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C++ PlayerPointer::GetPositionZ方法代码示例

本文整理汇总了C++中PlayerPointer::GetPositionZ方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerPointer::GetPositionZ方法的具体用法?C++ PlayerPointer::GetPositionZ怎么用?C++ PlayerPointer::GetPositionZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerPointer的用法示例。


在下文中一共展示了PlayerPointer::GetPositionZ方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnQuestStart

	void OnQuestStart( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Dashel = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 4961);

		if(Dashel == NULL)
			return;
		
		Dashel->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 72);
		Dashel->GetAIInterface()->disable_melee = false;
		Dashel->GetAIInterface()->SetAllowedToEnterCombat(true);

		uint32 chance = RandomUInt(100);
		if(chance < 15)
		{
			string say = "Now you're gonna get it good, ";
			say+=(TO_PLAYER(mTarget))->GetName();
			say+="!";
			Dashel->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, say.c_str());
		}
		CreaturePointer Thug1 = sEAS.SpawnCreature(mTarget, 4969, -8686.803711, 445.267792, 99.789223, 5.461184, 300000);
		CreaturePointer Thug2 = sEAS.SpawnCreature(mTarget, 4969, -8675.571289, 444.162262, 99.644737, 3.834103, 300000);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,代码来源:Stormwind.cpp

示例2: OnQuestComplete

	void OnQuestComplete( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		GameObjectPointer skull1 = mTarget->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(SSX, SSY, SSZ, 2551);
		if(skull1)
			return;

		CreaturePointer Kin_weelay = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 2519);
		if(Kin_weelay == NULL)
			return;

		string msg1 = "Ah. Good ";
		msg1 += mTarget->GetName();
		msg1 += ". Now let us see what tale these heads tell...";
		Kin_weelay->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, msg1.c_str());
		Kin_weelay->CastSpell(Kin_weelay, dbcSpell.LookupEntry(3644), false);
		skull1->Despawn(5000);
		GameObjectPointer skull2 = mTarget->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(SSX, SSY, SSZ, 2551);
		if(skull2)
			skull2->Despawn(5000);

		if(Kin_weelay == NULL)
			return;
		string msg = "There, ";
		msg += mTarget->GetName();
		msg += ". You may now speak to the Bloodscalp chief and his witchdoctor.";
		sEventMgr.AddEvent(TO_UNIT(Kin_weelay), &Creature::SendChatMessage, (uint8)CHAT_MSG_MONSTER_SAY, (uint32)LANG_UNIVERSAL, msg.c_str(), EVENT_UNIT_CHAT_MSG, 500, 1, 1);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:33,代码来源:StranglethornVale.cpp

示例3: OnQuestComplete

	void OnQuestComplete( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Zealot = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 1931);

		if(Zealot == NULL)
			return;

		Zealot->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I. . . I. . .don't. . .feel. . .right. . .");
		sEAS.EventCastSpell(Zealot, Zealot, 3287, 3000);
		Zealot->GetAIInterface()->setMoveType(11);
		Zealot->GetAIInterface()->StopMovement(3000);


		sEAS.CreateCustomWaypointMap(Zealot);

		sEAS.WaypointCreate(Zealot, 2289.649658f, 237.001389f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2291.700928f, 235.561844f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2292.835693f, 240.636948f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2288.737305f, 240.503952f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2287.812744f, 236.320938f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2292.643033f, 240.513489f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2289.628418f, 239.908279f, 27.088022f, 1.323f, 0, 256, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:29,代码来源:TirisfalGlades.cpp

示例4: HandleNpcComeCommand

bool ChatHandler::HandleNpcComeCommand(const char* args, WorldSession* m_session)
{
	// moves npc to players location
	PlayerPointer plr = m_session->GetPlayer();
	CreaturePointer crt = getSelectedCreature(m_session, true);
	if(!crt) return true;

	crt->GetAIInterface()->MoveTo(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetOrientation());
	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:10,代码来源:Level2.cpp

示例5: HandleRecallAddCommand

bool ChatHandler::HandleRecallAddCommand(const char* args, WorldSession *m_session)
{
	if(!*args)
		return false;
	
	QueryResult *result = WorldDatabase.Query( "SELECT name FROM recall" );
	if(!result)
		return false;
	do
	{
		Field *fields = result->Fetch();
		const char * locname = fields[0].GetString();
		if (strncmp((char*)args,locname,strlen(locname))==0)
		{
			RedSystemMessage(m_session, "Name in use, please use another name for your location.");
			delete result;
			return true;
		}
	}while (result->NextRow());
	delete result;

	PlayerPointer plr = m_session->GetPlayer();
	std::stringstream ss;
	
	string rc_locname = string(args);

	ss << "INSERT INTO recall (name, mapid, positionX, positionY, positionZ) VALUES ('"
	<< WorldDatabase.EscapeString(rc_locname).c_str() << "' , "
	<< plr->GetMapId() << ", "
	<< plr->GetPositionX() << ", " 
	<< plr->GetPositionY() << ", "
	<< plr->GetPositionZ() << ");";
	WorldDatabase.Execute( ss.str( ).c_str( ) );

	char buf[256]; 
	snprintf((char*)buf, 256, "Added location to DB with MapID: %d, X: %f, Y: %f, Z: %f",
		(unsigned int)plr->GetMapId(), plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ());
	GreenSystemMessage(m_session, buf);
	sGMLog.writefromsession(m_session, "used recall add, added \"%s\" location to database.", rc_locname.c_str());

