本文整理汇总了C++中Weapon::GetBullet方法的典型用法代码示例。如果您正苦于以下问题:C++ Weapon::GetBullet方法的具体用法?C++ Weapon::GetBullet怎么用?C++ Weapon::GetBullet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon::GetBullet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Run
void Obstacle::Run(Weapon &weapon1,Player &player1,Weapon &weapon2,Player &player2)
{
double b1x=weapon1.GetBullet()->x();
double b1y=weapon1.GetBullet()->y();
int p1x=player1.getX();
int p1y=player1.getY();
double b2x=weapon2.GetBullet()->x();
double b2y=weapon2.GetBullet()->y();
int p2x=player2.getX();
int p2y=player2.getY();
Draw(p1x,p1y,p2x,p2y);
Move();
CheckCollision(b1x,b1y,b2x,b2y);
if (hstate1==1) {
player1.health-=0.2;
hstate1=0;
}
if (hstate2==1) {
player2.health-=0.2;
hstate2=0;
}
if (state1==1)
{
countdown+=0.9;
if (countdown>1.2)
{
state1=0;
countdown=0;
}
}
if (state2==1)
{
countdown+=0.9;
if (countdown>1.2)
{
state2=0;
countdown=0;
}
}
}
示例2: checkcollision
void Background::checkcollision(Weapon &gun1,Weapon &gun2)
{
for (int i=0; i<nCube; i++)
{
// weapon1
if (gun1.GetBullet()->x()>CubePtr[i].GetX()-gun1.GetBullet()->GetRadius()
&& gun1.GetBullet()->x()< CubePtr[i].GetX()+50
&& gun1.GetBullet()->y()<CubePtr[i].GetY()+gun1.GetBullet()->GetRadius()
&& gun1.GetBullet()->y()>CubePtr[i].GetY()-50-gun1.GetBullet()->GetRadius()
&& CubePtr[i].state==1
&& gun1.GetBullet()->GetLife()>0
)
{
CubePtr[i].state=0;
gun1.GetBullet()->ChangeLife();
}
// weapon2
if (gun2.GetBullet()->x()>CubePtr[i].GetX()-gun1.GetBullet()->GetRadius()
&& gun2.GetBullet()->x()< CubePtr[i].GetX()+50
&& gun2.GetBullet()->y()<CubePtr[i].GetY()+gun1.GetBullet()->GetRadius()
&& gun2.GetBullet()->y()>CubePtr[i].GetY()-50-gun1.GetBullet()->GetRadius()
&& CubePtr[i].state==1
&& gun2.GetBullet()->GetLife()>0
)
{
CubePtr[i].state=0;
gun2.GetBullet()->ChangeLife();
}
}
}