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C++ Weapon::setBulletImage方法代码示例

本文整理汇总了C++中Weapon::setBulletImage方法的典型用法代码示例。如果您正苦于以下问题:C++ Weapon::setBulletImage方法的具体用法?C++ Weapon::setBulletImage怎么用?C++ Weapon::setBulletImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon::setBulletImage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: weaponPath

WeaponManager::WeaponManager(FileUtility* fileUtility, SoundManager* sndManager) {
	std::cout << "Loading weapons..." << std::endl;

	m_fileUtility = fileUtility;
	m_sndManager = sndManager;

	boost::filesystem::path weaponsPath = 
			m_fileUtility->getFullPath(FileUtility::weapon, "");
	std::vector<std::string> weapons = m_fileUtility->getSubDirsFromDir(
			weaponsPath);

	std::cout << "Total weapons found: " << weapons.size() << std::endl;

	if (weapons.size() == 0) {
		std::cout << "Couldn't load weapons, the program won't run!"
				<< std::endl;
		exit(6);
	}

	for (int i = 0; i < (int) weapons.size(); i++) {
		if (weapons.at(i) == "PM") {
			weapons.at(i) = weapons.back();
			weapons.back() = "PM";
			std::cout << "EDIT: Putting PM to the end of list!" << std::endl;
			break;
		}
	}

	for (unsigned int j = 0; j < weapons.size(); j++) {
		boost::filesystem::path weaponPath(weaponsPath);
		weaponPath /= weapons[j];
		Texture* wImage = new Texture(ImageUtility::loadImage(
				boost::filesystem::path(weaponPath) /= "image.png"), 
				GL_TEXTURE_2D, GL_LINEAR, true);

		Texture* pImage = new Texture(ImageUtility::loadImage(
				boost::filesystem::path(weaponPath) /= "player.png"), 
				GL_TEXTURE_2D, GL_LINEAR, true);

		Weapon *weapon = new Weapon(wImage, pImage, 
				sndManager->create(boost::filesystem::path(weaponPath) /= "shot.ogg"), 
				sndManager->create(boost::filesystem::path(weaponPath) /= "reload.ogg"));

		weapon->Name = weapons[j];

		boost::filesystem::ifstream in;
		in.open(boost::filesystem::path(weaponPath) /= "stats");
		if (!in) {
			std::cerr << "Couldn't load stats of weapon " << weapons[j] << '.'
					<< std::endl;
			exit(4);
		}

		std::string shellName;
		std::string strbuf;

		getline(in, strbuf, ' ');
		weapon->Type = (BulletType) strtol(strbuf.c_str(), NULL, 10);

		if (weapon->Type == BULLET_FLAME)
			weapon->setBulletImage(new Texture(ImageUtility::loadImage(
					boost::filesystem::path(weaponPath) /= "bullet.png"), 
					GL_TEXTURE_2D, GL_LINEAR, true));

		getline(in, shellName, ' ');
		in >> weapon->AmmoClipSize;
		weapon->Ammo = weapon->AmmoClipSize;
		in >> weapon->Damage;
		in >> weapon->FireDelayTime;
		in >> weapon->ReloadTime;
		in >> weapon->FireRange;
		in >> weapon->BulletSpeed;
		in >> weapon->ReturnForce;
		in >> weapon->BulletsAtOnce;
		in >> weapon->XDiff;
		in >> weapon->YDiff;

		in.close();

		if (shellName != "no")
			loadShellSprite(weapon, shellName);

		Weapons.push_back(weapon);
	}

	std::cout << "Loading of weapons is completed." << std::endl;
}
开发者ID:bla-rs,项目名称:Experimental,代码行数:87,代码来源:WeaponManager.cpp


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