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:42,代码来源:RecallCommands.cpp

示例6: OnLootTaken

	void OnLootTaken(PlayerPointer pLooter, ItemPrototype *pItemInfo)
	{
		float SSX = pLooter->GetPositionX();
		float SSY = pLooter->GetPositionY();
		float SSZ = pLooter->GetPositionZ();
		float SSO = pLooter->GetOrientation();

		CreaturePointer NewCreature = pLooter->GetMapMgr()->GetInterface()->SpawnCreature(11120, SSX, SSY, SSZ, SSO, true, false, 0, 0);
		if ( NewCreature != NULL )
			NewCreature->Despawn(600000, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:11,代码来源:GameObjects.cpp

示例7: OnActivate

	void OnActivate(PlayerPointer pPlayer)
	{
		float SSX = pPlayer->GetPositionX();
		float SSY = pPlayer->GetPositionY();
		float SSZ = pPlayer->GetPositionZ();
		float SSO = pPlayer->GetOrientation();

		CreaturePointer NewCreature = pPlayer->GetMapMgr()->GetInterface()->SpawnCreature(10882, SSX, SSY, SSZ, SSO, true, false, 0, 0);
		if ( NewCreature != NULL )
			NewCreature->Despawn(600000, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:11,代码来源:GameObjects.cpp

示例8: OnQuestStart

	void OnQuestStart( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Dashel = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 6784);

		if(Dashel == NULL)
			return;

		Dashel->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 28);
		Dashel->GetAIInterface()->disable_melee = false;
		Dashel->GetAIInterface()->SetAllowedToEnterCombat(true);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:17,代码来源:TirisfalGlades.cpp

示例9: CastScriptSpell

	void CastScriptSpell( ScriptSpell* spell )
	{
		_unit->Root();
		uint32 spellid = heroic ? spell->heroic_spellid : spell->normal_spellid;
		UnitPointer spelltarget = NULLUNIT;
		switch( spell->target )
		{
		case SPELL_TARGET_SELF:
			{
				spelltarget = _unit;
			}break;
		case SPELL_TARGET_GENERATE:
			{
				spelltarget = NULLUNIT;
			}break;
		case SPELL_TARGET_CURRENT_ENEMY:
			{
				spelltarget = _unit->GetAIInterface()->GetNextTarget();
			}break;
		case SPELL_TARGET_RANDOM_PLAYER:
			{
				spelltarget = GetRandomPlayerTarget();
			}break;
		case SPELL_TARGET_RANDOM_PLAYER_POSITION:
			{
				PlayerPointer target = GetRandomPlayerTarget();
				if( target )
				{
					SpellPointer sp(new Spell(_unit,dbcSpell.LookupEntry( spellid ),true,NULLAURA));
					SpellCastTargets targets;
					targets.m_destX = target->GetPositionX();
					targets.m_destY = target->GetPositionY();
					targets.m_destZ = target->GetPositionZ();
					targets.m_targetMask = TARGET_FLAG_DEST_LOCATION;
					sp->prepare(&targets);
					_unit->UnRoot();
					return;
				}
			}break;
		}
		_unit->CastSpell( spelltarget , spellid, false );
		_unit->UnRoot();
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:43,代码来源:Instance_HallsOfLightning.cpp

示例10: ToLegionHold

bool ToLegionHold(uint32 i, AuraPointer pAura, bool apply)
{
	if ( pAura == NULL || pAura->GetUnitCaster() == NULL || !pAura->GetUnitCaster()->IsPlayer() )
		return true;

	PlayerPointer pPlayer = TO_PLAYER( pAura->GetUnitCaster() );

	CreaturePointer pJovaanCheck = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(-3310.743896f, 2951.929199f, 171.132538f, 21633);
	if ( pJovaanCheck != NULL )
		return true;

	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10563 );
	if ( pQuest == NULL )
	{
		pQuest = pPlayer->GetQuestLogForEntry( 10596 );
		if ( pQuest == NULL )
			return true;
	}

	if ( apply )
	{

		pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, 20366 );
		pPlayer->Root();
		CreaturePointer pJovaan = sEAS.SpawnCreature( pPlayer, 21633, -3310.743896f, 2951.929199f, 171.132538f, 5.054039f, 0 );	// Spawn Jovaan
		if ( pJovaan != NULL )
		{
			pJovaan->SetUInt64Value( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2 );
			if ( pJovaan->GetAIInterface() != NULL )
			{
				pJovaan->GetAIInterface()->SetAllowedToEnterCombat( false );
			}
		}
		GameObjectPointer pGameObject = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184834);
		if ( pGameObject != NULL )
		{
			pGameObject->Despawn(60000);
			pPlayer->UpdateNearbyGameObjects();
		}
	}
	else
	{
		if ( pQuest->GetMobCount( 2 ) < pQuest->GetQuest()->required_mobcount[2] )
		{
			pQuest->SetMobCount( 2, pQuest->GetMobCount( 2 ) + 1 );
			pQuest->SendUpdateAddKill( 2 );
			pQuest->UpdatePlayerFields();
		}
	
		pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, pPlayer->GetUInt32Value( UNIT_FIELD_NATIVEDISPLAYID ) );
		pPlayer->UnRoot();
	}

