本文整理汇总了C++中PlayerManager::GetMaxPlayers方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerManager::GetMaxPlayers方法的具体用法?C++ PlayerManager::GetMaxPlayers怎么用?C++ PlayerManager::GetMaxPlayers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerManager
的用法示例。
在下文中一共展示了PlayerManager::GetMaxPlayers方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load
bool ServerCore::Load(void)
{
Log::SetState( LOG_INFO|LOG_ERROR|LOG_WARNING|LOG_DEBUG );
Log::AddLogger(&logfile);
Log::AddLogger(&logserver);
concore.SetOutputFunction(Log::Info);
concore.SetExecPath(L"cfg/");
conscreen.SetCaption(L"FOUR-MP");
//Core console functions
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"alias", ConCmdAlias, L"Alias a command.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"cvarlist", ConCmdCvarlist, L"Show the list of convars/concommands.", 0));
hm.AddNewHandle(0, HandleTypeConVar, concore.AddConVar(L"developer", 0, L"Show developer messages.", 0, true, 0, true, 2));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"echo", ConCmdEcho, L"Echo text to console.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"exec", ConCmdExec, L"Execute script file.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"find", ConCmdFind, L"Find concommands with the specified string in their name/help text.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"help", ConCmdHelp, L"Find help about a convar/concommand.", 0));
// FMP console functions
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"exit", ConCmdQuit, L"Exit the engine.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_list", ConCmdFsList, L"Prints details about loaded gamemode/filterscripts.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_load", ConCmdFsLoad, L"fs_load <filename> : loads a filterscript", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_load_all", ConCmdFsLoadAll, L"Loads all filterscripts", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_pause", ConCmdFsPause, L"fs_pause <index> : pauses a loaded filterscript", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_pause_all", ConCmdFsPauseAll, L"Pauses all loaded filterscripts", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_reload", ConCmdFsReload, L"fs_reload <index> : reloads a filterscript", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_reload_all", ConCmdFsReloadAll, L"Reloads all filterscripts", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_unload", ConCmdFsUnload, L"fs_unload <index> : unloads a filterscript", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_unload_all", ConCmdFsUnloadAll, L"Unloads all filterscripts", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_unpause", ConCmdFsUnpause, L"fs_unpause <index> : unpauses a loaded filterscript", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"fs_unpause_all", ConCmdFsUnpauseAll, L"Unpauses all disabled filterscripts", 0));
ConVar *gamemodecvar = concore.AddConVar(L"host_gamemode", L"", L"Current gamemode name.", 0);
gamemodecvar->HookChange(ConVarHookHostGamemode);
hm.AddNewHandle(0, HandleTypeConVar, gamemodecvar);
ConVar *hostnamecvar = concore.AddConVar(L"hostname", L"", L"Hostname for server.", 0);
hostnamecvar->HookChange(ConVarHookHostname);
hm.AddNewHandle(0, HandleTypeConVar, hostnamecvar);
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_list", ConCmdPluginList, L"Prints details about loaded plugins.", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_load", ConCmdPluginLoad, L"plugin_load <filename> : loads a plugin", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_load_all", ConCmdPluginLoadAll, L"Loads all plugins", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_pause", ConCmdPluginPause, L"plugin_pause <index> : pauses a loaded plugin", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_pause_all", ConCmdPluginPauseAll, L"Pauses all loaded plugins", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_reload", ConCmdPluginReload, L"fs_reload <index> : reloads a plugin", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_reload_all", ConCmdPluginReloadAll, L"Reloads all plugins", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_unload", ConCmdPluginUnload, L"fs_unload <index> : unloads a plugin", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_unload_all", ConCmdPluginUnloadAll, L"Unloads all plugins", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_unpause", ConCmdPluginUnpause, L"fs_unpause <index> : unpauses a loaded plugin", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"plugin_unpause_all", ConCmdPluginUnpauseAll, L"Unpauses all disabled plugins", 0));
hm.AddNewHandle(0, HandleTypeConCmd, concore.AddConCmd(L"quit", ConCmdQuit, L"Exit the engine.", 0));
ConVar *rconpasswordcvar = concore.AddConVar(L"rcon_password", L"", L"Remote console password.", 0);
rconpasswordcvar->HookChange(ConVarHookRconPassword);
hm.AddNewHandle(0, HandleTypeConVar, rconpasswordcvar);
componentselectcvar = concore.AddConVar(L"sv_componentselect", 0, L"Enables component select", 0, true, 0, true, 1);
componentselectcvar->HookChange(ConVarHookSvComponentselect);
hm.AddNewHandle(0, HandleTypeConVar, componentselectcvar);
ConVar *lancvar = concore.AddConVar(L"sv_lan", 1, L"Server is a lan server (no heartbeat, no authentication, no non-class C addresses).", 0, true, 0, true, 1);
lancvar->HookChange(ConVarHookSvLan);
hm.AddNewHandle(0, HandleTypeConVar, lancvar);
ConVar *passwordcvar = concore.AddConVar(L"sv_password", L"", L"Server password for entry into multiplayer games", 0);
passwordcvar->HookChange(ConVarHookSvPassword);
hm.AddNewHandle(0, HandleTypeConVar, passwordcvar);
ConVar *portcvar = concore.AddConVar(L"sv_port", 7777, L"Server port.", 0, true, 0, true, 65535);
portcvar->HookChange(ConVarHookSvPort);
hm.AddNewHandle(0, HandleTypeConVar, portcvar);
Log::Void(L"FOUR-MP. Copyright 2009-2010 Four-mp team.");
concore.InterpretLine(L"exec server.cfg");
sleepcount = 1000 / SERVER_TICKRATE;
gametime.ticksperminute = SERVER_TICKRATE * 2;
nm.Load(playm.GetMaxPlayers(), port);
maxplayers = playm.GetMaxPlayers();
plugm.LoadPlugins();
vmm.LoadFilterScripts();
if (!vmm.LoadGameMode(gamemode))
{
Log::Error(L"Can't load gamemode.");
return false;
}
gamemodename = vmm.GetGameModeName();
if (!lan)
{
msm.Init();
}
this->UpdateServerInfo();
this->UpdateCaption();
isrunning = true;
Log::Debug(L"Started");
return true;
}
示例2: UpdateCaption
void ServerCore::UpdateCaption(void)
{
wchar_t caption[81];
swprintf(caption, 81, L"FOUR-MP %02d / %02d %-58.58s %02d:%02d", playm.GetNumberOfPlayers(), playm.GetMaxPlayers(), gamemodename, gametime.time[0], gametime.time[1]);
conscreen.SetCaption(caption);
}