本文整理汇总了C++中Sprite::GetCenter方法的典型用法代码示例。如果您正苦于以下问题:C++ Sprite::GetCenter方法的具体用法?C++ Sprite::GetCenter怎么用?C++ Sprite::GetCenter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sprite
的用法示例。
在下文中一共展示了Sprite::GetCenter方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SimpleCollision
bool SimpleCollision(Sprite s1, Sprite s2)
{
if(s1.GetPosition().x - s1.GetCenter().x < s2.GetPosition().x + s2.GetSize().x - s2.GetCenter().x
&& s1.GetPosition().x + s1.GetSize().x - s1.GetCenter().x > s2.GetPosition().x - s2.GetCenter().x
&& s1.GetPosition().y - s1.GetCenter().y < s2.GetPosition().y + s2.GetSize().y - s2.GetCenter().y
&& s1.GetPosition().y + s1.GetSize().y - s1.GetCenter().y > s2.GetPosition().y - s2.GetCenter().y)
return true;
else
return false;
}
示例2: PPCollisionWR
bool PPCollisionWR(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f)
{
float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x;
float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y;
float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x;
float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y;
float xmax1 = xmin1 + Sprite1.GetSize().x;
float ymax1 = ymin1 + Sprite1.GetSize().y;
float xmax2 = xmin2 + Sprite2.GetSize().x;
float ymax2 = ymin2 + Sprite2.GetSize().y;
float xmin = max(xmin1, xmin2);
float ymin = max(ymin1, ymin2);
float xmax = min(xmax1, xmax2);
float ymax = min(ymax1, ymax2);
//if(xmax <= xmin || ymax <= ymin) { return false; }
for(int y = int(ymin); y < ymax; ++y)
{
for(int x = int(xmin); x < xmax; ++x)
{
float x1 = x - xmin1, y1 = y - ymin1;
float x2 = x - xmin2, y2 = y - ymin2;
Vector2f Point1 =
RotatePoint(Vector2f(x1,y1),
Sprite1.GetCenter(),
-Sprite1.GetRotation());
Vector2f Point2 =
RotatePoint(Vector2f(x2,y2),
Sprite2.GetCenter(),
-Sprite2.GetRotation());
if(Point1.x > 0 && Point1.y > 0 && Point2.x > 0 && Point2.y > 0
&& Point1.x < Sprite1.GetSize().x && Point1.y < Sprite1.GetSize().y
&& Point2.x < Sprite2.GetSize().x && Point2.y < Sprite2.GetSize().y)
{
Color color1 = Sprite1.GetPixel(int(Point1.x),int(Point1.y));
Color color2 = Sprite2.GetPixel(int(Point2.x),int(Point2.y));
if (color1.a >= AlphaLimit && color2.a >= AlphaLimit)
{
return true;
}
}
}
}
return false;
}
示例3: PPCollision
bool PPCollision(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f)
{
float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x;
float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y;
float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x;
float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y;
float xmax1 = xmin1 + Sprite1.GetSize().x;
float ymax1 = ymin1 + Sprite1.GetSize().y;
float xmax2 = xmin2 + Sprite2.GetSize().x;
float ymax2 = ymin2 + Sprite2.GetSize().y;
float xmin = max(xmin1, xmin2);
float ymin = max(ymin1, ymin2);
float xmax = min(xmax1, xmax2);
float ymax = min(ymax1, ymax2);
if(xmax <= xmin || ymax <= ymin) {
return false;
}
for(int y = int(ymin); y < ymax; y += 5)
{
for(int x = int(xmin); x < xmax; x += 5)
{
float x1 = x - xmin1, y1 = y - ymin1;
float x2 = x - xmin2, y2 = y - ymin2;
if(x1 > 0 && y1 > 0 && x2 > 0 && y2 > 0
&& x1 < Sprite1.GetSize().x && y1 < Sprite1.GetSize().y
&& x2 < Sprite2.GetSize().x && y2 < Sprite2.GetSize().y)
{
Color color1 = Sprite1.GetPixel(int(x1),int(y1));
Color color2 = Sprite2.GetPixel(int(x2),int(y2));
if (color1.a >= AlphaLimit && color2.a >= AlphaLimit)
{
return true;
}
}
}
}
return false;
}
示例4: UnserializeFrom
void Direction::UnserializeFrom(const gd::SerializerElement & element)
{
SetTimeBetweenFrames(element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
SetLoop(element.GetBoolAttribute("looping", false, "boucle"));
const gd::SerializerElement & spritesElement = element.GetChild("sprites", 0, "Sprites");
spritesElement.ConsiderAsArrayOf("sprite", "Sprite");
for (unsigned int i = 0; i < spritesElement.GetChildrenCount(); ++i)
{
const gd::SerializerElement & spriteElement = spritesElement.GetChild(i);
Sprite sprite;
sprite.SetImageName(spriteElement.GetStringAttribute("image"));
OpenPointsSprites(sprite.GetAllNonDefaultPoints(), spriteElement.GetChild("points", 0, "Points"));
OpenPoint(sprite.GetOrigin(), spriteElement.GetChild("originPoint" , 0, "PointOrigine"));
OpenPoint(sprite.GetCenter(), spriteElement.GetChild("centerPoint" , 0, "PointCentre"));
sprite.SetDefaultCenterPoint(spriteElement.GetChild("centerPoint" , 0, "PointCentre").GetBoolAttribute("automatic", true));
if (spriteElement.HasChild("CustomCollisionMask"))
sprite.SetCollisionMaskAutomatic(!spriteElement.GetChild("CustomCollisionMask").GetBoolAttribute("custom", false));
else
sprite.SetCollisionMaskAutomatic(!spriteElement.GetBoolAttribute("hasCustomCollisionMask", false));
std::vector<Polygon2d> mask;
const gd::SerializerElement & collisionMaskElement = spriteElement.GetChild("customCollisionMask", 0, "CustomCollisionMask");
collisionMaskElement.ConsiderAsArrayOf("polygon", "Polygon");
for (unsigned int j = 0; j < collisionMaskElement.GetChildrenCount(); ++j)
{
Polygon2d polygon;
const gd::SerializerElement & polygonElement = collisionMaskElement.GetChild(j);
polygonElement.ConsiderAsArrayOf("vertice", "Point");
for (unsigned int k = 0; k < polygonElement.GetChildrenCount(); ++k)
{
const gd::SerializerElement & verticeElement = polygonElement.GetChild(k);
polygon.vertices.push_back(sf::Vector2f(verticeElement.GetDoubleAttribute("x"),
verticeElement.GetDoubleAttribute("y")));
}
mask.push_back(polygon);
}
sprite.SetCustomCollisionMask(mask);
sprites.push_back(sprite);
}
};
示例5: LowerRight
Vector2f LowerRight(Sprite & sprite)
{
return sprite.GetPosition() + sprite.GetSize() - sprite.GetCenter();
}
示例6: UpperLeft
Vector2f UpperLeft(Sprite & sprite)
{
return sprite.GetPosition() - sprite.GetCenter();
}