本文整理汇总了C++中PlayerPointer::KillPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::KillPlayer方法的具体用法?C++ PlayerPointer::KillPlayer怎么用?C++ PlayerPointer::KillPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPointer
的用法示例。
在下文中一共展示了PlayerPointer::KillPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleKillCommand
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
if(target == 0)
{
RedSystemMessage(m_session, "A valid selection is required.");
return true;
}
switch(target->GetTypeId())
{
case TYPEID_PLAYER:
sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() );
break;
case TYPEID_UNIT:
sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown");
break;
}
// If we're killing a player, send a message indicating a gm killed them.
if(target->IsPlayer())
{
PlayerPointer plr = TO_PLAYER(target);
m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0);
//plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
plr->KillPlayer();
BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
}
else
{
// Cast insta-kill.
SpellEntry * se = dbcSpell.LookupEntry(5);
if(se == 0) return false;
SpellCastTargets targets(target->GetGUID());
SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA));
sp->prepare(&targets);
/* SpellEntry * se = dbcSpell.LookupEntry(20479);
if(se == 0) return false;
SpellCastTargets targets(target->GetGUID());
SpellPointer sp(new Spell(target, se, true, NULLAURA));
sp->prepare(&targets);*/
}
return true;
}
示例2: HandleKillByPlrCommand
bool ChatHandler::HandleKillByPlrCommand( const char *args , WorldSession *m_session )
{
PlayerPointer plr = objmgr.GetPlayer(args, false);
if(!plr)
{
RedSystemMessage(m_session, "Player %s is not online or does not exist.", args);
return true;
}
if(plr->isDead())
{
RedSystemMessage(m_session, "Player %s is already dead.", args);
} else {
plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); // Die, insect
plr->KillPlayer();
BlueSystemMessageToPlr(plr, "You were killed by %s with a GM command.", m_session->GetPlayer()->GetName());
GreenSystemMessage(m_session, "Killed player %s.", args);
sGMLog.writefromsession(m_session, "remote killed "I64FMT" (Name: %s)", plr->GetGUID(), plr->GetNameString() );
}
return true;
}