当前位置: 首页>>代码示例>>C++>>正文


C++ PlayerState::getKills方法代码示例

本文整理汇总了C++中PlayerState::getKills方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerState::getKills方法的具体用法?C++ PlayerState::getKills怎么用?C++ PlayerState::getKills使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerState的用法示例。


在下文中一共展示了PlayerState::getKills方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: inputLoop

//-----------------------------------------------------------------
void DedicatedGameManager::inputLoop()
{
    // handle server commands
    SDL_mutexP(commandqueue_mutex);
    while(!commandqueue.empty()) {
        const ServerCommand& command = commandqueue.front();

        switch(command.type) {
            case ServerCommand::QUIT:
            {
                ActionManager::runAction("quit");
                break;
            }
            case ServerCommand::CHAT:
            {
                ChatInterface::serversay(command.argument.c_str());
                break;
            }
            case ServerCommand::STATUS:
            {
                //*Console::server
                std::cout
                    << "Server " << *GameConfig::server_name
                    << " version " << PACKAGE_VERSION << " port "
                    << GameConfig::server_port << "\n"
                    << "Map: " << *GameConfig::game_map << "\n"
                    << std::setw(3) << "ID" << " "
                    << std::setw(30) << "Name" << " "
                    << std::setw(4) << "Kill" << " "
                    << std::setw(4) << "Lost" << " "
                    << std::setw(5) << "Score" << " "
                    << std::setw(21) << "IP\n";
                PlayerID i;
                for ( i = 0; i<PlayerInterface::getMaxPlayers(); ++i)
                {
                    PlayerState* playerstate = PlayerInterface::getPlayer(i);
                    if ( playerstate->isActive() )
                    {
                        //*Console::server
                        std::cout
                            << std::setw(3) << static_cast<int>(i) << " "
                            << std::setw(30) << playerstate->getName() << " "
                            << std::setw(4) << playerstate->getKills() << " "
                            << std::setw(4) << playerstate->getLosses() << " "
                            << std::setw(5) << playerstate->getTotal() << " "
                            << std::setw(21)
                            << SERVER->getIP(playerstate->getID())
                            << "\n";
                    }
                }
                //*Console::server << std::flush;
                std::cout << std::flush;
                break;
            }
            case ServerCommand::MAPCHANGE:
                if(!MapsManager::existsMap(command.argument)) {
                    std::cout << "map '" << command.argument
                        << "' doesn't exist." << std::endl;
                    break;
                }
            
                GameControlRulesDaemon::forceMapChange(command.argument);
                std::cout << "Preparing mapchange..." << std::endl;
                break;
            case ServerCommand::KICK:
                std::stringstream idstream(command.argument);
                PlayerID id = INVALID_PLAYER_ID;
                idstream >> (int&)id; // XXX KREMOVE
                if(id >= PlayerInterface::getMaxPlayers()) {
                    std::cout << "Unknown player." << std::endl;
                    break;
                }
                SERVER->kickClient(id);
                break;
        }
        commandqueue.pop();
    }
    SDL_mutexV(commandqueue_mutex);
    BaseGameManager::inputLoop();
}
开发者ID:LucasVini,项目名称:OldNetPanzer,代码行数:81,代码来源:DedicatedGameManager.cpp


注:本文中的PlayerState::getKills方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。