当前位置: 首页>>代码示例>>C++>>正文


C++ Sprite::GetName方法代码示例

本文整理汇总了C++中Sprite::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ Sprite::GetName方法的具体用法?C++ Sprite::GetName怎么用?C++ Sprite::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sprite的用法示例。


在下文中一共展示了Sprite::GetName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TruncateTxtFileExtension

YamlNode * GraphicsFont::SaveToYamlNode()
{
    YamlNode *node = Font::SaveToYamlNode();
    
    //Type
    node->Set("type", "GraphicsFont");
    //horizontalSpacing
    node->Set("horizontalSpacing", this->GetHorizontalSpacing());
    //Sprite    
    Sprite *sprite = this->fontSprite;
    if (sprite)
    {
        //Truncate sprite ".txt" extension before save       
        node->Set("sprite", TruncateTxtFileExtension(sprite->GetName()));
    }    
    //Font Definition
    node->Set("definition", this->GetFontDefinitionName());

    return node;
}
开发者ID:abaradulkin,项目名称:dava.framework,代码行数:20,代码来源:GraphicsFont.cpp

示例2: VariantType

	YamlNode * UIButton::SaveToYamlNode(UIYamlLoader * loader)
	{
		YamlNode *node = UIControl::SaveToYamlNode(loader);
		//Temp variable
		VariantType *nodeValue = new VariantType();
		String stringValue;

		//Control Type
		node->Set("type", "UIButton");
        
		//Remove values of UIControl
		YamlNode *spriteNode = node->Get("sprite");
		YamlNode *drawTypeNode = node->Get("drawType");
		YamlNode *colorInheritNode = node->Get("colorInherit");
		YamlNode *alignNode = node->Get("align");
		YamlNode *leftRightStretchCapNode = node->Get("leftRightStretchCap");
		YamlNode *topBottomStretchCapNode = node->Get("topBottomStretchCap");
        
		if (spriteNode)
		{
			node->RemoveNodeFromMap("sprite");
		}
		if (drawTypeNode)
		{
			node->RemoveNodeFromMap("drawType");
		}
		if (colorInheritNode)
		{
			node->RemoveNodeFromMap("colorInherit");
		}
		if (alignNode)
		{
			node->RemoveNodeFromMap("align");
		}
		if (leftRightStretchCapNode)
		{
			node->RemoveNodeFromMap("leftRightStretchCap");
		}
		if (topBottomStretchCapNode)
		{
			node->RemoveNodeFromMap("topBottomStretchCap");
		}
        
		//States cycle for values
		for (int i = 0; i < STATE_COUNT; ++i)
		{
			//Get sprite and frame for state
			Sprite *stateSprite = this->GetStateSprite(stateArray[i]);
			int32 stateFrame = this->GetStateFrame(stateArray[i]);
			if (stateSprite)
			{
				//Create array yamlnode and add it to map
				YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
				spriteNode->AddValueToArray(TruncateTxtFileExtension(stateSprite->GetName()));
				spriteNode->AddValueToArray(stateFrame);
				node->AddNodeToMap(Format("stateSprite%s", statePostfix[i].c_str()), spriteNode);
			}

			//StateDrawType
			UIControlBackground::eDrawType drawType = this->GetStateDrawType(stateArray[i]); 
			node->Set(Format("stateDrawType%s", statePostfix[i].c_str()), loader->GetDrawTypeNodeValue(drawType));
			//leftRightStretchCap
			float32 leftStretchCap = this->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			node->Set(Format("leftRightStretchCap%s", statePostfix[i].c_str()), leftStretchCap);            
			//topBottomStretchCap
			float32 topBottomStretchCap = this->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			node->Set(Format("topBottomStretchCap%s", statePostfix[i].c_str()), topBottomStretchCap);
			//State align
			node->Set(Format("stateAlign%s", statePostfix[i].c_str()), this->GetStateAlign(stateArray[i]));
			//State font
            
			Font *stateFont = this->GetStateTextControl(stateArray[i])->GetFont();
			node->Set(Format("stateFont%s", statePostfix[i].c_str()), FontManager::Instance()->GetFontName(stateFont));
			//StateText
			if (this->GetStateTextControl(stateArray[i]))
			{
				nodeValue->SetWideString(this->GetStateTextControl(stateArray[i])->GetText());
				node->Set(Format("stateText%s", statePostfix[i].c_str()), nodeValue);
			}
            
			//colorInherit ???? For different states?
			// Yuri Coder, 2012/11/16. Temporarily commented out until clarification.
			//UIControlBackground::eColorInheritType colorInheritType = this->GetStateBackground(stateArray[i])->GetColorInheritType();
			//node->Set(Format("stateColorInherit%s", statePostfix[i].c_str()), loader->GetColorInheritTypeNodeValue(colorInheritType));
		}
        
		SafeDelete(nodeValue);
        
		return node;
	}
开发者ID:dima-belsky,项目名称:dava.framework,代码行数:90,代码来源:UIButton.cpp

示例3: VariantType

	YamlNode * UIButton::SaveToYamlNode(UIYamlLoader * loader)
	{
		YamlNode *node = UIControl::SaveToYamlNode(loader);
		//Temp variable
		VariantType *nodeValue = new VariantType();
		String stringValue;
		
		UIButton *baseControl = new UIButton();
		
		//Control Type
		SetPreferredNodeType(node, "UIButton");
        
