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C# BasePlayer.GetActiveItem方法代码示例

本文整理汇总了C#中BasePlayer.GetActiveItem方法的典型用法代码示例。如果您正苦于以下问题:C# BasePlayer.GetActiveItem方法的具体用法?C# BasePlayer.GetActiveItem怎么用?C# BasePlayer.GetActiveItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.GetActiveItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerInput

        //Oxide Hook
        void OnPlayerInput(BasePlayer player, InputState input)
        {
            if (this.allowAdminRotate && player.IsAdmin() && player.GetActiveItem() != null && player.GetActiveItem().info.shortname.Equals("hammer"))
            {
                if (input.WasJustPressed(BUTTON.FIRE_PRIMARY))
                {
                    RaycastHit hit;
                    if (Physics.Raycast(player.eyes.position, (player.eyes.rotation * Vector3.forward), out hit, 2f, Layers.Server.Buildings))
                    {
                        BaseEntity baseEntity = hit.collider.gameObject.ToBaseEntity();
                        if (baseEntity != null)
                        {
                            BuildingBlock block = baseEntity.GetComponent<BuildingBlock>();
                            if (block != null && block.blockDefinition.canRotate && !this.instanceIDs.Contains(block.GetInstanceID()))
                            {
                                block.SetFlag(BaseEntity.Flags.Reserved1, true);
                                addBlockToLists(block.GetInstanceID(), DateTime.Now.AddMinutes(-this.amountOfMinutesAfterUpgrade).ToString());

                                int remainingSeconds = timerInterval - DateTime.Now.Subtract(lastTimerTick).Seconds;
                                SendReply(player, "<color=green>You can now rotate this " + block.blockDefinition.info.name.english + " for " + remainingSeconds +  " seconds.</color>");
                            }
                        }
                    }
                }
            }
        }
开发者ID:SHOrdr,项目名称:Rust,代码行数:27,代码来源:RotateOnUpgrade.cs

示例2: OnRocketLaunched

        private void OnRocketLaunched(BasePlayer player)
        {
            var weapon = player.GetActiveItem().GetHeldEntity() as BaseProjectile;
            if (weapon == null) return;
            player.GetActiveItem().condition = player.GetActiveItem().info.condition.max;
            weapon.SendNetworkUpdateImmediate();

            if (storedData.playerClass[player.userID] == "rocketman")
            {
                weapon.primaryMagazine.contents = weapon.primaryMagazine.capacity;
                weapon.SendNetworkUpdateImmediate();
            }
        }
开发者ID:PsychoTea,项目名称:RustArena,代码行数:13,代码来源:RustArena.cs


注:本文中的BasePlayer.GetActiveItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。