本文整理汇总了C++中Weapon::init方法的典型用法代码示例。如果您正苦于以下问题:C++ Weapon::init方法的具体用法?C++ Weapon::init怎么用?C++ Weapon::init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Weapon
的用法示例。
在下文中一共展示了Weapon::init方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create
Weapon* Weapon::create(CannonType type)
{
Weapon* weapon = new Weapon();
weapon->init(type);
weapon->autorelease();
return weapon;
}
示例2: init
void Orc::init() {
data.strength = 7;
data.dexterity = 15;
data.constitution = 9;
data.intelligence = 8;
data.wisdom = 7;
data.charisma = 8;
data.attackSpeed = 100;
data.movementSpeed = 150;
data.tohit = 4;
// Orcs need weapons too!
Weapon * weapon = static_cast<Weapon*>(Object::create(Object::Falchion));
weapon->init();
weapon->z = VOID_LOCATION; // it's not on a map, it only exists abstractly as the Orc has no dedicated inventory
data.meleeGuid = weapon->guid;
ofLog() << "Orc initted with falchion id: " << data.meleeGuid;
// hit dice 1d8
data.maxhp = data.hp = (int)ofRandom(8)+1;
};
示例3: create
Weapon* Weapon::create( Node* pl )
{
Weapon* wp = new (std::nothrow) Weapon;
if (wp && wp->init())
{
wp->m_CreateType = CreateType::Native;
wp->autorelease();
wp->setWeaponParent(pl);
return wp;
}
else
{
CC_SAFE_DELETE(wp);
return nullptr;
}
}
示例4: createByConfig
Weapon* Weapon::createByConfig( Node* pl, WeaponDelegate config )
{
Weapon* wp = new (std::nothrow) Weapon;
if (wp && wp->init())
{
wp->m_CreateType = CreateType::Config;
wp->autorelease();
wp->initWeaponWithConfig(config);
wp->setWeaponParent(pl);
return wp;
}
else
{
CC_SAFE_DELETE(wp);
return nullptr;
}
}