本文整理汇总了C++中PlayerPointer::GetNameString方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::GetNameString方法的具体用法?C++ PlayerPointer::GetNameString怎么用?C++ PlayerPointer::GetNameString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPointer
的用法示例。
在下文中一共展示了PlayerPointer::GetNameString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleKillByPlrCommand
bool ChatHandler::HandleKillByPlrCommand( const char *args , WorldSession *m_session )
{
PlayerPointer plr = objmgr.GetPlayer(args, false);
if(!plr)
{
RedSystemMessage(m_session, "Player %s is not online or does not exist.", args);
return true;
}
if(plr->isDead())
{
RedSystemMessage(m_session, "Player %s is already dead.", args);
} else {
plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); // Die, insect
plr->KillPlayer();
BlueSystemMessageToPlr(plr, "You were killed by %s with a GM command.", m_session->GetPlayer()->GetName());
GreenSystemMessage(m_session, "Killed player %s.", args);
sGMLog.writefromsession(m_session, "remote killed "I64FMT" (Name: %s)", plr->GetGUID(), plr->GetNameString() );
}
return true;
}