本文整理汇总了C++中PlayerPointer::GetGuildId方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::GetGuildId方法的具体用法?C++ PlayerPointer::GetGuildId怎么用?C++ PlayerPointer::GetGuildId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerPointer
的用法示例。
在下文中一共展示了PlayerPointer::GetGuildId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleInviteToGuild
void WorldSession::HandleInviteToGuild(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data, 1);
std::string inviteeName;
recv_data >> inviteeName;
PlayerPointer plyr = objmgr.GetPlayer( inviteeName.c_str() , false);
Guild *pGuild = _player->m_playerInfo->guild;
if(!plyr)
{
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,inviteeName.c_str(),GUILD_PLAYER_NOT_FOUND);
return;
}
else if(!pGuild)
{
Guild::SendGuildCommandResult(this, GUILD_CREATE_S,"",GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if( plyr->GetGuildId() )
{
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,plyr->GetName(),ALREADY_IN_GUILD);
return;
}
else if( plyr->GetGuildInvitersGuid())
{
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,plyr->GetName(),ALREADY_INVITED_TO_GUILD);
return;
}
else if(!_player->m_playerInfo->guildRank->CanPerformCommand(GR_RIGHT_INVITE))
{
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_PERMISSIONS);
return;
}
else if(plyr->GetTeam()!=_player->GetTeam() && _player->GetSession()->GetPermissionCount() == 0 && !sWorld.cross_faction_world)
{
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_NOT_ALLIED);
return;
}
else if(pGuild->GetNumMembers() >= MAX_GUILD_MEMBERS)
{
// We can't handle >= 500 members, or WoW will #132. I don't have the proper error code, so just throw the internal one.
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,"",GUILD_INTERNAL);
return;
}
Guild::SendGuildCommandResult(this, GUILD_INVITE_S,inviteeName.c_str(),GUILD_U_HAVE_INVITED);
//41
WorldPacket data(SMSG_GUILD_INVITE, 100);
data << _player->GetName();
data << pGuild->GetGuildName();
plyr->GetSession()->SendPacket(&data);
plyr->SetGuildInvitersGuid( _player->GetLowGUID() );
}
示例2: Join
void Channel::Join(ObjectGuid p, const char *pass)
{
WorldPacket data;
if (IsOn(p))
{
if (!IsConstant()) // non send error message for built-in channels
{
MakePlayerAlreadyMember(&data, p);
SendToOne(&data, p);
}
return;
}
if (IsBanned(p))
{
MakeBanned(&data);
SendToOne(&data, p);
return;
}
if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
{
MakeWrongPassword(&data);
SendToOne(&data, p);
return;
}
PlayerPointer plr = GetPlayer(p);
if (m_securityLevel && (!plr.get() || plr->GetSession()->GetSecurity() < m_securityLevel))
{
MakeWrongPassword(&data);
SendToOne(&data, p);
return;
}
if (plr && plr->ToPlayer())
{
if (plr->GetGuildId() && (GetFlags() == 0x38))
return;
plr->ToPlayer()->JoinedChannel(this);
}
if (m_announce && (!plr.get() || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
{
MakeJoined(&data, p);
SendToAll(&data);
}
data.clear();
PlayerInfo& pinfo = m_players[p];
pinfo.player = p;
pinfo.flags = 0;
MakeYouJoined(&data);
SendToOne(&data, p);
JoinNotify(p);
// if no owner first logged will become
if (HasFlag(CHANNEL_FLAG_CUSTOM) && !IsConstant() && !m_ownerGuid)
{
SetOwner(p, (m_players.size() > 1 ? true : false));
m_players[p].SetModerator(true);
}
}