		//Remove values of UIControl
		//UIButton has state specific properties
		YamlNode *spriteNode = node->Get("sprite");
		YamlNode *drawTypeNode = node->Get("drawType");
		YamlNode *colorInheritNode = node->Get("colorInherit");
		YamlNode *alignNode = node->Get("align");
		YamlNode *leftRightStretchCapNode = node->Get("leftRightStretchCap");
		YamlNode *topBottomStretchCapNode = node->Get("topBottomStretchCap");
        
		if (spriteNode)
		{
			node->RemoveNodeFromMap("sprite");
		}
		if (drawTypeNode)
		{
			node->RemoveNodeFromMap("drawType");
		}
		if (colorInheritNode)
		{
			node->RemoveNodeFromMap("colorInherit");
		}
		if (alignNode)
		{
			node->RemoveNodeFromMap("align");
		}
		if (leftRightStretchCapNode)
		{
			node->RemoveNodeFromMap("leftRightStretchCap");
		}
		if (topBottomStretchCapNode)
		{
			node->RemoveNodeFromMap("topBottomStretchCap");
		}
        
		//States cycle for values
		for (int i = 0; i < STATE_COUNT; ++i)
		{
			//Get sprite and frame for state
			Sprite *stateSprite = this->GetStateSprite(stateArray[i]);
			int32 stateFrame = this->GetStateFrame(stateArray[i]);
			if (stateSprite)
			{
				//Create array yamlnode and add it to map
				YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
				spriteNode->AddValueToArray(TruncateTxtFileExtension(stateSprite->GetName()));
				spriteNode->AddValueToArray(stateFrame);
				node->AddNodeToMap(Format("stateSprite%s", statePostfix[i].c_str()), spriteNode);
			}

			//StateDrawType
			UIControlBackground::eDrawType drawType = this->GetStateDrawType(stateArray[i]);
			if (baseControl->GetStateDrawType(stateArray[i]) != drawType)
			{
				node->Set(Format("stateDrawType%s", statePostfix[i].c_str()), loader->GetDrawTypeNodeValue(drawType));
			}
			//leftRightStretchCap
			float32 leftStretchCap = this->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			float32 baseLeftStretchCap = baseControl->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			if (baseLeftStretchCap != leftStretchCap)
			{
				node->Set(Format("leftRightStretchCap%s", statePostfix[i].c_str()), leftStretchCap);
			}
			//topBottomStretchCap
			float32 topBottomStretchCap = this->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			float32 baseTopBottomStretchCap = baseControl->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			if (baseTopBottomStretchCap != topBottomStretchCap)
			{
				node->Set(Format("topBottomStretchCap%s", statePostfix[i].c_str()), topBottomStretchCap);
			}
			//State align
			int32 stateAlign = this->GetStateAlign(stateArray[i]);
			int32 baseStateAlign = baseControl->GetStateAlign(stateArray[i]);
			if (baseStateAlign != stateAlign)
			{
				node->AddNodeToMap(Format("stateAlign%s", statePostfix[i].c_str()), loader->GetAlignNodeValue(stateAlign));
			}
			//State font, state text, text color, shadow color and shadow offset
			if (this->GetStateTextControl(stateArray[i]))
			{
				Font *stateFont = this->GetStateTextControl(stateArray[i])->GetFont();
				node->Set(Format("stateFont%s", statePostfix[i].c_str()), FontManager::Instance()->GetFontName(stateFont));

				nodeValue->SetWideString(this->GetStateTextControl(stateArray[i])->GetText());
				node->Set(Format("stateText%s", statePostfix[i].c_str()), nodeValue);
				
				Color textColor = this->GetStateTextControl(stateArray[i])->GetTextColor();
				nodeValue->SetVector4(Vector4(textColor.r, textColor.g, textColor.b, textColor.a));
				node->Set(Format("stateTextcolor%s", statePostfix[i].c_str()), nodeValue);
//.........这里部分代码省略.........
开发者ID:vilonosec,项目名称:dava.framework,代码行数:101,代码来源:UIButton.cpp

示例4: YamlNode

YamlNode * UISlider::SaveToYamlNode(UIYamlLoader * loader)
{
    YamlNode *node = UIControl::SaveToYamlNode(loader);
    
    // Control Type
	SetPreferredNodeType(node, "UISlider");

	// Sprite value
	float32 value = this->GetValue();
	node->Set("value", value);
	
	// Sprite min value
	value = this->GetMinValue();
	node->Set("minValue", value);
	
	// Sprite max value
	value = this->GetMaxValue();
	node->Set("maxValue", value);
		
	// Get thumb sprite and frame
	if (this->thumbButton != NULL)
	{
		Sprite *sprite = this->GetThumb()->GetSprite();
		int32 spriteFrame = this->GetThumb()->GetFrame();
		if (sprite)
		{
			//Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("thumbSprite", spriteNode);
		}
	}
	
	if (this->bgMin != NULL)
	{
		// Get min sprite and frame
		Sprite *sprite = this->GetBgMin()->GetSprite();
		int32 spriteFrame = this->GetBgMin()->GetFrame();
		if (sprite)
		{
			// Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("minSprite", spriteNode);
		}
		
		// Min draw type
		UIControlBackground::eDrawType drawType =  this->GetBgMin()->GetDrawType();
		node->Set("minDrawType", loader->GetDrawTypeNodeValue(drawType));
	}

	if (this->bgMax != NULL)
	{
		// Get max sprite and frame
		Sprite* sprite = this->GetBgMax()->GetSprite();
		int32 spriteFrame = this->GetBgMax()->GetFrame();
		if (sprite)
		{
			// Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("maxSprite", spriteNode);
		}
		
		// Max draw type
		UIControlBackground::eDrawType drawType =  this->GetBgMax()->GetDrawType();
		node->Set("maxDrawType", loader->GetDrawTypeNodeValue(drawType));
	}
    
    return node;
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:74,代码来源:UISlider.cpp


注:本文中的Sprite::GetName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。