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C++ PlayerPointer::getLevel方法代码示例

本文整理汇总了C++中PlayerPointer::getLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::getLevel方法的具体用法?C++ PlayerPointer::getLevel怎么用?C++ PlayerPointer::getLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerPointer的用法示例。


在下文中一共展示了PlayerPointer::getLevel方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnActivate

 void OnActivate(PlayerPointer pPlayer)
 {
     if(pPlayer->getLevel() >= 70)
     {
         //pPlayer->SafeTeleport(530, 4080, 12803.374023f, -6907.089844f, 41.114765f, 2.251736f);
         pPlayer->CastSpell(pPlayer, dbcSpell.LookupEntry(44870), true);
     }
     else if(pPlayer->getLevel() <= 69)
     {
         pPlayer->BroadcastMessage("You must be level 70 to use this!");
     }
 }
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:12,代码来源:QuelDanasPortal.cpp

示例2: OnActivate

	void OnActivate(PlayerPointer pPlayer)
	{
		if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true)
		{
			pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f);
		}
		else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false)
		{
			pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command");
		}
		else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false)
		{
			pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance");
		}
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:15,代码来源:GameObjects.cpp

示例3: addMessage

void Antispam::addMessage(const std::string& msg, uint32 type, PlayerPointer from, PlayerPointer to)
{
    if (!m_enabled || from->isGameMaster())
        return;

    if (from->getLevel() > m_restrictionLevel)
        return;

    uint8 chatType = getConvertedChatType(type);

    if (chatType == A_CHAT_TYPE_MAX)
        return;

    if (m_chatMask && (m_chatMask & (1 << chatType)) == 0)
        return;

    MessageBlock messageBlock;
    messageBlock.fromGuid = from->GetObjectGuid();
    messageBlock.fromAccount = from->GetSession()->GetAccountId();
    messageBlock.toGuid = (to && !m_mergeAllWhispers ? to->GetObjectGuid() : ObjectGuid());
    messageBlock.msg = msg;
    messageBlock.type = chatType;
    messageBlock.count = 1;
    messageBlock.time = time(nullptr);

    m_messageQueue.push(messageBlock);
}
开发者ID:mynew4,项目名称:Core-2,代码行数:27,代码来源:Antispam.cpp

示例4: HookGenerateLoot

void ArathiBasin::HookGenerateLoot(PlayerPointer plr, CorpsePointer pCorpse)
{
	// add some money
	float gold = ((float(plr->getLevel()) / 2.5f)+1) * 100.0f;			// fix this later
	gold *= sWorld.getRate(RATE_MONEY);

	// set it
	pCorpse->m_loot.gold = float2int32(gold);
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:9,代码来源:ArathiBasin.cpp

示例5: GossipSelectOption

    void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * Code)
    {
		GossipMenu * Menu;
		switch (IntId)	// switch and case 0 can be deleted, but I added it, because in future maybe we will have to expand script with more options.
		{
			case 0:
				GossipHello(pObject, plr, true);
				break;

			case 1:
			{
				if (!plr->_HasSkillLine(164) || plr->_GetSkillLineCurrent(164, false) < 300)
				{
				    //pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Only skilled blacksmiths can obtain this knowledge." );
					SendQuickMenu(20001);
				}
		
				else if (!plr->HasSpell(9787))
				{
					//pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You need to know Weaponsmith first to learn anything more from me." );
					SendQuickMenu(20002);
				}
		
				else if (plr->HasSpell(17040))
				{
					//pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You already know that." );
					SendQuickMenu(20003);
				}
	
				else if (plr->HasSpell(17041) || plr->HasSpell(17039) || plr->HasSpell(9788))
				{
					//pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You already know one specialization." );
					SendQuickMenu(20004);
				}
		
				else
				{
					if ( plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 600 )
					{
						//pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You need 6 silver coins to learn this skill.");
						SendQuickMenu(20005);
					}
		
					else
					{
						//pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Make good use of this knowledge." );
						SendQuickMenu(20006);
						CreaturePointer Trainer = TO_CREATURE(pObject);
						Trainer->CastSpell(plr, 39099, true);
						int32 gold = plr->GetUInt32Value(PLAYER_FIELD_COINAGE);
						plr->SetUInt32Value(PLAYER_FIELD_COINAGE, gold - 600);
					}	
				}
			}break;

			case 2:
			{
				if (!plr->HasSpell(17040))
				{
					SendQuickMenu(20007);
				}

				else if ((plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 250000 && plr->getLevel() <= 50) ||
						(plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 500000 && plr->getLevel() > 50 && plr->getLevel() <= 65) ||
						(plr->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000000 && plr->getLevel() > 65))
				{
					SendQuickMenu(20008);
				}

				else
				{
					int32 unlearnGold;
					if (plr->getLevel() <= 50)
						unlearnGold = 250000;
					if (plr->getLevel() > 50 && plr->getLevel() <= 65)
						unlearnGold = 500000;
					if (plr->getLevel() > 65)
						unlearnGold = 1000000;

                    plr->SetUInt32Value(PLAYER_FIELD_COINAGE, plr->GetUInt32Value(PLAYER_FIELD_COINAGE) - unlearnGold);
					plr->removeSpell(17040, false, false, 0);
					SendQuickMenu(20009);
				}
			}break;
		}
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:86,代码来源:Gossip_Trainer.cpp


注:本文中的PlayerPointer::getLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。