本文整理汇总了C++中Weapon::Status方法的典型用法代码示例。如果您正苦于以下问题:C++ Weapon::Status方法的具体用法?C++ Weapon::Status怎么用?C++ Weapon::Status使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon::Status方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
int
WeaponGroup::Status() const
{
int status = System::NOMINAL;
int critical = true;
ListIter<Weapon> iter = (List<Weapon>&) weapons; // cast-away const
while (++iter) {
Weapon* w = iter.value();
if (w->Status() < System::NOMINAL)
status = System::DEGRADED;
if (w->Status() > System::CRITICAL)
critical = false;
}
if (critical)
return System::CRITICAL;
return status;
}
示例2:
bool
FighterTacticalAI::IsStrikeComplete(Instruction* instr)
{
// wingmen can not call a halt to a strike:
if (!ship || element_index > 1)
return false;
// if there's nothing to shoot at, we must be done:
if (!instr || !instr->GetTarget() || instr->GetTarget()->Life() == 0 ||
instr->GetTarget()->Type() != SimObject::SIM_SHIP)
return true;
// break off strike only when ALL weapons are expended:
// (remember to check all relevant wingmen)
Element* element = ship->GetElement();
Ship* target = (Ship*) instr->GetTarget();
if (!element)
return true;
for (int i = 0; i < element->NumShips(); i++) {
Ship* s = element->GetShip(i+1);
if (!s || s->Integrity() < 25) // || (s->Location() - target->Location()).length() > 250e3)
continue;
ListIter<WeaponGroup> g_iter = s->Weapons();
while (++g_iter) {
WeaponGroup* w = g_iter.value();
if (w->Ammo() && w->CanTarget(target->Class())) {
ListIter<Weapon> w_iter = w->GetWeapons();
while (++w_iter) {
Weapon* weapon = w_iter.value();
if (weapon->Status() > System::CRITICAL)
return false;
}
}
}
}
// still here? we must be done!
return true;
}