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C++ Weapon::getType方法代码示例

本文整理汇总了C++中Weapon::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ Weapon::getType方法的具体用法?C++ Weapon::getType怎么用?C++ Weapon::getType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Weapon的用法示例。


在下文中一共展示了Weapon::getType方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setWeapon

//------------------------------------------------------------------------------
void Player::setWeapon( const Weapon& iW )
{
	int i = getWeaponIndex( iW.getType() );
	if( i != -1 )
  { mWeaponBag[i] = iW; }
  else
  { mWeaponBag.push_back(iW); }
  mWeapon = iW;
}
开发者ID:realisim,项目名称:realisim,代码行数:10,代码来源:GameEntity.cpp

示例2: addWeaponToBag

//------------------------------------------------------------------------------
void Player::addWeaponToBag( const Weapon& iW)
{
	int i = getWeaponIndex( iW.getType() );
	if( i != -1 )
  {
//  	mWeaponBag[i].setNumberOfAmmo = mWeaponBag[i].getNumberOfAmmo() + 
//    	iW.getNumberOfAmmo();
  }
  else{ mWeaponBag.push_back( iW ); }
}
开发者ID:realisim,项目名称:realisim,代码行数:11,代码来源:GameEntity.cpp

示例3: leftPressed

/**
 * When the button is left Pressed
 */
void WeaponBackpackItem::leftPressed(void)
{
	ASSERT(mOwner);
	ASSERT(mUserDef);

	// if the actual weapon of the player is this weapon, we do nothing
	if(mOwner->getActualWeapon() == mUserDef){
		// the same weapon, do nothing
		return;
	}
	// else set the actual weapon
	Weapon *w = static_cast<Weapon *>(mUserDef);
	mOwner->setWeapon(w->getType());
}
开发者ID:agudpp,项目名称:CordobaZombie,代码行数:17,代码来源:WeaponBackpackItem.cpp

示例4: onMessage

bool AttackState::onMessage(Character* agent, const Telegram& msg)
{
    switch (msg.msg) {
        case Msg_AttackedByWeapon:{//被玩家的武器攻击到
            log("Character::Msg_AttackedByWeapon");
            Weapon *weapon = (Weapon*)GameEntityManager::getInstance()->getEntityFromID(msg.sender);
            agent->takeDamage(weapon->getDamage());
            if (agent->getLife() <= 0) {
                agent->die();
                return false;
            }
            switch (weapon->getType()) {
                case WeaponTypeKnife:{
                    Knife *knife = (Knife*)weapon;
                    
                    KnifeAttackDirection direction = *(KnifeAttackDirection*)msg.extraInfo;
                    if (knife->isXuliStateDamage()) {
                        if (direction == KnifeAttackDirectionUp) {
                            agent->flowup();
                        }else if (direction == KnifeAttackDirectionDown) {
                            agent->falldown();
                        }else if (direction == KnifeAttackDirectionRight) {
                            agent->rollback();
                        }else{
                            agent->stiff();
                        }
                    }else{
                        agent->stiff();
                    }
                    
                }
                    break;
                    case WeaponTypePistol:
                    agent->stiff();
                    break;
                default:
                    break;
            }
        }
            break;
        default:
            break;
    }
    return false;
}
开发者ID:NjAiYo,项目名称:Monster,代码行数:45,代码来源:AttackState.cpp

示例5: enter

// Enter the state
void PlayerReloadingState::enter(PlayerUnit *ref)
{
	ASSERT(ref->getActualWeapon());

	Weapon *w = ref->getActualWeapon();

	// depending of the weapon, we will get the animation
	switch(w->getType()){
	case Weapon::W_SHORT:
		ref->changeAnimation(PlayerUnit::ANIM_RELOAD_SHORT);
		break;

	case Weapon::W_LONG:
		ref->changeAnimation(PlayerUnit::ANIM_RELOAD_LONG);
		break;

	default:
		ASSERT(false);
	}

	ASSERT(w->getAmmunition() > 0);
}
开发者ID:agudpp,项目名称:CordobaZombie,代码行数:23,代码来源:PlayerReloadingState.cpp

示例6:

void	HumanA::setWeapon(Weapon type)
{
	this->weapon.setType(type.getType());
}
开发者ID:lguard,项目名称:cpp-p,代码行数:4,代码来源:HumanA.cpp

示例7: hit

Uint16 Erik::hit(Uint16 dir, Weapon& weap) {
    if (weap.getType()==W_WATER) {
        cancelEvent();
        return health;
    } else return Player::hit(dir,weap);
}
开发者ID:jjermann,项目名称:lost_penguins,代码行数:6,代码来源:erik.cpp


注:本文中的Weapon::getType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。