本文整理汇总了C++中PlayerManager::getNumVeteranRewardMilestones方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerManager::getNumVeteranRewardMilestones方法的具体用法?C++ PlayerManager::getNumVeteranRewardMilestones怎么用?C++ PlayerManager::getNumVeteranRewardMilestones使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerManager
的用法示例。
在下文中一共展示了PlayerManager::getNumVeteranRewardMilestones方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createCharacter
//.........这里部分代码省略.........
} catch (Exception& e) {
error(e.getMessage());
}
} else {
playerManager->updatePermissionLevel(playerCreature, PermissionLevelList::instance()->getLevelNumber("admin"));
}
if (doTutorial)
playerManager->createTutorialBuilding(playerCreature);
else
playerManager->createSkippedTutorialBuilding(playerCreature);
ValidatedPosition* lastValidatedPosition =
ghost->getLastValidatedPosition();
lastValidatedPosition->update(playerCreature);
ghost->setBiography(bio);
ghost->setRaceID(raceID);
ghost->setLanguageID(playerTemplate->getDefaultLanguage());
}
playerCreature->setLevel(1);
ClientCreateCharacterSuccess* msg = new ClientCreateCharacterSuccess(
playerCreature->getObjectID());
playerCreature->sendMessage(msg);
ChatManager* chatManager = zoneServer.get()->getChatManager();
chatManager->addPlayer(playerCreature);
String firstName = playerCreature->getFirstName();
String lastName = playerCreature->getLastName();
try {
StringBuffer query;
query
<< "INSERT INTO `characters_dirty` (`character_oid`, `account_id`, `galaxy_id`, `firstname`, `surname`, `race`, `gender`, `template`)"
<< " VALUES (" << playerCreature->getObjectID() << ","
<< client->getAccountID() << "," << zoneServer.get()->getGalaxyID()
<< "," << "'" << firstName.escapeString() << "','"
<< lastName.escapeString() << "'," << raceID << "," << 0 << ",'"
<< raceFile.escapeString() << "')";
ServerDatabase::instance()->executeStatement(query);
} catch (DatabaseException& e) {
error(e.getMessage());
}
playerManager->addPlayer(playerCreature);
// Copy claimed veteran rewards from player's alt character
uint32 accID = client->getAccountID();
ManagedReference<Account*> playerAccount = playerManager->getAccount(accID);
if (playerAccount != NULL && ghost != NULL) {
// Find the first alt character
ManagedReference<CreatureObject*> altPlayer = NULL;
CharacterList* characters = playerAccount->getCharacterList();
for(int i = 0; i < characters->size(); ++i) {
CharacterListEntry* entry = &characters->get(i);
if(entry->getGalaxyID() == zoneServer.get()->getGalaxyID() &&
entry->getFirstName() != playerCreature->getFirstName() ) {
altPlayer = playerManager->getPlayer(entry->getFirstName());
if( altPlayer != NULL ){
break;
}
}
}
// Record the rewards if alt player was found
if( altPlayer != NULL && altPlayer->getPlayerObject() != NULL){
Locker alocker( altPlayer );
for( int i = 0; i < playerManager->getNumVeteranRewardMilestones(); i++ ){
int milestone = playerManager->getVeteranRewardMilestone(i);
String claimedReward = altPlayer->getPlayerObject()->getChosenVeteranReward(milestone);
if( !claimedReward.isEmpty() ){
ghost->addChosenVeteranReward(milestone,claimedReward);
}
}
}
}
client->addCharacter(playerCreature->getObjectID(), zoneServer.get()->getGalaxyID());
JediManager::instance()->onPlayerCreated(playerCreature);
ManagedReference<SuiMessageBox*> box = new SuiMessageBox(playerCreature, SuiWindowType::NONE);
box->setPromptTitle("PLEASE NOTE");
box->setPromptText("You are limited to creating one character every 24 hours. Attempting to create another character or deleting your character before the 24 hour timer expires will reset the timer.");
ghost->addSuiBox(box);
playerCreature->sendMessage(box->generateMessage());
ghost->recalculateCombatLevel(playerCreature);
return true;
}