	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:55,代码来源:Shadowmoon.cpp

示例11: DropFlag

void DropFlag(PlayerPointer  pPlayer, uint32 spellID)
{
	if(!pPlayer || spellID != SILITHYST_SPELL)
		return;
	uint32 triggerID = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_RETURN : HORDE_RETURN;
	// we have to use AreaTrigger.dbc here
	AreaTrigger* pAreaTrigger = AreaTriggerStorage.LookupEntry(triggerID);
	if(pAreaTrigger)
		if(pPlayer->CalcDistance(pAreaTrigger->x, pAreaTrigger->y, pAreaTrigger->z) > 10.0f)
		{
			GameObjectPointer pGo = pPlayer->GetMapMgr()->GetInterface()->SpawnGameObject(SILITHYST_MOUND, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, true, 0, 0);
			if(pGo == NULL)
			{
				pGo->Destructor();
				pGo = NULLGOB;
			}
		};
}
开发者ID:Carbinfibre,项目名称:Script-Land,代码行数:18,代码来源:ZoneSilithus.cpp

示例12: GossipHello

	void GossipHello( ObjectPointer pObject, PlayerPointer pPlayer, bool AutoSend )
	{
		if ( pObject == NULL || pObject->GetTypeId() != TYPEID_ITEM || pPlayer == NULL )
			return;

		QuestLogEntry* QuestEntry = pPlayer->GetQuestLogForEntry( 9452 );
		if ( QuestEntry == NULL )
			return;

#ifndef BLIZZLIKE
		//if ( QuestEntry->GetMobCount( 0 ) >= QuestEntry->GetQuest()->required_mobcount[ 0 ] )
		//	return;
#endif
		if ( pPlayer->GetMapMgr() == NULLMAPMGR )
			return;

		// Meh, double object looking - we should find a way to remove this
		GameObjectPointer School = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 181616 );
		if ( School == NULLGOB || pPlayer->CalcDistance( School ) > 5.0f )
			return;

#ifdef BLIZZLIKE
		sEventMgr.AddEvent( School, &GameObject::Despawn, static_cast< uint32 >( 20000 ), EVENT_GAMEOBJECT_ITEM_SPAWN, 1000, 1, 0 );
#else
		School->Despawn( 20000 );
#endif
		pPlayer->CastSpell( pPlayer, dbcSpell.LookupEntry( TO_ITEM( pObject )->GetProto()->Spells[ 0 ].Id ), false );
		uint32 Chance = RandomUInt( 10 );
		if ( Chance <= 3 )
		{
			CreaturePointer NewCreature = sEAS.SpawnCreature( pPlayer, 17102, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 180000 );
			if ( NewCreature != NULLCREATURE )
			{
				NewCreature->GetAIInterface()->StopMovement( 500 );
				NewCreature->setAttackTimer( 1000, false );
				NewCreature->m_noRespawn = true;
			};

			return;
		};

		sEAS.AddItem( 23614, pPlayer );
		QuestEntry->SendUpdateAddKill( 1 );
		QuestEntry->UpdatePlayerFields();
		pPlayer->Gossip_Complete();
	};
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:46,代码来源:Azuremyst_Isle.cpp

示例13: Carcass

bool Carcass(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
	if(!pSpell->u_caster->IsPlayer())
		return true;

	PlayerPointer	pPlayer = TO_PLAYER(pSpell->u_caster);
	QuestLogEntry	*pQuest = pPlayer->GetQuestLogForEntry( 10804 );
	CreaturePointer	NetherDrake = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21648);
	GameObjectPointer FlayerCarcass = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 185155);

	if ( FlayerCarcass == NULLGOB )
	{
		FlayerCarcass = sEAS.SpawnGameobject(pPlayer, 185155, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, 1, 0, 0, 0, 0);
		FlayerCarcass->Despawn(60000);
	}
	if ( NetherDrake == NULL )
		return true;

	if ( NetherDrake->HasActiveAura(38502) )
		return true;

	if( pQuest!=NULL && pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
	{
		NetherDrake->CastSpell(NetherDrake, dbcSpell.LookupEntry( 38502 ), true);
		NetherDrake->GetAIInterface()->m_moveFly = true;
		NetherDrake->GetAIInterface()->MoveTo(pPlayer->GetPositionX(), pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0);
		pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 )+1);
		pQuest->SendUpdateAddKill( 0 );
		pQuest->UpdatePlayerFields();
	}
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:32,代码来源:Shadowmoon.cpp


注:本文中的PlayerPointer::GetPositionZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。