当前位置: 首页>>代码示例>>C++>>正文


C++ PlayerPointer::GetAreaID方法代码示例

本文整理汇总了C++中PlayerPointer::GetAreaID方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::GetAreaID方法的具体用法?C++ PlayerPointer::GetAreaID怎么用?C++ PlayerPointer::GetAreaID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerPointer的用法示例。


在下文中一共展示了PlayerPointer::GetAreaID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DumpStats


//.........这里部分代码省略.........
	fprintf(f, "  <statsummary>\n");
	uint32 i;
	for(i = 0; i <= RACE_DRAENEI; ++i)
	{
		if( race_names[i] != NULL )
			fprintf(f, "    <%s>%u</%s>\n", race_names[i], races[i], race_names[i]);
	}

	for(i = 0; i <= DRUID; ++i)
	{
		if( class_names[i] != NULL )
			fprintf(f, "    <%s>%u</%s>\n", class_names[i], classes[i], class_names[i]);
	}
	fprintf(f, "  </statsummary>\n");

    PlayerPointer plr;
    uint32 t = (uint32)time(NULL);
    char otime[100];
    {
        fprintf(f, "  <instances>\n");

        // need a big buffer..
        static char buf[500000];
        memset(buf, 0, 500000);

        // Dump Instance Information
        //sWorldCreator.BuildXMLStats(buf);
		sInstanceMgr.BuildXMLStats(buf);
        fprintf(f, buf);
        fprintf(f, "  </instances>\n");
    }
    {
        // GM Information
        fprintf(f, "  <gms>\n");
        while(!gms.empty())
        {
            plr = gms.front();
            gms.pop_front();
			if(!plr->bGMTagOn)
				continue;
            FillOnlineTime(t - plr->OnlineTime, otime);
            fprintf(f, "    <gmplr>\n");
            fprintf(f, "      <name>%s</name>\n", plr->GetName());
            fprintf(f, "      <race>%u</race>\n", plr->getRace());
            fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
            fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
            fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
            fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
            fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
            fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
            fprintf(f, "      <ontime>%s</ontime>\n", otime);
            fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
            fprintf(f, "      <permissions>%s</permissions>\n", plr->GetSession()->GetPermissions());
            fprintf(f, "    </gmplr>\n");
        }

        fprintf(f, "  </gms>\n");
    }

    {
    fprintf(f, "  <sessions>\n");
        // Dump Player Information
        objmgr._playerslock.AcquireReadLock();
        HM_NAMESPACE::hash_map<uint32, PlayerPointer>::const_iterator itr;

        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)
        {
            plr = itr->second;
            if(itr->second->GetSession() && itr->second->IsInWorld())
            {
                FillOnlineTime(t - plr->OnlineTime, otime);

                fprintf(f, "    <plr>\n");
                fprintf(f, "      <name>%s</name>\n", plr->GetName());
                fprintf(f, "      <race>%u</race>\n", (unsigned int)plr->getRace());
                fprintf(f, "      <class>%u</class>\n", (unsigned int)plr->getClass());
				fprintf(f, "      <gender>%u</gender>\n", (unsigned int)plr->getGender());
				fprintf(f, "      <pvprank>%u</pvprank>\n", (unsigned int)plr->GetPVPRank());
                fprintf(f, "      <level>%u</level>\n", (unsigned int)plr->GetUInt32Value(UNIT_FIELD_LEVEL));
                fprintf(f, "      <map>%u</map>\n", (unsigned int)plr->GetMapId());
                fprintf(f, "      <areaid>%u</areaid>\n", (unsigned int)plr->GetAreaID());
				//requested by Zdarkside for he's online map. I hope it does not scre up any parser. If so, then make a better one :P
                fprintf(f, "      <xpos>%f</xpos>\n", plr->GetPositionX ());
                fprintf(f, "      <ypos>%f</ypos>\n", plr->GetPositionY());
                fprintf(f, "      <ontime>%s</ontime>\n", otime);
                fprintf(f, "      <latency>%u</latency>\n", (unsigned int)plr->GetSession()->GetLatency());
                fprintf(f, "    </plr>\n");
                if(plr->GetSession()->GetPermissionCount() > 0)
                    gms.push_back(plr);
            }
        }
        objmgr._playerslock.ReleaseReadLock();
        fprintf(f, "  </sessions>\n");


    }

    fprintf(f, "</serverpage>\n");
    fclose(f);
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:101,代码来源:ServerStatusPlugin.cpp


注:本文中的PlayerPointer::GetAreaID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。