddCardToHand(this);
                    GameEventManager.UnregisterForEvents(this);

                    var firstEmptySlot = GameEngine.GameState.CurrentPlayerPlayZone.Count(card => card != null);
                    player.SummonMinion(randomMinion, null, firstEmptySlot, CardEffect.NONE, forceSummoned: true, cardSource: player.hand);
                }
            }
        }
开发者ID:kwluo90,项目名称:HearthAnalyzer,代码行数:19,代码来源:AlarmoBot.cs

示例3: Setup

        public void Setup()
        {
            player = new Warlock();
            for (int i = 0; i < 10; i++)
            {
                player.AddCardToHand(new ChillwindYeti(i));
            }

            GameEngine.Initialize(player, null);
            GameEngine.GameState.CurrentPlayer = player;
        }
开发者ID:kwluo90,项目名称:HearthAnalyzer,代码行数:11,代码来源:PlayingMinionTests.cs


注:本文中的BasePlayer.AddCardToHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。