本文整理汇总了C++中PlayerState::getPosZ方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerState::getPosZ方法的具体用法?C++ PlayerState::getPosZ怎么用?C++ PlayerState::getPosZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerState
的用法示例。
在下文中一共展示了PlayerState::getPosZ方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadSavedGame
void Game::loadSavedGame()
{
GameState gs;
// create and open an archive for input
std::ifstream ifs("saved_game");
boost::archive::text_iarchive ia(ifs);
// read class state from archive
ia >> gs;
// We have a gamestate. Now, let's reset the content of our scene
depopulateLevel();
depopulatePlayers();
// Allocate level
if (myLevel == NULL) {
// the above should hold of course
myLevel = myLevelFactory->createLevelFromSavedGame(gs);
// Unfortunately, we have to add all the objects to the collision manager one by one
std::vector<LevelBlock*> objects = myLevel->getLevelObjects();
for (std::vector<LevelBlock*>::iterator ite = objects.begin(); ite != objects.end(); ++ite) {
GameCollisionHandler->addNewObject(*ite);
}
}
// Allocate players
int pn = gs.getPlayerStateNumber();
populatePlayers(pn);
// Set the properties of players
for (int i=0; i < pn; i++) {
PlayerState ps = gs.getPlayerState(i);
local_players[i]->SetPosition(Ogre::Vector3(ps.getPosX(), ps.getPosY(), ps.getPosZ()));
local_players[i]->SetName(ps.getName());
// Set the scores
//std::cout << "Size: " << scoreVector.size() << std::endl;
ScoreManager::getSingletonPtr()->setScore(ps.getName(), gs.getScore(i));
}
}