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C++ PlayerPointer::get方法代码示例

本文整理汇总了C++中PlayerPointer::get方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::get方法的具体用法?C++ PlayerPointer::get怎么用?C++ PlayerPointer::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerPointer的用法示例。


在下文中一共展示了PlayerPointer::get方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Invite

void Channel::Invite(ObjectGuid p, const char *newname)
{
    if (!IsOn(p))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, p);
        return;
    }

    PlayerPointer newp = GetPlayer(newname);
    if (!newp)
    {
        WorldPacket data;
        MakePlayerNotFound(&data, newname);
        SendToOne(&data, p);
        return;
    }

    PlayerPointer plr = GetPlayer(p);
    if (!plr.get())
        return;

    if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
    {
        WorldPacket data;
        MakeInviteWrongFaction(&data);
        SendToOne(&data, p);
        return;
    }

    if (IsOn(newp->GetObjectGuid()))
    {
        WorldPacket data;
        MakePlayerAlreadyMember(&data, newp->GetObjectGuid());
        SendToOne(&data, p);
        return;
    }

    WorldPacket data;
    if (!newp->GetSocial()->HasIgnore(p))
    {
        MakeInvite(&data, p);
        SendToOne(&data, newp->GetObjectGuid());
        data.clear();
    }
    MakePlayerInvited(&data, newp->GetName());
    SendToOne(&data, p);
}
开发者ID:Maduse,项目名称:server,代码行数:49,代码来源:Channel.cpp

示例2: SetOwner

void Channel::SetOwner(ObjectGuid p, const char *newname)
{
    PlayerPointer plr = GetPlayer(p);
    if (!plr.get())
        return;

    uint32 sec = plr->GetSession()->GetSecurity();

    if (!IsOn(p))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, p);
        return;
    }

    if (sec < SEC_GAMEMASTER && p != m_ownerGuid)
    {
        WorldPacket data;
        MakeNotOwner(&data);
        SendToOne(&data, p);
        return;
    }

    Player *newp = sObjectMgr.GetPlayer(newname);
    if (!newp || !IsOn(newp->GetObjectGuid()))
    {
        WorldPacket data;
        MakePlayerNotFound(&data, newname);
        SendToOne(&data, p);
        return;
    }

    if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
    {
        WorldPacket data;
        MakePlayerNotFound(&data, newname);
        SendToOne(&data, p);
        return;
    }

    if (HasFlag(CHANNEL_FLAG_GENERAL) && newp->GetSession()->GetSecurity() < SEC_GAMEMASTER)
        return;

    m_players[newp->GetObjectGuid()].SetModerator(true);
    SetOwner(newp->GetObjectGuid());
}
开发者ID:Maduse,项目名称:server,代码行数:47,代码来源:Channel.cpp

示例3: Leave

void Channel::Leave(ObjectGuid p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        PlayerPointer plr = GetPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            plr->LeftChannel(this);
            data.clear();
        }

        bool changeowner = m_players[p].IsOwner();

        m_players.erase(p);
        if (m_announce && (!plr.get() || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            WorldPacket data;
            MakeLeft(&data, p);
            SendToAll(&data);
        }

        LeaveNotify(p);

        if (changeowner)
        {
            ObjectGuid newowner = !m_players.empty() ? m_players.begin()->second.player : ObjectGuid();
            SetOwner(newowner);
        }
    }
}
开发者ID:Maduse,项目名称:server,代码行数:43,代码来源:Channel.cpp

示例4: Join

void Channel::Join(ObjectGuid p, const char *pass)
{
    WorldPacket data;
    if (IsOn(p))
    {
        if (!IsConstant())                                  // non send error message for built-in channels
        {
            MakePlayerAlreadyMember(&data, p);
            SendToOne(&data, p);
        }
        return;
    }

    if (IsBanned(p))
    {
        MakeBanned(&data);
        SendToOne(&data, p);
        return;
    }

    if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
    {
        MakeWrongPassword(&data);
        SendToOne(&data, p);
        return;
    }

    PlayerPointer plr = GetPlayer(p);

    if (m_securityLevel && (!plr.get() || plr->GetSession()->GetSecurity() < m_securityLevel))
    {
        MakeWrongPassword(&data);
        SendToOne(&data, p);
        return;
    }

    if (plr && plr->ToPlayer())
    {
        if (plr->GetGuildId() && (GetFlags() == 0x38))
            return;

        plr->ToPlayer()->JoinedChannel(this);
    }

    if (m_announce && (!plr.get() || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        MakeJoined(&data, p);
        SendToAll(&data);
    }

    data.clear();

    PlayerInfo& pinfo = m_players[p];
    pinfo.player = p;
    pinfo.flags = 0;

    MakeYouJoined(&data);
    SendToOne(&data, p);

    JoinNotify(p);

    // if no owner first logged will become
    if (HasFlag(CHANNEL_FLAG_CUSTOM) && !IsConstant() && !m_ownerGuid)
    {
        SetOwner(p, (m_players.size() > 1 ? true : false));
        m_players[p].SetModerator(true);
    }
}
开发者ID:Maduse,项目名称:server,代码行数:68,代码来源:Channel.cpp

示例5: SetMode

void Channel::SetMode(ObjectGuid p, const char *p2n, bool mod, bool set)
{
    PlayerPointer plr = GetPlayer(p);
    if (!plr.get())
        return;

    uint32 sec = plr->GetSession()->GetSecurity();

    if (!IsOn(p))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, p);
    }
    else if (!m_players[p].IsModerator() && sec < SEC_GAMEMASTER)
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, p);
    }
    else
    {
        PlayerPointer newp = GetPlayer(p2n);
        if (!newp.get())
        {
            WorldPacket data;
            MakePlayerNotFound(&data, p2n);
            SendToOne(&data, p);
            return;
        }

        PlayerInfo inf = m_players[newp->GetObjectGuid()];
        if (p == m_ownerGuid && newp->GetObjectGuid() == m_ownerGuid && mod)
            return;

        if (!IsOn(newp->GetObjectGuid()))
        {
            WorldPacket data;
            MakePlayerNotFound(&data, p2n);
            SendToOne(&data, p);
            return;
        }

        // allow make moderator from another team only if both is GMs
        // at this moment this only way to show channel post for GM from another team
        if ((plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || newp->GetSession()->GetSecurity() < SEC_GAMEMASTER) &&
                plr->GetTeam() != newp->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
        {
            WorldPacket data;
            MakePlayerNotFound(&data, p2n);
            SendToOne(&data, p);
            return;
        }

        if (m_ownerGuid == newp->GetObjectGuid() && m_ownerGuid != p)
        {
            WorldPacket data;
            MakeNotOwner(&data);
            SendToOne(&data, p);
            return;
        }

        if (mod)
        {
            if (HasFlag(CHANNEL_FLAG_GENERAL) && newp->GetSession()->GetSecurity() < SEC_GAMEMASTER)
                return;

            SetModerator(newp->GetObjectGuid(), set);
        }
        else
            SetMute(newp->GetObjectGuid(), set);
    }
}
开发者ID:Maduse,项目名称:server,代码行数:73,代码来源:Channel.cpp


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