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C++ PlayerState::getPosZ方法代码示例

本文整理汇总了C++中PlayerState::getPosZ方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerState::getPosZ方法的具体用法?C++ PlayerState::getPosZ怎么用?C++ PlayerState::getPosZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerState的用法示例。


在下文中一共展示了PlayerState::getPosZ方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadSavedGame

void Game::loadSavedGame()
{
	GameState gs;
	// create and open an archive for input
	std::ifstream ifs("saved_game");
	boost::archive::text_iarchive ia(ifs);
	// read class state from archive
	ia >> gs;

	// We have a gamestate. Now, let's reset the content of our scene
	depopulateLevel();
	depopulatePlayers();

	// Allocate level
	if (myLevel == NULL) {
		// the above should hold of course
		myLevel = myLevelFactory->createLevelFromSavedGame(gs);
		// Unfortunately, we have to add all the objects to the collision manager one by one
		std::vector<LevelBlock*> objects = myLevel->getLevelObjects();
		for (std::vector<LevelBlock*>::iterator ite = objects.begin(); ite != objects.end(); ++ite) {
			GameCollisionHandler->addNewObject(*ite);
		}
	}
	
	// Allocate players
	int pn = gs.getPlayerStateNumber();
	populatePlayers(pn);
	// Set the properties of players
	for (int i=0; i < pn; i++) {
		PlayerState ps = gs.getPlayerState(i);
		local_players[i]->SetPosition(Ogre::Vector3(ps.getPosX(), ps.getPosY(), ps.getPosZ()));
		local_players[i]->SetName(ps.getName());
		// Set the scores
		//std::cout << "Size: " << scoreVector.size() << std::endl;
		ScoreManager::getSingletonPtr()->setScore(ps.getName(), gs.getScore(i));
	}

}
开发者ID:winterismute,项目名称:JumpingNinjas,代码行数:38,代码来源:Game.cpp


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