本文整理汇总了C++中PlayerPointer::HasFinishedQuest方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::HasFinishedQuest方法的具体用法?C++ PlayerPointer::HasFinishedQuest怎么用?C++ PlayerPointer::HasFinishedQuest使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPointer
的用法示例。
在下文中一共展示了PlayerPointer::HasFinishedQuest方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnActivate
void OnActivate(PlayerPointer pPlayer)
{
if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true)
{
pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f);
}
else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false)
{
pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command");
}
else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false)
{
pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance");
}
}
示例2: GossipHello
void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
{
GossipMenu *Menu;
uint32 entry = pObject->GetEntry();
const char* text = "";
uint32 TextId = 0;
if(entry == 17900)
{
text = "Grant me your mark, wise ancient.";
TextId = 9176;
}
else if(entry == 17901)
{
text = "Grant me your mark, mighty ancient.";
TextId = 9177;
}
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), TextId, plr);
if(plr->HasFinishedQuest(9785) || plr->GetQuestLogForEntry(9785))
Menu->AddItem(0, text, 1);
if(AutoSend)
Menu->SendTo(plr);
}
示例3: GossipHello
void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
{
GossipMenu *Menu;
if(plr->GetQuestLogForEntry(10279) || plr->HasFinishedQuest(10279))
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9978, plr);
Menu->AddItem( 0, "Please take me to the master's lair", 1);
Menu->SendTo(plr);
}
}