本文整理汇总了C++中PlayerPointer::ToPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::ToPlayer方法的具体用法?C++ PlayerPointer::ToPlayer怎么用?C++ PlayerPointer::ToPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPointer
的用法示例。
在下文中一共展示了PlayerPointer::ToPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Join
void Channel::Join(ObjectGuid p, const char *pass)
{
WorldPacket data;
if (IsOn(p))
{
if (!IsConstant()) // non send error message for built-in channels
{
MakePlayerAlreadyMember(&data, p);
SendToOne(&data, p);
}
return;
}
if (IsBanned(p))
{
MakeBanned(&data);
SendToOne(&data, p);
return;
}
if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
{
MakeWrongPassword(&data);
SendToOne(&data, p);
return;
}
PlayerPointer plr = GetPlayer(p);
if (m_securityLevel && (!plr.get() || plr->GetSession()->GetSecurity() < m_securityLevel))
{
MakeWrongPassword(&data);
SendToOne(&data, p);
return;
}
if (plr && plr->ToPlayer())
{
if (plr->GetGuildId() && (GetFlags() == 0x38))
return;
plr->ToPlayer()->JoinedChannel(this);
}
if (m_announce && (!plr.get() || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
{
MakeJoined(&data, p);
SendToAll(&data);
}
data.clear();
PlayerInfo& pinfo = m_players[p];
pinfo.player = p;
pinfo.flags = 0;
MakeYouJoined(&data);
SendToOne(&data, p);
JoinNotify(p);
// if no owner first logged will become
if (HasFlag(CHANNEL_FLAG_CUSTOM) && !IsConstant() && !m_ownerGuid)
{
SetOwner(p, (m_players.size() > 1 ? true : false));
m_players[p].SetModerator(true);
}
}
示例2: List
void Channel::List(PlayerPointer player)
{
ObjectGuid p = player->GetObjectGuid();
MasterPlayer* masterPlayer = player->ToMasterPlayer();
Player* asPlayer = player->ToPlayer();
if (!IsOn(p))
{
WorldPacket data;
MakeNotMember(&data);
SendToOne(&data, p);
}
else
{
WorldPacket data(SMSG_CHANNEL_LIST, 1 + (GetName().size() + 1) + 1 + 4 + m_players.size() * (8 + 1));
data << uint8(1); // channel type?
data << GetName(); // channel name
data << uint8(GetFlags()); // channel flags?
size_t pos = data.wpos();
data << uint32(0); // size of list, placeholder
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
uint32 count = 0;
for (PlayerList::const_iterator i = m_players.begin(); i != m_players.end(); ++i)
{
if (masterPlayer)
{
MasterPlayer* plr = sObjectAccessor.FindMasterPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (plr && (masterPlayer->GetSession()->GetSecurity() > SEC_PLAYER || plr->GetSession()->GetSecurity() <= gmLevelInWhoList) &&
plr->IsVisibleGloballyFor(masterPlayer))
{
data << ObjectGuid(i->first);
data << uint8(i->second.flags); // flags seems to be changed...
++count;
}
}
else
{
Player *plr = sObjectMgr.GetPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (plr && (asPlayer->GetSession()->GetSecurity() > SEC_PLAYER || plr->GetSession()->GetSecurity() <= gmLevelInWhoList) &&
plr->IsVisibleGloballyFor(asPlayer))
{
data << ObjectGuid(i->first);
data << uint8(i->second.flags); // flags seems to be changed...
++count;
}
}
}
data.put<uint32>(pos, count);
SendToOne(&data, p);
}
}